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Difference between revisions of "Vegetable Seeds"

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'''Vegetable seeds''' (used, obviously, to grow [[vegetables]]) are available to paid accounts at any [[University of Worship]] where [[Agriculture]] is researched (which is now all of them). Trial accounts can only obtain seeds from other players.
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Each different University of Worship will offer 4 vegetable seeds of a random basic variety ([[Cabbage]], [[Carrots]], [[Garlic]], [[Leeks]], or [[Onions]]).  A player can only obtain this gift once at each University.
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'''Vegetable seeds''' are used to grow [[vegetables]]).
  
[[Peppers|Pepper]] seeds were introduced to Egypt during an event; they are only available from other players.
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== Source ==
  
Vegetable seeds are required to grow vegetables.
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Each University that has opened the research [[Agriculture]] will offer each paid avatar four seeds (of the same kind) from one of the five vegetables [[Cabbage]], [[Carrot]], [[Garlic]], [[Leeks]] and [[Onions]]. A player can only obtain this gift once at each University.
  
== Growing Vegetables ==
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Trial accounts cannot get seeds from the University, and can only obtain seeds from other players.
  
When on the appropriate type of ground (Grass, Sand or Dirt) and whilst there is a seed in your inventory, a Plant... menu will appear on the Self menu. Selecting the Plant menu, then the desired seed, will plant the vegetable seed.
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[[Eggplant]], [[Peppers]] and [[Watermelons]] seeds are only granted during special events.
  
== Initial Seeds ==
 
  
Each University that has opened the research [[Agriculture]] will offer each paid avatar four seeds (of the same kind) from one of the five vegetables [[Cabbage]], [[Carrot]], [[Garlic]], [[Leeks]] and [[Onions]].
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== Use ==
  
[[Eggplant]], [[Peppers]] and [[Watermelons]] seeds are only granted during special events.
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Vegetable seeds are required to grow vegetables.
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When on the appropriate type of ground (Grass, Sand or Dirt depending on the seed being used) and whilst there is a seed in your inventory, a Plant... menu will appear on the Self menu. Selecting the Plant menu, then the desired seed, will plant the vegetable seed.
  
 
== Reproduction ==
 
== Reproduction ==
  
In general, and unlike [[flax]], growing vegetables will leave you with exactly as many seeds as when you started.  Successfully harvesting a vegetable will give you your seed back, and killing a vegetable plant (either through lack of water or overwatering) will leave a seed behind on the ground.  You need never worry about running out of vegetable seeds (as long as you don't leave them on the ground and walk away), though of course you can only work as many ''simultaneous'' beds as you have seeds.
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Successfully harvesting a vegetable will give you your seed back, and killing a vegetable plant (either through lack of water or overwatering) will leave a seed behind on the ground.  You need never worry about running out of vegetable seeds (as long as you don't leave them on the ground and walk away), though of course you can only work as many ''simultaneous'' beds as you have seeds.
 
 
Reproducing vegetable seeds -- getting more seeds back from a harvest -- is a continuing puzzle.  The method is different for each vegetable, and always changes from Tale to Tale.  Discussion of vegetable seed reproduction can be found on the [[Vegetables]] page.
 
 
 
=== Cabbage ===
 
*Method of Reproduction: Two players who have passed the [[Test of Mentorship]] growing cabbage close to each other will each harvest 8 seeds.
 
  
=== Carrot ===
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Reproducing vegetable seeds -- getting more seeds back from a harvest -- is a puzzle that Egypt has to solve.  The method is different for each vegetable, and always changes from Tale to Tale.  Discussion of vegetable seed reproduction can be found on the [[Talk:Vegetable Seeds|discussion]] page.
*Method of Reproduction: '''Unknown'''
 
  
:<FONT Color=green>The following hint have been provided by Apophis:
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'''Cabbage''': Two players who have passed the [[Test of Mentorship]] growing cabbage close to each other will each harvest 8 seeds.
:*The secret to carrots lies with other vegetables. ([[:File:Carrothint.PNG|Screenshot]])</FONT>
 
  
=== Eggplant===
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'''Carrot''': <FONT Color=red>Undiscovered</FONT> (during Amnesty, ''Pluribus: Carrots required the grower to have a last mined workloadsize of > 1000, it would then produce a seed.'')
*Method of Reproduction: '''Unknown'''
 
  
=== Garlic ===
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'''Eggplant''': <FONT Color=red>Undiscovered</FONT>  (during Amnesty, ''Pluribus: It required 3 level 1 people to be growing eggplants together.'')
*Method of Reproduction: '''Unknown'''
 
  
:<FONT Color=green>The following hints have been provided by Apophis:
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'''Garlic''': Grow next to an ex spouse for an extra seed
:* To make garlic seeds, you must work with your spouse.
 
:* You work as a team, but separately.
 
:* Any more info and I will be giving it away. </FONT>
 
  
=== Leek ===
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'''Leek''': Player dependant fish, when you catch that type of fish and grow leeks before catching any other fish, you'll produce an extra seed. If you fish and catch other types of fish, you'll get a half yield the next time you grow leeks.
*Method of Reproduction: Everyone has a magic species of fish.  If you catch that type of fish and then grow leeks before catching any other fish, you'll produce an extra seed.   If you keep fishing and catch other types of fish, you'll get a half yield the next time you grow leeks.
 
:<FONT Color=green>The following hints have been provided by Apophis:
 
:* Leeks involve fishing.</FONT>
 
  
=== Onion ===
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'''Onion''': Player dependent tree, when you harvest the tree, your avatar will be flagged to have an extra seed on the next successful growing of Onions. It is possible to re-harvest the same tree repeatedly to get more seeds.
*Method of Reproduction: Each avatar has a selected number of trees that, once harvested, will flag the avatar to have an extra seed on their next successful growing of Onions. It is possible to re-harvest trees to get another seed on the next successful growing of Onions.
 
  
=== Pepper ===
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'''Pepper''': <FONT Color=red>Undiscovered</FONT>  (during Amnesty, ''Pluribus: Each player had a secret veggie that if they grew right before the peppers caused an extra seed)
*Method of Reproduction: '''Unknown'''
 
  
=== Watermelon ===
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'''Watermelon''': You can grow a seed after cutting a bridge cut, any gem. cutting other gems afterwards doesn't spoil the effect.  Optimal watering is not a factor for extra seed but it does show veggie production cut in half after cutting any gem as a hint.
*Method of Reproduction: '''Unknown'''
 
:<FONT Color=green>i (Harvey)cut a choronzon cut gem and planted a watermelon => half harvest
 
:* planted a matermelon => normal harvest
 
:* cut a thistle cut gem and planted a watermelon => half harvest
 
:* seems there is something like a magic cut to reproduce watermelon seeds</FONT>
 
  
  
 
==Research and Tuition==
 
==Research and Tuition==
 
* 100 cabbage, carrots, garlic, leek, and onion seeds required to research [[Advanced Animal Husbandry]]
 
* 100 cabbage, carrots, garlic, leek, and onion seeds required to research [[Advanced Animal Husbandry]]

Latest revision as of 22:00, 6 September 2015

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Vegetable seeds are used to grow vegetables).

Source

Each University that has opened the research Agriculture will offer each paid avatar four seeds (of the same kind) from one of the five vegetables Cabbage, Carrot, Garlic, Leeks and Onions. A player can only obtain this gift once at each University.

Trial accounts cannot get seeds from the University, and can only obtain seeds from other players.

Eggplant, Peppers and Watermelons seeds are only granted during special events.


Use

Vegetable seeds are required to grow vegetables.

When on the appropriate type of ground (Grass, Sand or Dirt depending on the seed being used) and whilst there is a seed in your inventory, a Plant... menu will appear on the Self menu. Selecting the Plant menu, then the desired seed, will plant the vegetable seed.

Reproduction

Successfully harvesting a vegetable will give you your seed back, and killing a vegetable plant (either through lack of water or overwatering) will leave a seed behind on the ground. You need never worry about running out of vegetable seeds (as long as you don't leave them on the ground and walk away), though of course you can only work as many simultaneous beds as you have seeds.

Reproducing vegetable seeds -- getting more seeds back from a harvest -- is a puzzle that Egypt has to solve. The method is different for each vegetable, and always changes from Tale to Tale. Discussion of vegetable seed reproduction can be found on the discussion page.

Cabbage: Two players who have passed the Test of Mentorship growing cabbage close to each other will each harvest 8 seeds.

Carrot: Undiscovered (during Amnesty, Pluribus: Carrots required the grower to have a last mined workloadsize of > 1000, it would then produce a seed.)

Eggplant: Undiscovered (during Amnesty, Pluribus: It required 3 level 1 people to be growing eggplants together.)

Garlic: Grow next to an ex spouse for an extra seed

Leek: Player dependant fish, when you catch that type of fish and grow leeks before catching any other fish, you'll produce an extra seed. If you fish and catch other types of fish, you'll get a half yield the next time you grow leeks.

Onion: Player dependent tree, when you harvest the tree, your avatar will be flagged to have an extra seed on the next successful growing of Onions. It is possible to re-harvest the same tree repeatedly to get more seeds.

Pepper: Undiscovered (during Amnesty, Pluribus: Each player had a secret veggie that if they grew right before the peppers caused an extra seed)

Watermelon: You can grow a seed after cutting a bridge cut, any gem. cutting other gems afterwards doesn't spoil the effect. Optimal watering is not a factor for extra seed but it does show veggie production cut in half after cutting any gem as a hint.


Research and Tuition