The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Guilds/NP Aqueduct Association"

From A Tale in the Desert
Jump to navigationJump to search
Line 351: Line 351:
 
| [[Brick Machine]] ||
 
| [[Brick Machine]] ||
 
{|<!--Formatting for progress bars -->  cellspacing=0 width=100%
 
{|<!--Formatting for progress bars -->  cellspacing=0 width=100%
|+ 1/8
+
|+ 3/8
|width=13% align="center" style="background-color:#0080FF;"| <br>
+
|width=38% align="center" style="background-color:#0080FF;"| <br>
 
| align="center" style="background-color:#000000;color:#0080FF;"| <br>
 
| align="center" style="background-color:#000000;color:#0080FF;"| <br>
 
|}
 
|}

Revision as of 22:14, 8 May 2009

Guild info

For organizing an aqueduct for the Test of Life in Nomads' Paradise. Guild Hall is located at the coordinates -797, 2675 at the rivers edge.

Priorities

What are we stuck on? Behind with? Not gonna worry about sticking to a schedule - this is a game after all, but we can use the 100-day goal to determine what we're behind on.

Currently the focus should be on infrastructure, building the machines that do things with little tending needed. Choose a part you can supply, then note where you've put it after it's done.

  1. Greenhouse parts for 1 of 6 more
    • 32 Sheet Glass
      • Terrible at glass? Maybe just supply mats then?
    • 500 Dirt
  2. Barometer - to gauge true land height for tower raising
  3. Cut Stone - for Small Warehouses
  4. Digs for more Cuttable Stone and also Cement mats.
  5. 1500 Boards await treatment in NPAA #1

Planning Notes

Caveat: Most of this information and planning depends on info from previous tales. Some of the initial capacity for Raeli tiles will be directed toward Funerary Temples for the guild members, and stored at -1305,2700 until ready to distribute.

Previous Tale Info

  • Towers are placed in a regular hex grid pattern, precisely 20 coords apart.
  • Drinking from a tower cistern gives +1 to one attribute, for one teppy-day.
  • Each tower gives a 3x boost to one vegetable grown within 4 coords of tower.
  • Chance that a tower will benefit particular herb foraging within it's 256x256 square.
  • Moss, seemingly useful only for research, grows around each tower's cistern.
  • Tower height must be 5' or more over subsequent towers.
    • Need good quality barometer to gauge ground altitude to determine tower height.
    • Passing over raised terrain will reduce the costs of raising towers on that terrain.
    • Tower raising costs are incremental, linear and without upgrade penalty. Cost to height F is:
  • There is no apparent data regarding the cost for height F for the pumping station.

Route

An Aqueduct Pumping Station site has been found and is marked by the GH. An ambitious, potential NP Water Tower route stops at all major population hubs close to X/CS. Route is largely determined by the roads and the geography.

Surveying with a barometer is necessary to gauge the correct costs. If one assumes relatively flat terrain, we get maximal values for the cost of a chain, so these numbers are upper bounds for the cost of a single chain of N+1 towers with the destination R feet above pumping station level. The smaller length chain calculations assume those chains are attached to a longer chain to get access to the pump. Note: R ≠ 0 only for the longest chain.

Item Formula N=46 N=20 N=7 N=4 N=1
Total Feet = T N*R + 5*N*(N+1)/2 45*R + 5175 1050 140 50 5
Bricks 2,000 + 2,000*N + 50*T 2250*R + 350,750 94,500 23,000 12,500 4,250
Concrete 2*T 90*R + 10,350 2,100 280 100 10
Cut Stone (3*T + N + 1)/2 67.5*R + 7785 1,585 214 77 8
Pipe segments 5 + 5*N + T/50 9*R/10 + 333 126 42 26 10

Resource Estimates

Estimates used in calculations:

  • Aqueduct Pump Costs.
  • 5 ovens total, 1 producing yellowish, 1 producing pinkish tiles.
  • Brick machines used are neither tuned nor upgraded.
  • All chains, with a 40' rise on the longest.
  • Average of 320 tiles produced each day by any single oven.
  • Average 45 gravel/medium stone.
  • Cuttable Stones appear every 10 seconds in a 6 person dig.

Time and material needed:

Item For the full 82-tower aqueduct system Single path to CS
Raeli Tiles 331,000 - 207 days 310,000 - 194 days
Treated Boards 50,000 - 100 batches, no estimate.
Marbles 300 - 21 quarries, no estimate.
Bricks 575,000 - 44.4 Greenhouse-days, 53.2 Brick Machine-days 353,000 - 27.2 Greenhouse-days, 32.7 Brick Machine-days
Concrete 34,640 - 770 Medium Stone, 139 Concrete batches 24,920 - 554 Medium Stone, 100 Concrete batches
Cut Stone 12,369 - 25.8 Rock Saw-days, 8.6 dig-days 8210 - 17.1 Rock Saw-days, 5.7 dig-days
Pipe Segments 573 - 95.5 Vault Kiln-days 341 - 56.8 Vault Kiln-days
  • Assumes bricks are kept in machines until needed and
  • Raeli tiles are transported to site as they become available.

Note that the building-day is 100% utilization of a single machine for a full day and that a dig-day corresponds to the share of work done by one person in a group. Machines are rarely so well used, so that an individual person usually creates only a fraction of a building-day during any given RL day. Also, the machines used for our purpose will likely be used for other needs as well.

Goal Estimates

Using an arbitrarily chosen, ambitious goal of 100 RL days to complete an aqueduct, we have the following needs:

  • 11 Raeli Ovens - 1 of each specific color, 6 of any color.
  • 500 Treated boards/day - 1 batch/day.
  • 3 Marble/day - 1 quarry emptied every 5 days.
  • 5,750 Bricks/day - 20 Brick Machine runs/day, 20 Greenhouse harvests/day.
  • 346 Concrete/day - 1-2 batch/day.
  • 6-person dig every 4 days with all Cuttable Stone going to project.
  • 5.7 Pipe Segments/day.
  • 4 Cistern every 5 days.
  • Full Small Warehouse every 5-6 days.

Raeli ovens and brick machines do not need ongoing effort to sustain output. Once the infrastructure is in place, the bottlenecks will be the concrete, cut stone, marble and possibly treated boards.

Buildings and Resources

Aqueduct Pump

Item Quantity Notes
Steel Wire
320/600


Azure working on this
Copper Wire
600/600
DONE
Moon Steel
0/120
NONE
Cistern
1/1
DONE
White Raeli Tiles
258/50000


Greenish Raeli Tiles
1815/30000


Yellowish Raeli Tiles
1922/30000


Pinkish Raeli Tiles
2254/30000


Black Raeli Tiles
399/50000


Any color of Raeli Tiles
8187/100000


Rotproof, Rigid, Nontoxic Boards
0/50000
NONE
Concrete
280/10000


Oyster Shell Marble
0/100
NONE
Night Granite
0/100
NONE
Grey Star Marble
0/100
NONE

Aqueduct Tower

Item Quantity Notes
Pipe Segments
22/573


These need 100 Clay to make a Wet Pipe Segment on a Pottery Deck then fired in a Vault Kiln for 4 hours.
Cistern
1/82


1/tower
Copper Pipe
0/410
NONE
5/tower
Bricks
0/575,000
NONE
Kept in Brick Machines until needed
White Raeli tiles
0/8200
NONE
100/tower
Black Raeli tiles
0/16400
NONE
200/tower
Yellowish Raeli tiles
0/4100
NONE
50/tower
Reddish Raeli tiles
10/4100


50/tower
Greenish Raeli tiles
0/4100
NONE
50/tower
Blueish Raeli tiles
0/4100
NONE
50/tower
Concrete
0/24640
NONE
100/tower + 16,440 for raising costs of chain
Cut Stone
0/12369
NONE

Infrastructure

Item Quantity Notes
Raeli Oven
13/11
DONE
See oven info on pages: Asylum, PsS, ours and Mystivia's. Also have some others.
Small Warehouse
5/20


On site
Greenhouse
2/8


On Site
Brick Machine
3/8


On Site
Vault Kiln
4/3
DONE
2 at Voyna's
1 at Eaglior's
1 at Zotep's

Storage