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User:GHawkins/Incense

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Research notes

This page will hold an abbreviated summary of research notes, detailed data is actually kept on spreadsheets. If you would like access to full notes, please send me a message in game.

To get a general feel for the stat and scent map, I will be testing a number of different resins/herbs multiple times, with 50 additions each from different starting values. Hopefully this will give a broad overview of where different stats/scents lie in relation to each other along with information on which resins/herbs will lead to a particular stat/scent value.

For more information, Solaris has collected some useful incense data.

And of course, there is the wiki's incense guide, but the data on herbs and resins is from a previous tale and is incorrect.

Key to abbreviated notes

The format of the notes below will be as follows.

Resin name
Final stat that you'll get to if you flood the incense with enough of this resin
Starting value of incense || First Stat (Number of resin that leads to max quality of initial stats {quality}) || Second Stat (Number of resin that leads to first sign of stat, number of resin that leads to max quality of second stat{quality}) || Third stat . . .

For example, for my first test on Delta Palm, the incense started out as quality 780 with a scent of Musk and a Suspicious Speed and Confusion (-Perception).
By adding one Delta Palm resin, the stat changed to increasing Focus but penalizing Strength.
The second Delta Palm resin increased the quality to 840.
The third resin dropped the quality.
The fourth resin the stats affected changed to +Focus -Perception.
Adding more resin increased the quality until after the seventh resin the quality was 873.
Adding more resin caused the quality to drop.
The 24th addition of resin caused the stats affected changed to +Strength -Focus. It had a quality of 692 at this point, and adding more resin caused the quality to keep dropping.
The 26th addition of resin, the stats had changed to +Perception -Speed and quality continued to rise even up until the 50th addition of resin where the quality ended at 728.
At that point I ceased the test and moved on to a new piece of incense.

Stats

Resins to test: Bottle Tree, Delta Palm, Fern Palm, Folded Birch, Hawthorn, Locust Palm, Pratyeka Tree, Royal Palm, Spindle Tree

Delta Palm

Perception Sluggishness

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
780 Musk Suspicious +Spd/-Per Spd/Per
0{780}
Foc/Str
1, 2{840}
Foc/Per
4, 7{873}
Str/Foc
24, 24 {692}
Per/Spd
26, 50{728}
545 Opium Gentle +Con/-End Con/End
0{545}
Spd/Foc
2, 3{557}
Con/Dex
4, 5{609}
End/Str
6, 7{595}
Per/End
11, 16{625}
Str/Foc
19, 19{601}
Per/Spd
30, 41{564}
742 Patchouli Invigorating +Per/-Dex Per/Dex
0{742}
Spd/Foc
1, 2{788}
Con/Dex
3, 4{806}
End/Str
5, 6{816}
Per/End
9, 14{840}
Str/Foc
16, 16{814}
Per/Spd
28, 39{765}
625 OrientalSpice Joyous +Per/-Spd Per/Spd
0{625}
715 Musk Vengeful +Spd/-Per Spd/Per
0{715}
Foc/Str
1, 2{791}
Foc/Per
4, 7{809}
Str/Foc
24, 24 {636}
Per/Spd
26, 50{671}
210 Honey Troubled +Spd/-Per Spd/Per
0{210}
Foc/Str
1, 2{286}
Foc/Per
4, 7{304}
Str/Foc
24, 24 {131}
Per/Spd
26, 50{166}
521 Opium Mischievous +Dex/-Str Dex/Str
0{521}
Spd/Dex
1, 1{496}
Con/Spd
3, 5{436}
End/Str
6, 7{445}
Per/Foc
8, 12{534}
Per/Str
13, 13{533}
Str/Foc
16, 16{508}
Per/Spd
34, 50{446}
227 Citrus Troubled +Spd/-Per Spd/Per
0{227}
Foc/Str
1, 2{303}
Foc/Per
4, 7{321}
Str/Foc
24, 24 {148}
Per/Spd
26, 50{183}
725 Honey Melancholious +Con/-End Con/End
0{725}
Spd/Foc
2, 3{737}
Con/Dex
4, 5{789}
End/Str
6, 7{775}
Per/End
11, 16{805}
Str/Foc
19, 19{781}
Per/Spd
30, 41{744}
468 Sandalwood Suspicious +Spd/-Per Spd/Per
0{468}
Foc/Str
1, 2{544}
Foc/Per
4, 7{562}
Str/Foc
24, 24 {389}
Per/Spd
26, 50{424}
710 Musk Joyous +Str/-Dex Str/Dex
0{710}
Dex/Per
1, 1{684}
Foc/Str
3, 4{731}
End/Spd
6, 6{670}
Foc/Per
8, 10{679}
Str/Foc
27, 27{552}
Per/Spd
35, 50{567}
668 Citrus Joyous +Con/-Per Con/Per
0{668}
Dex/Spd
1, 1{593}
Dex/Per
2, 2{635}
Foc/Str
4, 5{610}
End/Spd
6, 7{665}
Foc/Per
12, 13{580}
Per/Str
17, 17{567}
Str/Foc
28, 28{522}
Per/Spd
41, 50{518}
711 Honey Vengeful +Foc/-Dex Foc/Dex
0{711}
Str/Con
1, 1{786}
Con/Per
2, 2{718}
Dex/Per
3, 3{705}
Str/End
4, 5{750}
Con/Spd
7, 10{790}
Per/Str
15, 19{729}
Str/Foc
33, 33{675}
Per/Spd
50, 50{653}
319 Citrus Troubled +Con/-Spd Con/Spd
0{319}
Per/Foc
2, 4{394}
Per/Str
5, 5{398}
Str/Foc
8, 8{344}
Per/Spd
18, 29{292}

Fern Palm

Constitution Lethargy but very close to the border with Strength Sluggishness

Starting Details Stat 1 Stat 2 Stat 3 Stat 4 Stat 5 Stat 6 Stat 7 Stat 8 Stat 9
620 Citrus Joyous +Spd/-Foc Spd/Foc
0{620}
Str/Spd
4, 27{617}
246 Jasmine Troubles +Str/-Dex Str/Dex
0{246}
Dex/Per
1, 1{207}
Str/End
3, 3{193}
Spd/Dex
4, 7{199}
Spd/Foc
13, 19{181}
Per/Dex
29, 29{159}
Str/Spd
38, 50{161}
640 Citrus Gentle +Spd/-Per Spd/Per
0{640}
Foc/Str
1, 2{605}
Str/End
4, 4{638}
Con/Spd
7, 7{574}
Spd/Foc
9, 18{686}
Str/Spd
39, 50{619}
690 Jasmine Giddy +Dex/-Str Dex/Str
0{690}
Per/Dex
2, 5{706}
Con/End
17, 50{648}
749 Citrus Suspicious +Con/-End Con/End
8{807}
603 Honey Mischievous +Foc/-Dex Foc/Dex
0{603}
Str/Con
1, 1{616}
Spd/End
2, 2{668}
End/Per
3, 3{665}
Dex/Str
6, 9{650}
Per/Dex
12, 18{708}
Con/End
43, 50{606}

Locust Palm

Dexterity Weakness but very close to the border with Perception Clumsiness, Speed Forgetfulness, and Speed Clumsiness

Royal Palm

Focus Clumsiness

Orrorin

Focus Lethargy

Feather Tree

Strength Sluggishness near the border with Constitution Weakness

Butterleaf Tree

Speed Weakness

Hokkaido

Focus Fragility but close to the border with Dexterity Fragility

Red Maple

Dexterity Fragility

Tapacae Miralis

Focus Fragility

Beetlenut

Endurance Fragility

Anaxi

Speed Confusion

Resin map

Very much a work in progress, this map gives a general idea of where each stat lies in relation to each other. IncenseResin.jpg

Scents

Herbs to test: Bluebottle Clover, Common Basil, Common Rosemary, Common Sage, Dark Ochoa, Discorea, Fool's Agar, Glechoma, Indigo Damia, Mountain Mint, Thyme, Tiny Clover, Verdant Squill, Wild Lettuce,