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Hackling Rake

From A Tale in the Desert
Revision as of 05:31, 30 May 2009 by Mashew (talk | contribs) (→‎Use)
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Hackling Rake.png
Size 5x7
Where Compound



Source

This building becomes available after you have learned the Flax Processing skill. It cannot be built until you have nails, so the prerequisite to construction is Blacksmithing. It must be built inside a Compound.

It is a more advanced version of the Flax Comb.

Cost

Built in a Compound. Uses 5x7 cells.

Use

Timer: Endurance (45/60)

  • Process 1 Rotten Flax into 1 Straw, 1 Tow and 1 Lint in three steps.
  • Can process up to 10 Rotten Flax at a time.
  • Will wear out with use and eventually vanish (when cleaning) after around 1000 cycles. Any stored processed materials will be left behind on the ground.

Notes

(these notes apply to the Flax Comb as well)

You can skip step 3 if you don't need lint. This lets you produce more tow before the comb wears out. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.)

Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.

A good strategy is to salvage the rake before it wears out. Leave the straw in the rake. When the count approaches 1000 (see 1000 cycles above) tear down the building to get materials for the next rake, particularly the nails. The higher salvage skill, the better.

Can be upgraded with a pair of eyelet gems (of the same type). Comments on E! suggest that the upgrade gives more cycles before breaking and decreases the END timer.

  • Confirmed that the timer is substantially decreased.