The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 10 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Discovering Mutagens

Jump to navigationJump to search

These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:

It always tells you how many moss attributes are missing.
It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative.
It always tells you if you have moss quantity too high or too low.
It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. "At least one required kind of mushroom is missing." is the best you get.
The most of any recipe mushroom that can be used is 7. Bulk compares the total number of shrooms used in a recipe attempt to the total number of shrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe.

Keeping Track of Research and Recipes



Before beginning to discover a mutagen in a particular region please register on ?? to avoid duplicating efforts and wasting resources. Thanks!

Make sure to have around 100 Water in Jugs, 20-50 Salt and 20-50 Quicksilver, 20 of each type of SINGLE attribute Moss (DO NOT USE MULTIPLE ATTRIBUTE MOSS like crackly,spongy,smelly) and 20-50 of each type shroom in your Items before starting. The rare shrooms will be referred to as the 'evil' shrooms. Use the more common shrooms in the first through seventh round of attempts. I use one chest for the common shrooms and moss, then pin the Take menus for the shrooms and moss and ONLY put into your Items what you will use on each attempt. Use another chest to store the rare shrooms for later use if I see the recipe needs them. The idea for this strategy is to minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used and minimize the chances of error while adding shrooms.

First attempt click on the Mutagenics Lab:

  • 'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver.
  • 'Step 2: Add Moss...'
  • 'Step 3: Add Mushrooms..'
  • Try 1db of one type of a common shroom like toad skin.
  • 'Shock with Salt to complete the mutagen' will appear at the top of the choices now.
  • You now get a failed recipe attempt message. Congratulations!
  • Go to the University of Thought (that has the tech open) and click on it.
  • Choose 'Analyze failed mutagen option.'
  • When the results pop up then click Clipboard and immediately Copy into Word.

You will begin figuring out the negative and positive and neutral moss attributes one by one on each subsequent attempt. The first attempt above will tell how many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message. This first attempt above will initially see how many total type shrooms there are in the recipe also. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the numer of required mushroom types by 1.


First possible analysis message:

"The moss is missing Xnumber of critical attributes."
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.

Second possible message:

"The moss has some attribute which is destroying the potency of the mutagen."
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again.

Third possible message:

"You are not using enough moss." This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.

Fourth possible message:

"At least one required kind of mushroom is missing."
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.

Fifth possible message:

"The total bulk of mushrooms present is not sufficient/too much."
Bulk compares the total number of mushrooms used in a recipe attempt to the total number of mushrooms needed in the actual recipe but not how many for any particular mushroom needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.

Sixth possible message:

"Xnumber of the required mushroom types are present in the wrong quantity."
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).

Analyze as follows:

For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute). On subsequent tries, continue increasing the debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.

For shrooms. In each round continue increasing the amounts of the batches of 'easy' shrooms, first 1 db of each of the 'common' shrooms, then 2dbs each, etc to a max of 7db each, until the Sixth possible message Xnumber reduces.

If the Sixth possible message reduces in Xnumber compared to your last try then you need to narrow down which of the shroom types is a recipe shroom by cutting in half the number of types of shrooms you just tried and keeping the deben amount the same. You can continue increasing deben amount of moss and changing single attribute moss types, though. Keep halving the number of shroom types for maximum information vs waste of materials until you narrow it to the exact shroom. Make sure to keep the number of debens the same in all shrooms used while narrowing down.

Go back to REPEATED SEQUENCES remembering to cycle through moss as stated above and increasing the dbs of each common shroom according to whether the Sixth possible message changed or not.

Once you have cycled through and tried up to 7 db batches of the common shrooms, go to REPEATED SEQUENCES using 1db each of the 'evil' shrooms, then 2db each, etc until 7db each.

Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.

  • IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*

Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!

Known Mutagen Recipes

Please note: once you start your mutagenics laboratory making any recipe, it will continue to run for a RL month and cannot be changed in that time; to change recipes, you will have to wait the full month for the lab to stop. It's a good idea to choose carefully which mutagens you make for this reason, or if it might be better to wait for a new recipe.