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Difference between revisions of "User:Justin"

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Macro's.
+
Macro's. <http://www.atitd.org/wiki/tale6/User:Justin/Macros>
  
CC Macro.  
+
Thistles Guide <http://www.atitd.org/wiki/tale6/User:Justin/Thistles>
  
I use the following CC Macro (see after for settings) - it's been tweaked a bit, and seems to work pretty well. the hardest bit, and the bit you need to get right, is positioning the pinned CCoven menus in the top left of the screen, if using Vista, leave a small gap (about the same distance as the righthand edge of the arrow of the mouse pointer) between the top of the CCOven window and the top bar of the Client window. I may get round to amending this, I may not.
 
  
 +
==<span style="font-family:Monotype Corsiva; font-size: 20pt">Our Aqueduct Line. Eureka!:</span>==
  
// Charcoal Oven - modified Ver 2.2
+
{{CondMap|
//
+
(PinLb) 650, -156, Tower 1 - Constitution
// Setup:  This handles from 1 to 8 charcoal ovens at a time.  Pin the windows
+
(PinRd) 659, -173, Tower 2 - Strength
//        in 2 rows of 4 starting in top left corner.  But them up together but
+
(PinVi) 680, -173, Tower 3 - Perception
//        Don't overlap them at all.  I suggest at least 300
+
(PinOr) 699, -173, Tower 4 - Speed
//        wood per oven and a normally hold about 150 water jugs (for 8 ovens).
+
(PinLb) 710, -190, Tower 5 - Constitution
//        All ovens are slightly different but I suggest that you put your
+
(PinOrB) 730, -190, Tower 6 - Speed, Cabbage Bonus
//        fastest burning oven first in line.  You can tweak the settings
+
(PinGr) 740, -207, Tower 7 - Endurance
//        to your liking in the new GUI window.  Your settings will be saved.
+
(PinRd) 760, -207, Tower 8 - Strength
// SETUP ADDENUM BELOW
+
(PinGr) 780, -207, Tower 9 - Endurance
//
+
(PinLb) 800, -207, Tower 10 - Constitution
//  If you see anything odd, /chat me.
+
(PinVi) 810, -225, Tower 11 - Perception
//
+
(PinBl) 820, -242, Tower 12 - Focus
//  ENJOY! :)
+
(PinVi) 830, -260, Tower 13 - Perception
//  Anka
+
(PinOr) 850, -260, Tower 14 - Speed
//
+
(PinPk) 870, -260, Tower 15 - Dexterity
//  This version has been modified by rwindmtg
+
(PinPk) 890, -260, Tower 16 - Dexterity
//
+
(PinGr) 910, -260, Tower 17 - Endurance
// Follow setup as writen by anka and adust the check bars interval acording to
+
(PinPk) 930, -260, Tower 18 - Dexterity
// the number of ovens used (more ovens less time)
+
(PinRd) 950, -260, Tower 19 - Strength
//
+
(PinRd) 970, -260, Tower 20 - Strength
// Settings provided are those for 4 ovens and have done 3 whole runs without probs for me
+
(PinLb) 990, -260, Tower 21 - Constitution
//
+
(PinPk) 1010, -260, Tower 22 - Dexterity
//  ineterval increace on the menu will increce the wait between checks delay
+
(PinOr) 1030, -260, Tower 23 - Speed
//  when an oven finishes. hopefully this will keep the chk interval for each
+
(PinVi) 1040, -242, Tower 24 - Perception
//  oven the same.
+
(PinPk) 1060, -242, Tower 25 - Dexterity
//  if win setup is checked place all the windows in the top left corner on top of eachother
+
(PinOr) 1080, -242, Tower 26 - Speed
//
+
(PinRd) 1100, -242, Tower 27 - Strength
// The modifications are to allow the macro to moniter each oven indervidually
+
(PinLb) 1110, -225, Tower 28 - Constitution
//
+
(PinVi) 1120, -208, Tower 29 - Perception, Grass, No Bonus found
 +
(PinPk) 1140, -208, Tower 30 - Dexterity. Grass, No Bonus found
 +
(PinVi) 1160, -208, Tower 31 - Perception, Grass, No Bonus found
 +
(PinRd) 1170, -224, Tower 32 - Strength, Grass, No Bonus found
 +
(PinBl) 1190, -224, Tower 33 - Focus, Grass, No Bonus found
 +
(PinBl) 1210, -224, Tower 34 - Focus, Grass, No Bonus found
 +
(PinLb) 1230, -224, Tower 35 - Constitution, Grass, No Bonus found
 +
(PinLb) 1250, -224, Tower 36 - Constitution, Grass, No Bonus found
 +
(PinRdU) 1270, -224, Tower 37 - Strength, Grass, Cucumber Bonus
 +
|lat=950|lon=-227|zoom=6|width=790|height=500}}
  
Constants
+
==<span style="font-family:Monotype Corsiva; font-size: 20pt">Tower Legend:</span>==
  // User Definable variables
+
{{:Maps/Aqueduct/Legend|contentonly=yes}}
  Ovens = 4      // Number of Ovens you are running. 1-8
 
  HeatMinX = 129
 
  HeatX = 157      // Threshold for Heat bar, increase or decrease as needed.
 
  HeatMaxX = 178
 
  Oxy1X = 90
 
  Oxy2X = 133
 
  WoodX = 109      // Wood threshold, adds wood/round up to this point.
 
  WaterX = 76      // Alowable water level, not much play here.. dont lower more than 2
 
  DangerX = 162    // Threshold for Danger bar, increase or decrease as needed.
 
  DangerMaxX = 170 // maximum danger lvl
 
  RGBBlue = 220    //Threshold for detecting the color blue.
 
  RGBGreen = 250  //Threshold for detecting the color green.  Some video cards
 
  //                are having problems with this.  If you are having problems, run
 
  //                just 1 oven and try lowering this number by 10 at a time.  It's
 
  //                hard for me to see what is going on without using your pc :(
 
  //                This method is used for RGBBlue and RGBGreen.
 
  CheckDelay = 1100
 
  Guild = 0      // 1 for Guilded or public ovens, 0 for Personal ovens
 
  // End User variables
 
  AddX = 215      // 215-Personal  212-Guilded
 
  Add2X = 15
 
  Add1Y = 65
 
  Add2Y = 17
 
  Add3Y = 233
 
  HeatMin = 0
 
  HeatMax = 0
 
  maxwoodx = 160
 
  maxwood = 0
 
  DangerMax = 0
 
  BeginX = 106
 
  BeginY = 234
 
  NewX = 0
 
  New2X = 0
 
  New3X = 0
 
  New2Y = 0
 
  NewY = 0
 
  Heat = 0
 
  Oxy = 0
 
  Wood = 0
 
  Water = 0
 
  Danger = 0
 
  Status = 0
 
  HeatY = 149
 
  OxyY = 161
 
  WoodY = 173
 
  WaterY = 185
 
  DangerY = 197
 
  StatusX = 172
 
  StatusY = 209
 
  WoodBX = 35
 
  WoodBY = 243
 
  WaterBX = 85
 
  Vent0 = 130
 
  Vent1 = 155
 
  Vent2 = 180
 
  VentBX = 0
 
  Num = 0
 
  Jump = 5 // should be 5
 
  JumpM = 0
 
  Jumped = 0
 
  Used = 0
 
  MDelay = 50
 
  SDelay = 50 // 200
 
  S1Delay = 50 // 100
 
  Count = 0
 
  CountM = 0
 
  MouseX = 0
 
  MouseY = 0
 
  // oven stas chks
 
  oven1 = 0
 
  oven2 = 0
 
  oven3 = 0
 
  oven4 = 0
 
  oven5 = 0
 
  oven6 = 0
 
  oven7 = 0
 
  oven8 = 0
 
  curentoven = 1
 
  looped = 1
 
  sHeatMinX = 0
 
  sHeatX = 0
 
  sHeatMaxX = 0
 
  sHeatY = 0
 
  sOxy1X = 0
 
  sOxy2X = 0
 
  sOxyY = 0
 
  sWoodX = 0
 
  sWoodY = 0
 
  sWaterX = 0
 
  sWaterY = 0
 
  sDangerY = 0
 
  sStatusX = 0
 
  sStatusY = 0
 
  sDangerX = 0
 
  sDangermaxX = 0
 
  smaxwoodx = 0
 
  amaxwood = 0
 
  ovenfinidhed = 0
 
  OldVent1 = 1
 
  OldVent2 = 1
 
  OldVent3 = 1
 
  OldVent4 = 1
 
  OldVent5 = 1
 
  OldVent6 = 1
 
  OldVent7 = 1
 
  OldVent8 = 1
 
  WoodNum1 = 0
 
  WoodNum2 = 0
 
  WoodNum3 = 0
 
  WoodNum4 = 0
 
  WoodNum5 = 0
 
  WoodNum6 = 0
 
  WoodNum7 = 0
 
  WoodNum8 = 0
 
  interval = 0
 
  ovendone = 0
 
  setup = 0
 
  WinX = 3
 
  WinY = 29
 
  dragX = 3
 
  dragY = 115
 
  m = 1
 
End
 
 
 
// safty message
 
ShowMessage m = Infomation, OK:Cancel, Do not Leave Macros running unatended!
 
if $m = 2
 
  stop
 
end
 
 
 
Form ccOven, Settings // settings listed here are for 4 ovens
 
  ed1=Combobox:Ovens:1, 2, 3, 4, 5, 6, 7, 8
 
  ed2=CheckBox:Guilded?:True
 
  ed16=checkbox:Window Setup :True
 
  ed3=Editbox:Heat                  (75-188):162
 
  ed10=Editbox:HeatMin            (75-188):116
 
  ed11=Editbox:HeatMax          (75-188):174
 
  ed4=Editbox:Low Oxy            (75-188):95
 
  ed5=Editbox:High Oxy          (75-188):134
 
  ed6=Editbox:Wood                (75-188):104
 
  ed7=Editbox:Water                (75-188):77
 
  ed13=Editbox:Danger              (75-188):160 // now used
 
  ed15=Editbox:Max Danger (75-188):170 // companion value
 
  ed8=Editbox:RGBGreen:240
 
  ed9=Editbox:RGBBlue:220
 
  ed12=Editbox:Check Bars Interval  (miliseconds):1100
 
  ed14=Editbox:Interval Increace    (miliseconds):150
 
end
 
 
 
FormLoad ccOven, ccOvenall.frm
 
 
 
if ShowForm ccOven
 
  SetConst Ovens = ccOven[ed1]
 
  If ccOven[ed2] = True
 
    SetConst Guild = 1
 
  Else
 
    SetConst Guild = 0
 
  End
 
  If ccOven[ed16] = True
 
    Setconst setup = 1
 
  Else
 
    Setconst setup = 0
 
  End
 
  SetConst HeatX = ccOven[ed3]
 
  SetConst Oxy1X = ccOven[ed4]
 
  SetConst Oxy2X = ccOven[ed5]
 
  SetConst WoodX = ccOven[ed6]
 
  SetConst WaterX = ccOven[ed7]
 
  Setconst DangerX = ccOven[ed13]
 
  setconst DangerMaxX = ccOven[ed15]
 
  SetConst RGBGreen = ccOven[ed8]
 
  SetConst RGBBlue = ccOven[ed9]
 
  SetConst HeatMin = ccOven[ed10]
 
  SetConst HeatMax = ccOven[ed11]
 
  SetConst CheckDelay = ccOven[ed12]
 
  Setconst interval = ccOven[ed14]
 
else
 
  Stop
 
end
 
 
 
FormSave ccOven, ccOvenall.frm
 
 
 
MousePos 100, 20  // Activates eGenesis window.. Don't run ACTool maximized.
 
Delay $MDelay
 
LeftClick
 
Delay 2000
 
 
 
If $Guild = 1
 
  Call Guild
 
End
 
 
 
If $setup = 1
 
  call WindowSetup
 
end
 
 
 
Procedure WindowSetup
 
  SetConst DragX = $winx
 
  setconst Dragy = $winy
 
  setconst count = 1
 
  Loop $ovens
 
    if $count = $jump
 
      Compute DragX = $DragX - (($count - 1) * $AddX)
 
      Compute DragY = $DragY + $Add3Y
 
    End
 
    MousePos $WinX, $WinY
 
    Delay $MDelay
 
    Dragto $DragX, $DragY
 
    Compute DragX = $DragX + $AddX
 
    compute count = $count + 1
 
  End
 
End
 
 
 
SetConst NewX = $BeginX
 
SetConst NewY = $BeginY
 
SetConst Count = 1
 
Loop $Ovens
 
  If $Count = $Jump
 
    SetConst NewX = $BeginX
 
    Compute NewY = $BeginY + $Add3Y
 
  End
 
  MousePos $NewX, $NewY
 
  Delay $MDelay
 
  Rightclick
 
  Delay $MDelay
 
  Compute NewX = $NewX + $AddX
 
  Compute Count = $Count + 1
 
End
 
SetConst NewX = $BeginX  // Dont remember why this is here :)
 
Call Main
 
 
 
Procedure Main
 
  SetConst CountM = 1
 
  SetConst Status = 0
 
  Compute JumpM = $Jump - 1
 
 
 
  // rwinds ver
 
  // stores some vars
 
  setconst sHeatMinX = $HeatMinX
 
  setconst sHeatX = $HeatX
 
  setconst sHeatMaxX = $HeatMaxX
 
  setconst sHeatY = $HeatY
 
  setconst sOxy1X = $Oxy1X
 
  setconst sOxy2X = $Oxy2X
 
  setconst sOxyY = $OxyY
 
  setconst sWoodX = $WoodX
 
  setconst sWoodY = $WoodY
 
  setconst sWaterX = $WaterX
 
  setconst sWaterY = $WaterY
 
  setconst sDangerY = $DangerY
 
  setconst sStatusX = $StatusX
 
  setconst sStatusY = $StatusY
 
  setconst sDangerX = $DangerX
 
  setconst sDangermaxX = $DangermaxX
 
  setconst smaxwoodx = $maxwoodx
 
 
 
  While $Status < $Ovens
 
    Loop $Ovens
 
      setconst curentoven = {loopno}
 
      If $CountM = $Jump
 
        SetConst NewX = $StatusX
 
        Compute NewY = $StatusY + $Add3Y
 
        SetConst New2X = $WaterBX
 
        Compute New2Y = $WoodBY + $Add3Y
 
      End
 
      // next 8 ifs determine if current oven has finished
 
      If $curentoven = 1 and $oven1 = 1
 
        setconst ovenfinidhed = 1
 
      End
 
      If $curentoven = 2 and $oven2 = 1
 
        setconst ovenfinidhed = 1
 
      End
 
      If $curentoven = 3 and $oven3 = 1
 
        setconst ovenfinidhed = 1
 
      End
 
      If $curentoven = 4 and $oven4 = 1
 
        setconst ovenfinidhed = 1
 
      End
 
      If $curentoven = 5 and $oven5 = 1
 
        setconst ovenfinidhed = 1
 
      End
 
      If $curentoven = 6 and $oven6 = 1
 
        setconst ovenfinidhed = 1
 
      End
 
      If $curentoven = 7 and $oven7 = 1
 
        setconst ovenfinidhed = 1
 
      End
 
      If $curentoven = 8 and $oven8 = 1
 
        setconst ovenfinidhed = 1
 
      End
 
     
 
      If $ovenfinidhed = 0 // skips if set to 1
 
        Call CheckBars
 
       
 
        if $curentoven = 1
 
          Case
 
          When $HeatMin = 1
 
            Call Wood
 
            Set WoodNum1 = 1
 
          Else
 
            If $Heat = 0 and $Danger = 0
 
              If $WoodNum1 = 0  and $Wood = 0
 
                Call Wood
 
                Set WoodNum1 = 1
 
              else
 
                Set WoodNum1 = 0
 
              End
 
            Else
 
              If $Heat = 1 or $Danger = 1
 
                If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
 
                  Call Water
 
                End
 
              End
 
            End
 
          End
 
        End
 
        if $curentoven = 2
 
          Case
 
          When $HeatMin = 1
 
            Call Wood
 
            Set WoodNum2 = 1
 
          Else
 
            If $Heat = 0 and $Danger = 0
 
              If $WoodNum2 = 0  and $Wood = 0
 
                Call Wood
 
                Set WoodNum2 = 1
 
              else
 
                Set WoodNum2 = 0
 
              End
 
            Else
 
              If $Heat = 1 or $Danger = 1
 
                If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
 
                  Call Water
 
                End
 
              End
 
            End
 
          End
 
        End
 
        if $curentoven = 3
 
          Case
 
          When $HeatMin = 1
 
            Call Wood
 
            Set WoodNum3 = 1
 
          Else
 
            If $Heat = 0 and $Danger = 0
 
              If $WoodNum3 = 0  and $Wood = 0
 
                Call Wood
 
                Set WoodNum3 = 1
 
              else
 
                Set WoodNum3 = 0
 
              End
 
            Else
 
              If $Heat = 1 or $Danger = 1
 
                If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
 
                  Call Water
 
                End
 
              End
 
            End
 
          End
 
        End
 
        if $curentoven = 4
 
          Case
 
          When $HeatMin = 1
 
            Call Wood
 
            Set WoodNum4 = 1
 
          Else
 
            If $Heat = 0 and $Danger = 0
 
              If $WoodNum4 = 0  and $Wood = 0
 
                Call Wood
 
                Set WoodNum4 = 1
 
              else
 
                Set WoodNum4 = 0
 
              End
 
            Else
 
              If $Heat = 1 or $Danger = 1
 
                If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
 
                  Call Water
 
                End
 
              End
 
            End
 
          End
 
        End
 
        if $curentoven = 5
 
          Case
 
          When $HeatMin = 1
 
            Call Wood
 
            Set WoodNum5 = 1
 
          Else
 
            If $Heat = 0 and $Danger = 0
 
              If $WoodNum5 = 0  and $Wood = 0
 
                Call Wood
 
                Set WoodNum5 = 1
 
              else
 
                Set WoodNum5 = 0
 
              End
 
            Else
 
              If $Heat = 1 or $Danger = 1
 
                If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
 
                  Call Water
 
                End
 
              End
 
            End
 
          End
 
        End
 
        if $curentoven = 6
 
          Case
 
          When $HeatMin = 1
 
            Call Wood
 
            Set WoodNum6 = 1
 
          Else
 
            If $Heat = 0 and $Danger = 0
 
              If $WoodNum6 = 0  and $Wood = 0
 
                Call Wood
 
                Set WoodNum6 = 1
 
              else
 
                Set WoodNum6 = 0
 
              End
 
            Else
 
              If $Heat = 1 or $Danger = 1
 
                If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
 
                  Call Water
 
                End
 
              End
 
            End
 
          End
 
        End
 
        if $curentoven = 7
 
          Case
 
          When $HeatMin = 1
 
            Call Wood
 
            Set WoodNum7 = 1
 
          Else
 
            If $Heat = 0 and $Danger = 0
 
              If $WoodNum7 = 0  and $Wood = 0
 
                Call Wood
 
                Set WoodNum7 = 1
 
              else
 
                Set WoodNum7 = 0
 
              End
 
            Else
 
              If $Heat = 1 or $Danger = 1
 
                If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
 
                  Call Water
 
                End
 
              End
 
            End
 
          End
 
        End
 
        if $curentoven = 8
 
          Case
 
          When $HeatMin = 1
 
            Call Wood
 
            Set WoodNum8 = 1
 
          Else
 
            If $Heat = 0 and $Danger = 0
 
              If $WoodNum8 = 0  and $Wood = 0
 
                Call Wood
 
                Set WoodNum8 = 1
 
              else
 
                Set WoodNum8 = 0
 
              End
 
            Else
 
              If $Heat = 1 or $Danger = 1
 
                If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
 
                  Call Water
 
                End
 
              End
 
            End
 
          End
 
        End
 
       
 
        If $looped > 3
 
         
 
          if $curentoven = 1// Work in progress .......................... isolate ovens vents
 
            Case
 
            When $Oxy = 0
 
              // Open vent full
 
              If $OldVent1 <> $Oxy
 
                SetConst VentBX = $Vent2
 
                Call Vent
 
                SetConst OldVent1 = 0
 
                Delay 20
 
              End
 
            When $Oxy = 1
 
              // Oxy set normal
 
              If $OldVent1 <> $Oxy
 
                SetConst VentBX = $Vent1
 
                Call Vent
 
                SetConst OldVent1 = 1
 
                Delay 20
 
              End
 
            When $Oxy = 2
 
              // Close vent
 
              If $OldVent1 <> $Oxy
 
                SetConst VentBX = $Vent0
 
                Call Vent
 
                SetConst OldVent1 = 2
 
                Delay 20
 
              End
 
            End
 
          End // Work in progresss ...............
 
          if $curentoven = 2// Work in progress .......................... isolate ovens vents
 
            Case
 
            When $Oxy = 0
 
              // Open vent full
 
              If $OldVent2 <> $Oxy
 
                SetConst VentBX = $Vent2
 
                Call Vent
 
                SetConst OldVent2 = 0
 
                Delay 20
 
              End
 
            When $Oxy = 1
 
              // Oxy set normal
 
              If $OldVent2 <> $Oxy
 
                SetConst VentBX = $Vent1
 
                Call Vent
 
                SetConst OldVent2 = 1
 
                Delay 20
 
              End
 
            When $Oxy = 2
 
              // Close vent
 
              If $OldVent2 <> $Oxy
 
                SetConst VentBX = $Vent0
 
                Call Vent
 
                SetConst OldVent2 = 2
 
                Delay 20
 
              End
 
            End
 
          End // Work in progresss ...............
 
          if $curentoven = 3// Work in progress .......................... isolate ovens vents
 
            Case
 
            When $Oxy = 0
 
              // Open vent full
 
              If $OldVent3 <> $Oxy
 
                SetConst VentBX = $Vent2
 
                Call Vent
 
                SetConst OldVent3 = 0
 
                Delay 120
 
              End
 
            When $Oxy = 1
 
              // Oxy set normal
 
              If $OldVent3 <> $Oxy
 
                SetConst VentBX = $Vent1
 
                Call Vent
 
                SetConst OldVent3 = 1
 
                Delay 20
 
              End
 
            When $Oxy = 2
 
              // Close vent
 
              If $OldVent3 <> $Oxy
 
                SetConst VentBX = $Vent0
 
                Call Vent
 
                SetConst OldVent3 = 2
 
                Delay 20
 
              End
 
            End
 
          End // Work in progresss ...............
 
          if $curentoven = 4// Work in progress .......................... isolate ovens vents
 
            Case
 
            When $Oxy = 0
 
              // Open vent full
 
              If $OldVent4 <> $Oxy
 
                SetConst VentBX = $Vent2
 
                Call Vent
 
                SetConst OldVent4 = 0
 
                Delay 20
 
              End
 
            When $Oxy = 1
 
              // Oxy set normal
 
              If $OldVent4 <> $Oxy
 
                SetConst VentBX = $Vent1
 
                Call Vent
 
                SetConst OldVent4 = 1
 
                Delay 20
 
              End
 
            When $Oxy = 2
 
              // Close vent
 
              If $OldVent4 <> $Oxy
 
                SetConst VentBX = $Vent0
 
                Call Vent
 
                SetConst OldVent4 = 2
 
                Delay 20
 
              End
 
            End
 
          End // Work in progresss ...............
 
          if $curentoven = 5// Work in progress .......................... isolate ovens vents
 
            Case
 
            When $Oxy = 0
 
              // Open vent full
 
              If $OldVent5 <> $Oxy
 
                SetConst VentBX = $Vent2
 
                Call Vent
 
                SetConst OldVent5 = 0
 
                Delay 20
 
              End
 
            When $Oxy = 1
 
              // Oxy set normal
 
              If $OldVent5 <> $Oxy
 
                SetConst VentBX = $Vent1
 
                Call Vent
 
                SetConst OldVent5 = 1
 
                Delay 20
 
              End
 
            When $Oxy = 2
 
              // Close vent
 
              If $OldVent5 <> $Oxy
 
                SetConst VentBX = $Vent0
 
                Call Vent
 
                SetConst OldVent5 = 2
 
                Delay 20
 
              End
 
            End
 
          End // Work in progresss ...............
 
          if $curentoven = 6// Work in progress .......................... isolate ovens vents
 
            Case
 
            When $Oxy = 0
 
              // Open vent full
 
              If $OldVent6 <> $Oxy
 
                SetConst VentBX = $Vent2
 
                Call Vent
 
                SetConst OldVent6 = 0
 
                Delay 20
 
              End
 
            When $Oxy = 1
 
              // Oxy set normal
 
              If $OldVent6 <> $Oxy
 
                SetConst VentBX = $Vent1
 
                Call Vent
 
                SetConst OldVent6 = 1
 
                Delay 20
 
              End
 
            When $Oxy = 2
 
              // Close vent
 
              If $OldVent6 <> $Oxy
 
                SetConst VentBX = $Vent0
 
                Call Vent
 
                SetConst OldVent6 = 2
 
                Delay 20
 
              End
 
            End
 
          End // Work in progresss ...............
 
          if $curentoven = 7// Work in progress .......................... isolate ovens vents
 
            Case
 
            When $Oxy = 0
 
              // Open vent full
 
              If $OldVent7 <> $Oxy
 
                SetConst VentBX = $Vent2
 
                Call Vent
 
                SetConst OldVent7 = 0
 
                Delay 20
 
              End
 
            When $Oxy = 1
 
              // Oxy set normal
 
              If $OldVent7 <> $Oxy
 
                SetConst VentBX = $Vent1
 
                Call Vent
 
                SetConst OldVent7 = 1
 
                Delay 20
 
              End
 
            When $Oxy = 2
 
              // Close vent
 
              If $OldVent7 <> $Oxy
 
                SetConst VentBX = $Vent0
 
                Call Vent
 
                SetConst OldVent7 = 2
 
                Delay 20
 
              End
 
            End
 
          End // Work in progresss ...............
 
          if $curentoven = 8// Work in progress .......................... isolate ovens vents
 
            Case
 
            When $Oxy = 0
 
              // Open vent full
 
              If $OldVent8 <> $Oxy
 
                SetConst VentBX = $Vent2
 
                Call Vent
 
                SetConst OldVent8 = 0
 
                Delay 20
 
              End
 
            When $Oxy = 1
 
              // Oxy set normal
 
              If $OldVent8 <> $Oxy
 
                SetConst VentBX = $Vent1
 
                Call Vent
 
                SetConst OldVent8 = 1
 
                Delay 20
 
              End
 
            When $Oxy = 2
 
              // Close vent
 
              If $OldVent8 <> $Oxy
 
                SetConst VentBX = $Vent0
 
                Call Vent
 
                SetConst OldVent8 = 2
 
                Delay 20
 
              End
 
            End
 
          End // Work in progresss ...............
 
         
 
        End
 
      End
 
      if $ovendone = 1
 
        setconst ovendone = 0
 
        call snuff
 
      End
 
      // nxt oven
 
      setconst ovenfinidhed = 0
 
      Compute Used = $Used + 1
 
      If $Used = $JumpM
 
        Compute HeatMinX = $HeatMinX - (($Used - 1) * $AddX)
 
        Compute HeatX = $HeatX - (($Used - 1) * $AddX)
 
        Compute HeatMaxX = $HeatMaxX - (($Used - 1) * $AddX)
 
        Compute HeatY = $HeatY + $Add3Y
 
        Compute Oxy1X = $Oxy1X - (($Used - 1) * $AddX)
 
        Compute Oxy2X = $Oxy2X - (($Used - 1) * $AddX)
 
        Compute OxyY = $OxyY + $Add3Y
 
        Compute WoodX = $WoodX - (($Used - 1) * $AddX)
 
        Compute maxwoodx = $maxwoodx - (($Used - 1) * $AddX)
 
        Compute WoodY = $WoodY + $Add3Y
 
        Compute WaterX = $WaterX - (($Used - 1) * $AddX)
 
        Compute WaterY = $WaterY + $Add3Y
 
        Compute DangerX = $DangerX - (($Used - 1) * $AddX)
 
        Compute DangermaxX = $DangermaxX - (($Used - 1) * $AddX)
 
        Compute DangerY = $DangerY + $Add3Y
 
        Compute StatusX = $StatusX - (($Used - 1) * $AddX)
 
        Compute StatusY = $StatusY + $Add3Y
 
        // Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
 
        // Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
 
        // Compute WoodBY = $WoodBY + $Add3Y
 
        SetConst Jumped = 1
 
        Continue
 
      Else
 
        Compute HeatMinX = $HeatMinX + $AddX
 
        Compute HeatX = $HeatX + $AddX
 
        Compute HeatMaxX = $HeatMaxX + $AddX
 
        Compute Oxy1X = $Oxy1X + $AddX
 
        Compute Oxy2X = $Oxy2X + $AddX
 
        Compute WoodX = $WoodX + $AddX
 
        Compute maxwoodx = $maxwoodx + $AddX
 
        Compute WaterX = $WaterX + $AddX
 
        Compute DangerX = $DangerX + $AddX
 
        Compute DangermaxX = $DangermaxX + $AddX
 
        Compute StatusX = $StatusX + $AddX
 
        // Compute WaterBX = $WaterBX + $AddX
 
        // Compute WoodBX = $WoodBX + $AddX
 
      End
 
      Continue
 
    End
 
    // resets positions
 
    Compute Used = 0
 
    Compute HeatMinX = $sHeatMinX
 
    Compute HeatX = $sHeatX
 
    Compute HeatMaxX = $sHeatMaxX
 
    Compute HeatY = $sHeatY
 
    Compute Oxy1X = $sOxy1X
 
    Compute Oxy2X = $sOxy2X
 
    Compute OxyY = $sOxyY
 
    Compute WoodX = $sWoodX
 
    Compute WoodY = $sWoodY
 
    Compute WaterX = $sWaterX
 
    Compute WaterY = $sWaterY
 
    Compute DangerY = $sDangerY
 
    Compute StatusX = $sStatusX
 
    Compute StatusY = $sStatusY
 
    compute DangerX = $sDangerX
 
    compute DangermaxX = $sDangermaxX
 
    compute maxwoodx = $smaxwoodx
 
    Delay $CheckDelay
 
    compute looped = $looped +1 // incremts loop for vent enable
 
  End
 
End
 
// end rwinds ver
 
 
 
Procedure CheckBars // reads the data
 
  MousePos $HeatMinX, $HeatY // heat min
 
  Delay $SDelay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} < $RGBBlue
 
    SetConst HeatMin = 1
 
  else
 
    Set HeatMin = 0
 
  End
 
 
 
  MousePos $HeatX, $HeatY // heat target
 
  Delay $SDelay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Heat = 1
 
  Else
 
    SetConst Heat = 0
 
  End
 
 
 
  MousePos $HeatMaxX, $HeatY // heat max
 
  Delay $SDelay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst HeatMax = 1
 
  Else
 
    SetConst HeatMax = 0
 
  End
 
 
 
  MousePos $Oxy1X, $OxyY // oxy min
 
  Delay $SDelay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Oxy = 1
 
  Else
 
    SetConst Oxy = 0
 
  End
 
 
 
  MousePos $Oxy2X, $OxyY // oxy max
 
  Delay $SDelay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Oxy = 2
 
  End
 
 
 
  MousePos $WoodX, $WoodY // wood target
 
  Delay $S1Delay
 
  LoadRGB {mousex}, {mousey}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Wood = 1
 
  Else
 
    SetConst Wood = 0
 
  End
 
 
 
  MousePos $maxwoodx, $WoodY // maxwood target
 
  Delay $S1Delay
 
  LoadRGB {mousex}, {mousey}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst maxwood = 1
 
  Else
 
    SetConst maxwood = 0
 
  End
 
 
 
  MousePos $WaterX, $WaterY // water max
 
  Delay $S1Delay
 
  LoadRGB {mousex}, {mousey}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Water = 1
 
  Else
 
    SetConst Water = 0
 
  End
 
 
 
  MousePos $DangerX, $DangerY // danger warn??
 
  Delay $S1Delay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst Danger = 1
 
  Else
 
    SetConst Danger = 0
 
  End
 
 
 
  MousePos $DangerMaxX, $DangerY // danger out of controll??
 
  Delay $S1Delay
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBBlue} > $RGBBlue
 
    SetConst DangerMax = 1
 
  Else
 
    SetConst DangerMax = 0
 
  End
 
 
 
  MousePos $StatusX, $StatusY  // checks to see if it is done
 
  LoadRGB {MouseX}, {MouseY}
 
  if {RGBGreen} > $RGBGreen
 
    // if {RGBRed} = 6 and {RGBGreen} = 254 and {RGBBlue} = 5
 
    compute Status = $Status + 1
 
    // say  yes // debuging code
 
    setconst ovendone = 1
 
    compute $CheckDelay = $CheckDelay + $interval
 
    If $curentoven = 1
 
      setconst oven1 = 1
 
    End
 
    If $curentoven = 2
 
      setconst oven2 = 1
 
    End
 
    If $curentoven = 3
 
      setconst oven3 = 1
 
    End
 
    If $curentoven = 4
 
      setconst oven4 = 1
 
    End
 
    If $curentoven = 5
 
      setconst oven5 = 1
 
    End
 
    If $curentoven = 6
 
      setconst oven6 = 1
 
    End
 
    If $curentoven = 7
 
      setconst oven7 = 1
 
    End
 
    If $curentoven = 8
 
      setconst oven8 = 1
 
    End
 
   
 
  Else
 
    // SetConst Status = 0
 
    compute Status = $Status + 0 // dummy line
 
    // say  no // debuging code
 
  End
 
End
 
 
 
Procedure Water // adds water
 
  SetConst NewX = $WaterBX
 
  SetConst NewY = $WoodBY
 
  Loop $Ovens
 
    IF {loopno} = $Jump
 
      SetConst NewX = $WaterBX
 
      Compute NewY = $WoodBY + $Add3Y
 
    End
 
    If {loopno} = $curentoven
 
      MousePos $NewX, $NewY
 
      Delay $SDelay
 
      Rightclick
 
      Delay $SDelay
 
    End
 
    Compute NewX = $NewX + $AddX
 
  End
 
  SetConst NewX = $WaterBX
 
End
 
 
 
Procedure Vent // sets vent
 
  SetConst NewX = $VentBX
 
  SetConst NewY = $WoodBY
 
  Loop $Ovens
 
    IF {loopno} = $Jump
 
      SetConst NewX = $VentBX
 
      Compute NewY = $WoodBY + $Add3Y
 
    End
 
    If {loopno} = $curentoven
 
      MousePos $NewX, $NewY
 
      Delay $SDelay
 
      Rightclick
 
      Delay $SDelay
 
    End
 
    Compute NewX = $NewX + $AddX
 
  End
 
  SetConst NewX = $VentBX
 
End
 
 
 
Procedure Snuff // kills the oven
 
  SetConst New2X = $WaterBX
 
  SetConst New3X = $Vent2
 
  SetConst New2Y = $WoodBY
 
  Compute Num = $Used + 1
 
  Loop $Ovens
 
    IF {loopno} = $Jump
 
      SetConst New2X = $WaterBX
 
      SetConst New3X = $Vent2
 
      Compute New2Y = $WoodBY + $Add3Y
 
    End
 
    If {loopno} = $Num
 
      MousePos $New2X, $New2Y
 
      Loop 10
 
        Rightclick
 
      End
 
      MousePos $New3X, $WoodBY
 
      Delay 50
 
      Rightclick
 
    End
 
    Compute New2X = $New2X + $AddX
 
    Compute New3X = $New3X + $AddX
 
  End
 
End
 
 
 
Procedure Wood // adds some wood
 
if $ovendone = 0
 
  if $maxwood = 0
 
    SetConst NewX = $WoodBX
 
    SetConst NewY = $WoodBY
 
    Loop $Ovens
 
      IF {loopno} = $Jump
 
        SetConst NewX = $WoodBX
 
        Compute NewY = $WoodBY + $Add3Y
 
      End
 
      If {loopno} = $curentoven
 
        MousePos $NewX, $NewY
 
        Delay $SDelay
 
        Rightclick
 
        Delay $SDelay
 
      End
 
      Compute NewX = $NewX + $AddX
 
    End
 
    SetConst NewX = $WoodBX
 
  End
 
end
 
end
 
 
 
Procedure Guild // adjusts positions for guilded ovens
 
  // Compute BeginX = $BeginX - 7
 
  Compute BeginY = $BeginY + 16
 
  Compute AddX = $AddX - 3
 
  Compute Add3Y = $Add3Y + 16
 
  Compute Add1Y = $Add1Y - 16
 
  Compute WoodBY = $WoodBY + 16
 
  // Compute HeatX = $HeatX - 4
 
  Compute HeatY = $HeatY + 16
 
  // Compute Oxy1X = $Oxy1X
 
  // Compute Oxy2X =
 
  Compute OxyY = $OxyY + 16
 
  // Compute WoodX = $WoodX - 1
 
  Compute WoodY = $WoodY + 16
 
  Compute WaterY = $WaterY + 16
 
  // Compute DangerX = $DangerX - 4
 
  Compute DangerY = $DangerY + 16
 
  // Compute StatusX = $StatusX - 5
 
  Compute StatusY = $StatusY + 16
 
End
 
// Written with ACTool 5.3.0 by Anka
 
// Modified with ACTool 5.4.0 by rwindmtg
 
// Modified Further with ACTool 5.4.0 for personal use by Justin
 
Bell Asterisk
 
 
 
 
 
***********************************************************************************
 
 
 
Settings: Note these work well for me for 2 CCovens at once. for 4 ovens, reduce the Check Bars Interval to a value of 900.
 
 
 
Ovens = 2
 
Guilded?  = checked
 
Window Setup  = unchecked
 
Heat = 162
 
HeatMin = 128
 
HeatMax = 174
 
Low Oxy = 93
 
High Oxy = 134
 
Wood = 104
 
Water = 77
 
Danger = 160
 
MaxDanger = 170
 
RGBGreen = 240
 
RGBBlue = 220
 
Check Bars Interval = 1200
 
Interval Increase = 500
 

Latest revision as of 21:02, 4 August 2013

Welcome to Justin's page.


here are a few handy bits and pieces.


Macro's. <http://www.atitd.org/wiki/tale6/User:Justin/Macros>

Thistles Guide <http://www.atitd.org/wiki/tale6/User:Justin/Thistles>


Our Aqueduct Line. Eureka!:

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages

Tower Legend:

Str markerDotRd.png Dex markerDotPk.png End markerDotGr.png Spd markerDotOr.png Cabbage markerPinWhB.png Carrot markerPinWhR.png Cucumber markerPinWhU.png Eggplant markerPinWhE.png Garlic markerPinWhG.png
Con markerDotLb.png Foc markerDotBl.png Per markerDotPu.png Future markerDotWh.png Leeks markerPinWhL.png Onions markerPinWhO.png Peppers markerPinWhP.png Watermelon markerPinWhW.png Multiple markerPinWhstar.png Pump markerPinWhcircle.png