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Tests

From A Tale in the Desert
Revision as of 23:40, 1 February 2009 by Amisibastet (talk | contribs) (→‎Body: I'm kinda assuming here that needing level 12 to demonstrate the test means you'll need that level to start the test once it's open)
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Tests Overview

The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man. Each discipline contains seven tests to challenge the citizens of Egypt.

In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult (many tests cannot, by design, be passed by more than a small percentage of players), the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.

  • Before starting a test or initiation, you must visit the appropriate university to apply. Initiation tests can also be applied for at schools.
  • Tests have level restrictions.
  • Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
  • Completing a Test will (in some cases) give you a level, a new title, and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc).

As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.

Test Pass History

The tests on the Test Pass History page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes with the exception of Test of the Bureaucrat and Test of the Coalition. Test of the Singing Cicada is not included on this page because its pass history is recorded elsewhere.

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Worship Guilds

  • Worship World - We will strive to help you with all of your worship needs. Stop on by, the Worship World guild is located directly East from Meroe CS at 1055, -3683.