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THIS GUIDE IS STILL BEING WRITTEN.  I AM WORKING ON THE AGING WINES IN A BOTTLE SECTION ATM.
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So you want to be an ATiTD wine maker?  No.  Stop.  Don't do it.  Go away.  It will drive you nuts.
 
So you want to be an ATiTD wine maker?  No.  Stop.  Don't do it.  Go away.  It will drive you nuts.
  
 
Still here?  Well let me share what little I know.
 
Still here?  Well let me share what little I know.
  
Wine making starts with the [[Viticulture]] technology.  Any level 5+ player can learn it at any UWorship where it's been unlocked.
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Wine making starts with the [[Viticulture]] technology.  Any level 5+ player can learn it at any UWorship where it's been unlocked.  Once you learn the skill, you'll be able to use vine cuttings, build vineyards, wine barrels and ceremonial tasting tables.  All of these are necessary for making and drinking wines.  You'll also need [[Barrel Tap | barrel taps]] to seal the wine in wine barrels and that requires at least carving 3 and an iron knife -- or you can trade for barrel taps.  
  
== Step One: Getting a Vine Cutting ==
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== Getting a Vine Cutting ==
  
 
The first thing you'll need is a vine cutting and there are two ways to get cuttings.  The best way is to ask around.  Veteran winemakers usually have lots of cuttings and give them away for free.  Sometimes they even setup public warehouses and vineyards where you can get cuttings for yourself.  They can also recommend the best types of cuttings for wine or chemistry.
 
The first thing you'll need is a vine cutting and there are two ways to get cuttings.  The best way is to ask around.  Veteran winemakers usually have lots of cuttings and give them away for free.  Sometimes they even setup public warehouses and vineyards where you can get cuttings for yourself.  They can also recommend the best types of cuttings for wine or chemistry.
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The second method is to take a deben [[fishing | tilipa meat]] to a UWorship which has unlocked viticulture.  Hand over the tilipia and you ''might'' get a vine cutting in return.  It all depends on whether anyone else has received a cutting in the last hour from that university.  If someone else recently received a cutting, you'll just get a message to come back later.
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The second method is to take a deben of [[fishing | tilipia meat]] to a UWorship which has unlocked viticulture.  Hand over the tilipia and you ''might'' get a vine cutting in return.  It all depends on whether anyone else has received a cutting in the last hour from that university.  If someone else recently received a cutting, you'll just get a message to come back later.
  
  
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Each UWorship gives out a different randomly selected type of cutting.  At the beginning of tale, it's best to make wines with the [[Balance]] type cutting.  If that's not available, use any of the others but switch to Balance once it shows up.  After crossbreeding is unlocked there will be even better vine types to use.  It's why it's best to skip the UWorships altogether and just ask another player for cuttings.
 
Each UWorship gives out a different randomly selected type of cutting.  At the beginning of tale, it's best to make wines with the [[Balance]] type cutting.  If that's not available, use any of the others but switch to Balance once it shows up.  After crossbreeding is unlocked there will be even better vine types to use.  It's why it's best to skip the UWorships altogether and just ask another player for cuttings.
  
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== Planting and Reproducing Cuttings ==
  
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Now that you have a shiny new cutting, head back to your camp and build several [[vineyard | vineyards]] near your CP.  I recommend building a row of five or six vineyards.
  
== Step Two: Planting and Reproducing Cuttings ==
 
  
Now that you have a shiny new cutting, head back to your camp and build several [[vineyard | vineyards]] near your CPI recommend building a row of five or six.
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Click on one of the vineyards and choose "Plant" and select your cutting.  Click on the vineyard again and you'll see a detailed set of choices.  Don't try any of them yetInstead just find the "Take a Cutting of the Vine" choice.  You can take a vine cutting every two RL hours.  Taking a cutting does not hurt the growing vine or change any of the stats.  It just gives you a new, free cutting.
  
Click on one of the vineyards and choose "Plant" and select your cutting.  Click on the vineyard again and you'll see a detailed set of choices.  Don't try any of them yet.  Instead just find the "Take a Cutting of the Vine" choice.  You can take a vine cutting every two RL hours.  Taking a cutting does not hurt the growing vine or change any of the stats.  It just gives you a new, free cutting.
 
  
 
Wait two hours after you planted your first cutting and click on the vineyard to get a new cutting.  Plant that one.
 
Wait two hours after you planted your first cutting and click on the vineyard to get a new cutting.  Plant that one.
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Then wait another two hours and take cuttings from both of the vineyards.  Plant those cuttings.  In this manner, you can double the number of cuttings every two hours.
 
Then wait another two hours and take cuttings from both of the vineyards.  Plant those cuttings.  In this manner, you can double the number of cuttings every two hours.
  
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== Tending Vines Until You Drop ==
  
== Step Three: Tending Vines Until You Drop ==
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[[Image:vineyardtend.PNG|300px|left|Stop me before I tend again]]
  
If you click on a vineyard with a growing vine, you'll see a detailed box with a lot of information.  Near the top is a single line describing the current vine status.  The possibilities are "The vines are '''sagging''' a bit", "Leaves are '''wilting'''". "A '''musty''' smell can be detected", "Stems look especially '''fat'''", "Leaves '''rustle''' in the breeze", "The grapes are starting to '''shrivel'''", or "Leaves '''shimmer''' with moisture".
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If you click on a vineyard with a growing vine, you'll see a detailed box with a lot of information.  Near the top is a single line describing the current vine status.  The possibilities are "Vines are '''sagging''' a bit", "Leaves are '''wilting'''". "A '''musty''' smell can be detected", "Stems look especially '''fat'''", "Leaves '''rustle''' in the breeze", "Grapes are starting to '''shrivel'''", or "Leaves '''shimmer''' with moisture".
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Below the status line are several numbers showing the grape stats.  They are Acid, Color, Grapes, Quality, Skin, Sugar and Vigor.  
  
Below the status line are several numbers of the grape stats.  They are Acid, Color, Grapes, Quality, Skin, Sugar and Vigor.
 
  
 
And below the stats are different tending choices such as "Tend: Aerate the Soil".
 
And below the stats are different tending choices such as "Tend: Aerate the Soil".
  
Each time you tend a vine, it will change the stats of the grapes.  Every tending method changes the stats for the grapes in a different way based on the current state of the vine.  For example, if the vineyard in Tale 6 is growing Balance and "Leaves are wilting", then choosing "Tend: Aerate the Soil" will always change acid by +6, color by +5, grapes by +7, quality by -5, skin by +8, sugar by 0, and vigor by -14.  Choosing "Tend: Mist the Grapes" will change the grape stats in a different way.
 
  
Figuring out the tend tables is beyond the scope of this guide.  Veteran winemakers do it every tale and post the tables to the wiki.  Sometimes they even recommend specific tending methods.  But your job as a vine grower is to pick a tending method that increases the number of grapes on the vine and also changes the grape stats that are most important to you.
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Every combination of vine status and tending method change the grape stats by fixed amounts.  For example, if a vineyard in T6 is growing Balance and showing "Leaves are wilting", then choosing "Tend: Aerate the Soil" will always change acid by +6, color by +5, grapes by +7, quality by -5, skin by +8, sugar by 0, and vigor by -14.  Choosing "Tend: Mist the Grapes" will change the grape stats in a different way.
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Figuring out the tend tables is beyond the scope of this guide.  Veteran winemakers do it every tale and post the tables to the wiki.  Sometimes they even recommend specific tending methods.  But your job as a vine grower is to pick a tending method that increases the number of grapes on the vine and also changes the grape stats that are most important to you.  You can find tending tables for vine cuttings on the [[Hybrid_Vines | wiki]].
  
As a winemaker, I strongly recommend choosing tending methods that increase grape count while also raising sugar and quality.  Acid, color and skin are not very important for drinking wines.  Note that each time you tend the grapes, it will decrease the vigor of the cutting.  If the vigor gets to zero, the grapes die.  So it's '''very''' important to choose tending methods which lower vigor as little as possible.  This usually leaves you with a small dilemma as you have to pick tendings that decrease vigor very little, increase grape count as much as possible and also boost quality and sugar.  It's usually not possible to do all four with each tending.  So you'll have to compromise at times.
 
  
Once you work out your preferred tending methods, you can tend a vineyard every RL hourIt doesn't hurt to take more time between tends.   You can leave a vineyard untended for a year and it stay in the same conditionThe grape states won't change until you tend the vine.
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As a winemaker, I strongly recommend choosing tending methods that increase grape count while also raising sugar and quality.  Acid, color and skin are not very important for drinking wines.  Note that each time you tend the grapes, it will decrease the vigor of the cuttingIf the vigor gets to zero, the grapes die.  So it's '''very''' important to choose tending methods which lower vigor as little as possible. This usually leaves you with a small dilemma as you have to pick tending methods that decrease vigor very little, increase grape count as much as possible and also boost quality and sugar.  It's usually not possible to do all four with each tendingYou'll have to compromise at times.
  
I suggest tending a vine until the vigor is so low that the next tending will kill it.  Then it's time to "harvest the grapes" and plant a new cutting.
 
  
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Once you work out your preferred tending methods, you can tend a vineyard every RL hour.  It doesn't hurt to wait longer.  You can leave a vineyard untended for a year and it will stay in the same condition.  The grape stats won't change until you tend the vine.
  
== Barrels.  Lot's of 'em ==
 
  
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I suggest tending a vine until the vigor is so low that the next tending will kill it.  Then it's time to "harvest the grapes" and plant a new cutting. Using a macro program like [[Jimbly%27s_Macros | veggietales]] helps a lot with tendings as they can become very boring after a while.  But don't harvest grapes until you read the next section.
  
== Drinking is the best part ==
 
  
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As you grow grapes in multiple vineyards, you might notice that each vineyard goes through a predetermined sequence of vine states.  For example, if a particular vineyard starts with "The grapes are sagging" then every vine cutting you plant there will also start with "The grapes are sagging".  If the first tend changes the grapes to "The leaves are wilting" then that will always be the second status of vines planted at that specific vineyard.  It doesn't matter how many times you plant vines there or how often you tend them or when you plant them or who tends or plants them.  The game predetermines the vine status sequence at the time the vineyard is built.
  
== Finding Flavors ==
 
  
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This can cause a problem in the long run as many winemakers eventually settle on one vine cutting they like best.  If you grow grapes at a specific vineyard and wind up with poor quality grapes, then growing more grapes there will also produce poor quality grapes.  But if you tear down the vineyard and build a new one at the same spot, the game will assign the new vineyard a different tending sequence.  This gives you the chance for better grapes.
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== Grapes, Barrels and Barrel Taps.  Lot's of 'em ==
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Now that you are ready to harvest grapes, it's important to start a record keeping process.  The harvested grapes show up in your inventory with your name and a number after it.  The first time I harvested grapes in T6, they were labelled Rabble#1 and the second time they were labelled Rabble#2, etc.  The game does not record the stats of the grapes or the location where you grew them or the type of vine cutting you used.
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I suggest setting up a spreadsheet to track all that information.  If you tend and harvest grapes with veggietales, it will also record some of the data for you.  But I still recommend more detailed notes in a spreadsheet, word processor or some other database.  ''All serious wine makers need good notes!''.  I recommend recording the location, number of grapes, and grape label each time you harvest grapes.
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Once harvested, the grapes will only last one day in your inventory.  After 24 teppy hours, the grapes will sour.  You won't know that until you try to use them.  So it's important to hustle those grapes over to a [[wine barrel]], click on the barrel and add the grapes.  You can add as many grapes as you want to a single barrel but you'll need at least 21 bunches of grapes to make a single bottle of wine.  Single vineyards usually produce 80 to 140 bunches of grapes.  Some hybrid vine cuttings can produce more.
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The game tracks every batch of grapes you add to the barrel and how long it's been since you harvested those grapes.  If any of those grapes are over 24 teppy hours old, you won't be able to seal the barrel.  You'll get a message that the grapes have spoiled and you'll have to empty the content and loose all of the grapes.
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This means it's important to harvest grapes only when you have barrels setup and available to use.  You'll also need a [[Barrel Tap]] to seal the barrel.  You can make these yourself if you have carving 3 and at least an iron knife.  Some players hate making small barrels or barrel taps and just trade for them or join guilds with barrels and taps available.
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Once you have barrel space, barrel taps and a system to record the grape stats, then go back to your vineyards that are ready to harvest and pluck those grapes.
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Take the grapes back to an empty barrel, click on the barrel, and chose "Add Grapes...".  The game will show you a list of all the grapes that are in your inventory.  As noted, you can mix and match grapes in any one barrel.  But I strongly recommend you initially only add one batch of grapes to one barrel.
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When you are done adding grapes to a specific barrel, click on the barrel again and choose "Crush the Grapes and Seal the Barrel".  You'll need a barrel tap in your inventory for this step.  When you seal the barrel, the game asks you to name the wine and provides a default name.    Replace this name with something more meaningful such as the location of the vineyard.
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== Aging wines in a barrel (alcohol and tannin) ==
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Once a barrel is sealed, the grapes will start to ferment and produce wine.  You can click on the barrel at any time and choose "Siphon a Barrel Sample".  You'll see the current stats of the wine.  They are Alcohol, Residual Sugar, Tannin and Acid.  You can siphon a barrel sample as often as you want.  It doesn't change or decrease the amount of wine in the barrel.
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Initially, the alcohol will be zero but will rapidly increase as Residual Sugar turns into alcohol.  Each 0.1% of Residual Sugar will turn into 0.2% alcohol.  The rate slows as the wine ages and as the amount of residual sugar drops.  But the maximum alcohol level is limited to the starting residual sugar.  If the wine started with residual sugar of 3.0 then it will max out at 6.0% alcohol.
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Tannin starts at zero and slowly increases based on the skin and color stats of the grapes used to make the wine.
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Wines are made for a variety of purposes.  If you are making wines for chemistry, you'll need very high tannin or alcohol levels in order to produce lots of spirits.  Some wines needed for tests also require a specific alcohol level.  But most of the wines needed to fill wine tasting notebooks can be any alcohol level.  This means you can harvest grapes and take them to a barrel, seal the barrel, and then immediately click on the barrel and choose "Open the Barrel and Bottle the Wine".  You'll need one empty wine barrel for every 21 bunches of grapes in the barrel.
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Once the wine is bottled, you can't rename it.  It shows up in your inventory with the label that was on the wine in the barrel.  When you are ready to bottle the wines, I suggest you first siphon a sample, then use the information from the siphon to re-label the wine.  The new label can include the vineyard data, alcohol level and any other information you want to include in the wine label.  ''Good wine labels are very important when it comes to filling wine tasting notebooks!''  There is more information on this later on.
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Re-labeling wine in the barrel requires one papyrus paper and one ink per re-label.  You'll also need a single quill to make the new label but the quill is reusable.
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== Aging wines in a bottle (understanding flavors and vintages) ==
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Do you understand how the seasons work in ATiTD?  The in-game season is found at the top of screen [[Image:atitdseason.PNG|250px]].  Each new tale starts at Year 1, Akhet I-1.  "Akhet" is the first season of the year.  "Akhet I" is the first month of the season.  "Akhet I-1" is the first day of the first month of the first season.
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There are four months in Akhet followed by four months in Peret followed by four months in Shemu and then the next year begins.  Each in-game month lasts about 10 real life days.
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Each month is one wine vintage and a new tale starts with vintage zero.  The above screenshot shows Year 6, Shemu IV which mean it was taken in vintage 71.  (6 years of 12 seasons each = 72 seasons with the first season being vintage 0).  If you don't want to do the math, you can click on your chracter and choose skills->viticulture->current vintage to see the information displayed in main chat.
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Why is this important?  Once you bottle a wine, the alcohol, acid, and tannin levels never change but the flavors in the wine change each vintage.
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Each spot on the map can produce up to three different flavors.  The flavors stay the same regardless of when you build or rebuild the vineyard or grow the grapes or who grows the grapes.  If one map spot produces Grass, Walnut and Cherry flavored wine then it will always produce Grass, Walnut and Cherry wine.
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The actual flavor spot varies but is usually a few coordinates square.  However, it does not begin or end on coordinate boundaries.  Two vineyards built side by side can have slightly different flavors.  In the above example, the first vineyard might produce Grass, Walnut and Cherry wine while the second vineyard makes Grass, Walnut and Mushrooms wine.  Sometimes the adjacent vineyard can change all three flavors. 
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Here is a link to a full list of wine flavors found in ATiTD: http://www.atitd.org/wiki/tale6/Wine/Flavors.    Only a subset of flavors show up in any tale and some of those flavors might be very rare and hard to find.
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Let's look at a section of the table to understand it better: 
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{| border="1" cellpadding="5"
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|-
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! Taste Category<br>(Tier 1) !! Primary Tastes<br>(Tier 2) !! Secondary Tastes<br>(Tier 3) !! Vintage
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|-
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<!-- ******* EARTHYNESS ******* -->
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|rowspan="4"| Earthyness
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|rowspan="2"| Earthyness
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| Mushrooms ||align="right"| 1
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|-
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| Dust ||align="right"| 4
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|-
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|rowspan="2"| Moldyness
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| Mildew ||align="right"| 14
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|-
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| Moldy Cork ||align="right"| ?
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|-
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|}
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When you bottle any wine, the game records the bottling vintage and permanently displays it in the wine description.  A wine bottled during the opening month of ATiTD (Year 1, Akhet I) will be vintage 0 wine.  A wine made the following month (Year 1, Akhet II) will be vintage 1 wine.  But the flavors only show up once the wine has aged.
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In the above table, the Dust flavor shows vintage 4.  This does not mean that Dust shows up in Year 1, Peret I but instead means that Dust shows up in any wine that is four vintages old.  If you made some Dust flavored wine in vintage 20, you'll have to wait until vintage 24 before you see the Dust flavor.  Drinking the wine prior to that will only show you the other flavors in the wine.  If all of the flavors in the wine require multiple vintages to show and you drink the wine early, it will display at "thin".  This does not mean the wine is worthless but just that it needs to be aged more.
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Just as flavors appear after a certain age, they also eventually disappear.  In tale 6, Raspberry is one of the more common flavors and shows up after one vintage.  But it also vanishes before 20 vintages.  This means if you want to drink some raspberry wine you have to drink it within a certain timeframe.  Wines that are too new or wines that are too old will both display as thin.  The new wines can be kept until they eventually display flavors.  The old wines will never regain their flavors.
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== Finding And Mixing Flavors (vineyard setups) ==
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Flavor spots vary in size.  They can be a few coordinates long or just a tiny fraction of a coordinate.  Flavors frequently reoccur in close proximity.  If you found one cherry spot, then there are probably multiple other cherry spots within five or ten coordinates.  There might event be a string of cherry spots every so often for a certain distance.  But these are all separate spots.  If you build an unbroken line of vineyards between the spots, you'll see the cherry flavor appear and disappear.
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Very rare flavors have very tiny spots.  If you build a vineyard precisely on the spot then you'll get the flavor.  Tear down the vineyard and move it one foot (in ATitD a foot is 1/16th of a coordinate) and you'll get different flavors.
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Each spot on the map can have up to three flavors although some only have one flavor since the other flavors there are too weak to ever show up a in wine.  Only a developer can spot that they are in wine by looking at the wine in the game data.
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When you first grow grapes at any new vineyard, the main purpose should be to determine the flavors present at that spot.  You tend the grapes until they are ripe, harvest them, put them in a barrel without mixing in any other grapes, and then seal the barrel.  The first batch of grapes from a vineyard should *never* be mixed with other grapes since this will make it difficult to determine which flavors came from which vineyard.
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Once the grapes are crushed and in the barrel, you can immediately open and bottle the wine but it's best to let it age a bit to develop some alcohol content.  For flavor testing, I strongly recommend bottling the wine prior to the start of a new game month.  This means if you crush the grapes in the barrel on Akhet I-30 11:50pm, then you only have 10 game minutes (about 3 real life minutes) before the month switches to Akhet II.
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If you review the flavor table, you'll see that most flavors require a few vintages before they appear.  Some flavors need 14 vintages.  If the grapes from the new vineyard only produced a single bottle of wine, it's best to wait 14 vintages before drinking it.  That way the flavors will be fully developed.  If the grapes produced 14+ bottles of wine, you can start drink one bottle of the wine in vintage 0 and another in vintage 1, etc.  But the wine is highly likely to be thin or just display a single flavor for those first few vintages.  A good compromise is to drink a bottle of the wine after 1 or 2 vintages and another bottle at vintage 4 or 5 and another at 7 then finally one at 14.  That only requires 4 bottles per vineyard and even the early vine cuttings such as balance will often produce enough grapes for 4 bottles of wine.
  
 
== Filling in those wine books ==
 
== Filling in those wine books ==
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People make wines for many reasons including advanced chemistry, some buildings and research, and monuments.  But most people who make wines make them to fill in winebooks.
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You can pick up a winebook at any school of body.  Note that you don't automatically get a winebook when you learn Viticulture.
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The first winebook is easy to fill and doesn't change much from tale to tale.  Most winemakers will fill in all the icons in the book just from sampling their own wines while trying to determine flavors.  The only difficult wine might be the one requiring at least 12% alcohol.  Once you seal grapes in a barrel, it takes about 10 real like days for them to gain 12% alcohol.  You can click on the wine barrel during this process to sample the wine and test the alcohol level.  Since the game rounds the alcohol content, it's always best to let the wine gain at least 12.1% alcohol before bottling it.
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The first few wine books also have more icons than are needed.  For example, you only need to fill in 28 samples even though you have
  
  
 
== Chemistry Wines, Ceremonies and other Wines ==
 
== Chemistry Wines, Ceremonies and other Wines ==

Latest revision as of 14:52, 21 March 2015

THIS GUIDE IS STILL BEING WRITTEN. I AM WORKING ON THE AGING WINES IN A BOTTLE SECTION ATM.

So you want to be an ATiTD wine maker? No. Stop. Don't do it. Go away. It will drive you nuts.

Still here? Well let me share what little I know.

Wine making starts with the Viticulture technology. Any level 5+ player can learn it at any UWorship where it's been unlocked. Once you learn the skill, you'll be able to use vine cuttings, build vineyards, wine barrels and ceremonial tasting tables. All of these are necessary for making and drinking wines. You'll also need barrel taps to seal the wine in wine barrels and that requires at least carving 3 and an iron knife -- or you can trade for barrel taps.

Getting a Vine Cutting

The first thing you'll need is a vine cutting and there are two ways to get cuttings. The best way is to ask around. Veteran winemakers usually have lots of cuttings and give them away for free. Sometimes they even setup public warehouses and vineyards where you can get cuttings for yourself. They can also recommend the best types of cuttings for wine or chemistry.


No Vines for You!






The second method is to take a deben of tilipia meat to a UWorship which has unlocked viticulture. Hand over the tilipia and you might get a vine cutting in return. It all depends on whether anyone else has received a cutting in the last hour from that university. If someone else recently received a cutting, you'll just get a message to come back later.





Each UWorship gives out a different randomly selected type of cutting. At the beginning of tale, it's best to make wines with the Balance type cutting. If that's not available, use any of the others but switch to Balance once it shows up. After crossbreeding is unlocked there will be even better vine types to use. It's why it's best to skip the UWorships altogether and just ask another player for cuttings.

Planting and Reproducing Cuttings

Now that you have a shiny new cutting, head back to your camp and build several vineyards near your CP. I recommend building a row of five or six vineyards.


Click on one of the vineyards and choose "Plant" and select your cutting. Click on the vineyard again and you'll see a detailed set of choices. Don't try any of them yet. Instead just find the "Take a Cutting of the Vine" choice. You can take a vine cutting every two RL hours. Taking a cutting does not hurt the growing vine or change any of the stats. It just gives you a new, free cutting.


Wait two hours after you planted your first cutting and click on the vineyard to get a new cutting. Plant that one.


Then wait another two hours and take cuttings from both of the vineyards. Plant those cuttings. In this manner, you can double the number of cuttings every two hours.

Tending Vines Until You Drop

Stop me before I tend again

If you click on a vineyard with a growing vine, you'll see a detailed box with a lot of information. Near the top is a single line describing the current vine status. The possibilities are "Vines are sagging a bit", "Leaves are wilting". "A musty smell can be detected", "Stems look especially fat", "Leaves rustle in the breeze", "Grapes are starting to shrivel", or "Leaves shimmer with moisture".


Below the status line are several numbers showing the grape stats. They are Acid, Color, Grapes, Quality, Skin, Sugar and Vigor.


And below the stats are different tending choices such as "Tend: Aerate the Soil".


Every combination of vine status and tending method change the grape stats by fixed amounts. For example, if a vineyard in T6 is growing Balance and showing "Leaves are wilting", then choosing "Tend: Aerate the Soil" will always change acid by +6, color by +5, grapes by +7, quality by -5, skin by +8, sugar by 0, and vigor by -14. Choosing "Tend: Mist the Grapes" will change the grape stats in a different way.


Figuring out the tend tables is beyond the scope of this guide. Veteran winemakers do it every tale and post the tables to the wiki. Sometimes they even recommend specific tending methods. But your job as a vine grower is to pick a tending method that increases the number of grapes on the vine and also changes the grape stats that are most important to you. You can find tending tables for vine cuttings on the wiki.


As a winemaker, I strongly recommend choosing tending methods that increase grape count while also raising sugar and quality. Acid, color and skin are not very important for drinking wines. Note that each time you tend the grapes, it will decrease the vigor of the cutting. If the vigor gets to zero, the grapes die. So it's very important to choose tending methods which lower vigor as little as possible. This usually leaves you with a small dilemma as you have to pick tending methods that decrease vigor very little, increase grape count as much as possible and also boost quality and sugar. It's usually not possible to do all four with each tending. You'll have to compromise at times.


Once you work out your preferred tending methods, you can tend a vineyard every RL hour. It doesn't hurt to wait longer. You can leave a vineyard untended for a year and it will stay in the same condition. The grape stats won't change until you tend the vine.


I suggest tending a vine until the vigor is so low that the next tending will kill it. Then it's time to "harvest the grapes" and plant a new cutting. Using a macro program like veggietales helps a lot with tendings as they can become very boring after a while. But don't harvest grapes until you read the next section.


As you grow grapes in multiple vineyards, you might notice that each vineyard goes through a predetermined sequence of vine states. For example, if a particular vineyard starts with "The grapes are sagging" then every vine cutting you plant there will also start with "The grapes are sagging". If the first tend changes the grapes to "The leaves are wilting" then that will always be the second status of vines planted at that specific vineyard. It doesn't matter how many times you plant vines there or how often you tend them or when you plant them or who tends or plants them. The game predetermines the vine status sequence at the time the vineyard is built.


This can cause a problem in the long run as many winemakers eventually settle on one vine cutting they like best. If you grow grapes at a specific vineyard and wind up with poor quality grapes, then growing more grapes there will also produce poor quality grapes. But if you tear down the vineyard and build a new one at the same spot, the game will assign the new vineyard a different tending sequence. This gives you the chance for better grapes.

Grapes, Barrels and Barrel Taps. Lot's of 'em

Now that you are ready to harvest grapes, it's important to start a record keeping process. The harvested grapes show up in your inventory with your name and a number after it. The first time I harvested grapes in T6, they were labelled Rabble#1 and the second time they were labelled Rabble#2, etc. The game does not record the stats of the grapes or the location where you grew them or the type of vine cutting you used.


I suggest setting up a spreadsheet to track all that information. If you tend and harvest grapes with veggietales, it will also record some of the data for you. But I still recommend more detailed notes in a spreadsheet, word processor or some other database. All serious wine makers need good notes!. I recommend recording the location, number of grapes, and grape label each time you harvest grapes.


Once harvested, the grapes will only last one day in your inventory. After 24 teppy hours, the grapes will sour. You won't know that until you try to use them. So it's important to hustle those grapes over to a wine barrel, click on the barrel and add the grapes. You can add as many grapes as you want to a single barrel but you'll need at least 21 bunches of grapes to make a single bottle of wine. Single vineyards usually produce 80 to 140 bunches of grapes. Some hybrid vine cuttings can produce more.


The game tracks every batch of grapes you add to the barrel and how long it's been since you harvested those grapes. If any of those grapes are over 24 teppy hours old, you won't be able to seal the barrel. You'll get a message that the grapes have spoiled and you'll have to empty the content and loose all of the grapes.


This means it's important to harvest grapes only when you have barrels setup and available to use. You'll also need a Barrel Tap to seal the barrel. You can make these yourself if you have carving 3 and at least an iron knife. Some players hate making small barrels or barrel taps and just trade for them or join guilds with barrels and taps available.


Once you have barrel space, barrel taps and a system to record the grape stats, then go back to your vineyards that are ready to harvest and pluck those grapes.


Take the grapes back to an empty barrel, click on the barrel, and chose "Add Grapes...". The game will show you a list of all the grapes that are in your inventory. As noted, you can mix and match grapes in any one barrel. But I strongly recommend you initially only add one batch of grapes to one barrel.


When you are done adding grapes to a specific barrel, click on the barrel again and choose "Crush the Grapes and Seal the Barrel". You'll need a barrel tap in your inventory for this step. When you seal the barrel, the game asks you to name the wine and provides a default name. Replace this name with something more meaningful such as the location of the vineyard.

Aging wines in a barrel (alcohol and tannin)

Once a barrel is sealed, the grapes will start to ferment and produce wine. You can click on the barrel at any time and choose "Siphon a Barrel Sample". You'll see the current stats of the wine. They are Alcohol, Residual Sugar, Tannin and Acid. You can siphon a barrel sample as often as you want. It doesn't change or decrease the amount of wine in the barrel.


Initially, the alcohol will be zero but will rapidly increase as Residual Sugar turns into alcohol. Each 0.1% of Residual Sugar will turn into 0.2% alcohol. The rate slows as the wine ages and as the amount of residual sugar drops. But the maximum alcohol level is limited to the starting residual sugar. If the wine started with residual sugar of 3.0 then it will max out at 6.0% alcohol.


Tannin starts at zero and slowly increases based on the skin and color stats of the grapes used to make the wine.


Wines are made for a variety of purposes. If you are making wines for chemistry, you'll need very high tannin or alcohol levels in order to produce lots of spirits. Some wines needed for tests also require a specific alcohol level. But most of the wines needed to fill wine tasting notebooks can be any alcohol level. This means you can harvest grapes and take them to a barrel, seal the barrel, and then immediately click on the barrel and choose "Open the Barrel and Bottle the Wine". You'll need one empty wine barrel for every 21 bunches of grapes in the barrel.


Once the wine is bottled, you can't rename it. It shows up in your inventory with the label that was on the wine in the barrel. When you are ready to bottle the wines, I suggest you first siphon a sample, then use the information from the siphon to re-label the wine. The new label can include the vineyard data, alcohol level and any other information you want to include in the wine label. Good wine labels are very important when it comes to filling wine tasting notebooks! There is more information on this later on.


Re-labeling wine in the barrel requires one papyrus paper and one ink per re-label. You'll also need a single quill to make the new label but the quill is reusable.

Aging wines in a bottle (understanding flavors and vintages)

Do you understand how the seasons work in ATiTD? The in-game season is found at the top of screen Atitdseason.PNG. Each new tale starts at Year 1, Akhet I-1. "Akhet" is the first season of the year. "Akhet I" is the first month of the season. "Akhet I-1" is the first day of the first month of the first season.

There are four months in Akhet followed by four months in Peret followed by four months in Shemu and then the next year begins. Each in-game month lasts about 10 real life days.

Each month is one wine vintage and a new tale starts with vintage zero. The above screenshot shows Year 6, Shemu IV which mean it was taken in vintage 71. (6 years of 12 seasons each = 72 seasons with the first season being vintage 0). If you don't want to do the math, you can click on your chracter and choose skills->viticulture->current vintage to see the information displayed in main chat.

Why is this important? Once you bottle a wine, the alcohol, acid, and tannin levels never change but the flavors in the wine change each vintage.


Each spot on the map can produce up to three different flavors. The flavors stay the same regardless of when you build or rebuild the vineyard or grow the grapes or who grows the grapes. If one map spot produces Grass, Walnut and Cherry flavored wine then it will always produce Grass, Walnut and Cherry wine.


The actual flavor spot varies but is usually a few coordinates square. However, it does not begin or end on coordinate boundaries. Two vineyards built side by side can have slightly different flavors. In the above example, the first vineyard might produce Grass, Walnut and Cherry wine while the second vineyard makes Grass, Walnut and Mushrooms wine. Sometimes the adjacent vineyard can change all three flavors.


Here is a link to a full list of wine flavors found in ATiTD: http://www.atitd.org/wiki/tale6/Wine/Flavors. Only a subset of flavors show up in any tale and some of those flavors might be very rare and hard to find.


Let's look at a section of the table to understand it better:

Taste Category
(Tier 1)
Primary Tastes
(Tier 2)
Secondary Tastes
(Tier 3)
Vintage
Earthyness Earthyness Mushrooms 1
Dust 4
Moldyness Mildew 14
Moldy Cork ?

When you bottle any wine, the game records the bottling vintage and permanently displays it in the wine description. A wine bottled during the opening month of ATiTD (Year 1, Akhet I) will be vintage 0 wine. A wine made the following month (Year 1, Akhet II) will be vintage 1 wine. But the flavors only show up once the wine has aged.


In the above table, the Dust flavor shows vintage 4. This does not mean that Dust shows up in Year 1, Peret I but instead means that Dust shows up in any wine that is four vintages old. If you made some Dust flavored wine in vintage 20, you'll have to wait until vintage 24 before you see the Dust flavor. Drinking the wine prior to that will only show you the other flavors in the wine. If all of the flavors in the wine require multiple vintages to show and you drink the wine early, it will display at "thin". This does not mean the wine is worthless but just that it needs to be aged more.


Just as flavors appear after a certain age, they also eventually disappear. In tale 6, Raspberry is one of the more common flavors and shows up after one vintage. But it also vanishes before 20 vintages. This means if you want to drink some raspberry wine you have to drink it within a certain timeframe. Wines that are too new or wines that are too old will both display as thin. The new wines can be kept until they eventually display flavors. The old wines will never regain their flavors.

Finding And Mixing Flavors (vineyard setups)

Flavor spots vary in size. They can be a few coordinates long or just a tiny fraction of a coordinate. Flavors frequently reoccur in close proximity. If you found one cherry spot, then there are probably multiple other cherry spots within five or ten coordinates. There might event be a string of cherry spots every so often for a certain distance. But these are all separate spots. If you build an unbroken line of vineyards between the spots, you'll see the cherry flavor appear and disappear.

Very rare flavors have very tiny spots. If you build a vineyard precisely on the spot then you'll get the flavor. Tear down the vineyard and move it one foot (in ATitD a foot is 1/16th of a coordinate) and you'll get different flavors.

Each spot on the map can have up to three flavors although some only have one flavor since the other flavors there are too weak to ever show up a in wine. Only a developer can spot that they are in wine by looking at the wine in the game data.

When you first grow grapes at any new vineyard, the main purpose should be to determine the flavors present at that spot. You tend the grapes until they are ripe, harvest them, put them in a barrel without mixing in any other grapes, and then seal the barrel. The first batch of grapes from a vineyard should *never* be mixed with other grapes since this will make it difficult to determine which flavors came from which vineyard.

Once the grapes are crushed and in the barrel, you can immediately open and bottle the wine but it's best to let it age a bit to develop some alcohol content. For flavor testing, I strongly recommend bottling the wine prior to the start of a new game month. This means if you crush the grapes in the barrel on Akhet I-30 11:50pm, then you only have 10 game minutes (about 3 real life minutes) before the month switches to Akhet II.

If you review the flavor table, you'll see that most flavors require a few vintages before they appear. Some flavors need 14 vintages. If the grapes from the new vineyard only produced a single bottle of wine, it's best to wait 14 vintages before drinking it. That way the flavors will be fully developed. If the grapes produced 14+ bottles of wine, you can start drink one bottle of the wine in vintage 0 and another in vintage 1, etc. But the wine is highly likely to be thin or just display a single flavor for those first few vintages. A good compromise is to drink a bottle of the wine after 1 or 2 vintages and another bottle at vintage 4 or 5 and another at 7 then finally one at 14. That only requires 4 bottles per vineyard and even the early vine cuttings such as balance will often produce enough grapes for 4 bottles of wine.

Filling in those wine books

People make wines for many reasons including advanced chemistry, some buildings and research, and monuments. But most people who make wines make them to fill in winebooks.

You can pick up a winebook at any school of body. Note that you don't automatically get a winebook when you learn Viticulture.

The first winebook is easy to fill and doesn't change much from tale to tale. Most winemakers will fill in all the icons in the book just from sampling their own wines while trying to determine flavors. The only difficult wine might be the one requiring at least 12% alcohol. Once you seal grapes in a barrel, it takes about 10 real like days for them to gain 12% alcohol. You can click on the wine barrel during this process to sample the wine and test the alcohol level. Since the game rounds the alcohol content, it's always best to let the wine gain at least 12.1% alcohol before bottling it.

The first few wine books also have more icons than are needed. For example, you only need to fill in 28 samples even though you have


Chemistry Wines, Ceremonies and other Wines