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Dear Ariella New Player Guide
Dear Ariella, What do we do?
This is the dilemma of the new player often referred to as a "Newbie". After four tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life. Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially. Our Egyptian slang will be in ().
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.
- One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test. Check the wiki and get signed up. You will also need to pass principles for the Test of the Obelisk. When you build an obelisk to complete principles you only need to build a size 7 obelisk (the size 7 obelisk may be torn down afterwards and the mats recovered). The message is not very clear about what size is needed to pass principles only! PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. For Test of the Obelisk a player builds the biggest obelisk in that area (you lose all mats if you tear down your obelisk if you have passed this test). As the game progresses more types of obelisks are able to be built. In other words, if the current type of obelisk in that area reaches too ridiculous a size for you to easily pass the test, just wait for another type of obelisk to be unlocked.
- In Egyptian society there are a few things that are not polite. One is picking dates without refertilizing with saltpeter. Another is taking resin from trees without Nicking with a Resin Wedge. Other players have worked hard to grow the dates after making saltpeter and fertilizing. It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take the former. A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.
Getting Citizenship
A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship. See Gaining Citizenship for very specific help on this process.
Miscellaneous Tips to make you look savvy
Put up your F3 map right away. You can stretch it and move it all over.
Do /webpass atitd.org <password wanted> right away to be able to log in to the T6 wiki. You will have a User page created immediately under Users on the left sidebar.
For a list of commands, type /cmd or click Self -> Utility -> Information -> Show the Command List.
/afk
/chat <whomever>....to put up a chat tab with someone
/clockloc to turn on your Current Year and Month/clock/present location or Self -> Options -> Little window -> Clock/changes to Clockloc so click again.
/ignore <whomever> or /silentignore <whomever> or /squelch <whomever>...to stop someone from communicating with you.
/tell <whomever>.....to talk to someone in Main, but beware that most don't notice!
/join <channel tab>....An Egyptwide channel 'Egypt' and a trade channel 'BAZAAR' are excellent channels. In 'Egypt' you can ask questions and join in sociallizing.
For Current Events Calendar....Click Self or hit Escape -> Utility -> Show Calendar.
To minimize Items/Skills/Principles Tabs, click on the active tab.
Camera views F5 - F8. F7 is most commonly used. F8 has two settings, hit once (not used often) and then twice. This second view is great for prospecting and for camp decoration. Click self -> Utility -> Camera.
Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says "Enter Player Name" and type a player name to enter it or delete one you already have.
To change your appearance...click Self -> Appearance.
You can join any number of guilds. You are not limited to only one guild. They are like social clubs, learning and regional clubs, test clubs and skill clubs. The Goods guild is excellent to do trading.
How to dig a hole. Have a shovel on you. Make sure the dirt icon appears, usually in the upper left. Click yourself -> Skills -> Dig a Hole.
Pick up your winebook at any School of Body. Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses. One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls. The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.
Breeding: Camels stud...1 male 4 female (Max can have is 10). Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females. Beetles are good at 2 males and 4 or more females.
Get Hens from Examining Pale Pampas Grass and Roosters (but rarer) from Dark Pampas Grass.
When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.
Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).
Consider paying for a year at once and getting free camp decoration, one free sheep (male or female), a medium stone, 2 cornerstones, and fireworkds. You do NOT have to buy a T-Shirt to get this.
A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up.
Macros are wonderful to use but BEWARE! If you do not respond to a chat and are macroing you can be thrown in teppy jail.
Where shall I live?
Take your time! Don't rush into building your home at the first place you land. Yes, everyone is hurrying around doing things like busy little bees. But patience is a virtue also.
Egypt is divided into regions (each tale the number changes). Each region has one set of Universities and at least one set of Schools and one chariot stop.
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there. Please never build right next to anyone or crowd others already there. Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale. Always clean up the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.
Chariot Stops (cs) are not up and running at the beginning of the game. There is a University Tech that will need donations so we citizens can repair them. They are the transportation network in the game, instantly transporting you to different regions. So building near a chariot stop saves a huge amount of play time in the game.
Consider that papyrus planting (pappy) must be done along the Nile. This makes living by or near the Nile a good choice for compound (cp) building.
Good components for your home sweet home... Quite a few higher wood-giving trees (Bottle Trees give 5 wood each for example), water (for kettles), mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it way out from the bottom right corner). Look for large green grass areas.
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.
What's the best way to set up camp?
Time saving building ideas below.
Build one compound right up against water. Why? You will be building many machines inside your compound. Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory). Build kettles and toxin kitchens near water so you can stand without moving and use those machines without running back and forth to a water source. Leave room to build at least one warehouse for grabbing and then storing the mats needed to run these machines. Building like that allows you to overload yourself and cook away in your kettles or your toxin kitchens.
Build another compound so it is over mud and sand where you can stand and see both those icons at once. Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen and be overloaded. Overloading yourself is a time saving feature. Then build a camel pen up against that side of your compound within reach of that mud/sand standing point (camel pens must be built on sand). Camel pens are straw storage (consider keeping an empty one for this purpose). Build 4 warehouses(wh) within reach of this mud/sand spot. One wh is to store silt for firebricks, second wh to store bricks, third to store clay for making clay bricks and the last wh to store the clay and fire bricks. Build your flax hammocks around the sides of your camel pen. Eventually build your greenhouses within standing reach of your flax hammocks to be able to harvest grass from greenhouses, dry that grass into straw on your flax hammocks and then stuff the straw into your camel pen for bricks. You will be building brick racks to make tons and tons of bricks and firebricks (fb).
Build your Glazier Benches over sand so you will not have to move to use those machines. Maybe in the same cp as your permanent brick racks.
When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage. The less crowding percentage the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding which is a good 30 coords from any other buildings. Crowding also affects how quickly beeswax and honey production renews. You must take the honey and beeswax out for it to renew again. Higher Speed on your avatar keeps less bees from escaping. These facts are another reason not to build compounds (your camp) too closely to others.
Build forges together with carpentry benches, pottery wheels, rock saws, mason benches, and flax machines. Forging takes time, so while you wait between batches if you have other machines nearby you can get other things made like boards, jugs, stone products and flax chores. Again, arrange warehouses within reach for supplies. You can build a Bonfire (only built outside of your compound) within reach of your carpentry benches to grab wood to make boards.
Build a compound for parties! It could have several wine tables in the center, lots of kitchens near the outer walls and lots of chests for supplies.
Talking about your home sweet home...what is this Cornerstone?
When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away. If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading 12_Month_Prepay. Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it. Click the building -> Utility -> Install Cornerstone. You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it.
You can also Remove your Cornerstone if you want to move.
See where your cornerstones are installed by clicking yourself -> Special -> Cornerstones.
Ocassionally portable cornerstones are given away in Events. You will be able to give or sell these to other players but you cannot do that with normal cornerstones.
Universities, Schools, Techs, Skills...what's the difference?
Universities have Technologies (tech) that we must all donate to so we can learn new things. Once a Technology is opened then that tech is free to all citizens of Egypt. But Technologies are expensive so it is each Egyptians duty to donate materials (mats).
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by. To open a Test for all Egypt someone must Demonstrate and provide the necessary materials. That Test then shows up in System for you to get it IF your are high enough in level.
Schools have Skills you can buy. Schools also provide the same Principles (or starter tests) for the seven Disciplines the same as Universities do.
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab. So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen. You can type /info <your name> to check your level too.
Teach what you know! Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them. You may teach or receive a lesson once every 5 minutes. You may teach or receive only one Technology at a time. You cannot concurrently learn and teach at the same time. Social gatherings like digs are excellent times to teach.
Expedition Sites....Waypoints...Which is Which?
First, go buy Exploration Travel at the School of Harmony for 2 Leather.
Second, you need to set your Home Location by standing in the spot you want as home. Click yourself->Navigation->Set your Home Location.
Third, find the closest Expedition Site so you can set it as "Make this my Expedition Site".
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home. Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home). So save on Travel Time by using Expedition Sites.
Setting Offline Chores
Click Self -> Options -> Offline Chores -> Offline Options. After completing the required amount of manual production you can choose to magically produce mats while offline. BEWARE -- TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE. Each offline chore reduces the amount of travel time gained while offline.
Picking up the pace on bricks and boards and flaxing
Boards...build several wood planes in a circle so you can stand in the center of them. Let's get rid of the chat popups, shall we? Click yourself then Options then scroll down to Notifications then choose "Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.
Next let's learn to minimize the chats so we can use hotkeys. YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options->Chat-Related->Scroll to Minimize->Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.
Second, we need to enable hotkeys for things. Options->One-Click and Related->Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY. Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes. Voila! Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.
Bricks....build several Flimsy Brick Racks. Since you can carry only 500 Items, 225 Mud plus 150 Straw plus 75 Sand is a good plan for a set of bricks at one standing. It is good to have extra Boards in your inventory to replace the brick racks you lose. Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many. When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.
Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax. UNCHECK that one or your avatar will lose time running to every flax bed. You already made Tab like Mouse for boards. Right click to pin your Plant flax box. Place your mouse so it hovers over the Plant flax box. Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later.
To grow then harvest what you planted stand in the center of your beds. Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water. Do that for each flax bed quickly and come back around for another go if your type of flax requires it. Then do the last round to Harvest flax.
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -> Options -> One Click and Related -> Enable hotkeys on flax (check that one). Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed. Your avatar will run to each bed.
Wassup with this Acro thing?
Acrobatics (acro) is a Test from the University of Body. Your avatar will be gyrating in 28 different odd ways (eventually). You will receive one Move to begin with when you pick up the test. Go up to other players, ask politely "Acro?" then click the player -> Tests ->Test of the Acrobat so he sees the Acro list.
Click the Main tab and see what type of teacher you are after you both click an acro move that you have on your acro list.
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.
The little Acro icon in the upper left will tell you when you can acro again and not "Go too fast".
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying. If you Follow then you will not be taught a facet by that other player.
In order of most likely to teach a facet: Master, Great, Pretty Good (pgt), Last Resort (lr), Blur.
Immediately tell the other player which teacher type they are for you.
It is advantageous for you to list in your Info (click yourself -> Utilities -> Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella Great: Pascalito.
You will at first need to teach 7 facets to pass Principles of Acrobatics. You can only learn 1 facet per move per player until that point. Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player. After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.
Watch on the Egyptwide channel for Acro Parties. Consider helping to teach for even quicker progression on this acro test.
You gain 1 Dexterity point as you gain more Moves. Dexterity improves how quickly you can run offroad. It takes 7 facets to have a complete move.
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other. This applies for the second facet too.
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master. Then revisit those Masters once in awhile. This is the quickest way to gain facets.
Guilds. You mean I can be in more than one Guild?!
Yes, dear citizens of Egypt, you can be in many guilds. The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together. Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour. Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.
The Wiki is your best friend! Cuddle it and learn how to use it!
This means you should do more than just read the helpful wiki. Get yourself set up so you can start editing and having fun on your User page!
Setting up to use the Wiki. Log into the game. In any chat window type in /webpass atitd.org <password> but replace password with the password you want to have on wiki which can be different than your ATITD login password. You get a message telling you that it is now setup and you can log in to the Wiki.
You will choose Log In with OpenId in the top right when you go to the Wiki. Type in your avatar name and hit Enter then type in your password at the next screen.
Find Users at the left. Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with! It will be in red until you click it and go there. That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page. Click the edit tab to start making your User page the coolest one on the Wiki!
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable. By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say. Whomever 'they' is.
Lint, Tow, Twine, Thread, Rope...Conversions help
5 tow -> 15 twine -> 3 rope
20 tow -> 60 twine -> 1 canvas
27 lint -> 405 thread -> 1 linen
brass -> copper/tin/stout palm resin (small bearings)
bronze -> copper/zinc/fern palm resin (bearings)
moon steel -> 7 steel/3 brass/3 pewter/hawthorn resin
pewter -> 7 iron/4 antimony/1 brass/royal palm resin
steel -> 7 Iron/1 Tin/towering palm resin
I've got the whole tale to play! Uhhh, but now what do I do with it?
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs. But you're standing forlorn in the middle of your grass wondering which way to go. So many things to choose from.
Try clicking the gold pyramid in the upper left and go to Tests. There are 7 disciplines to choose from with 7 Tests in each discipline. If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes. As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.
Some players decide just gaining levels is enough. You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc. Each one takes practice and work to achieve expertise. Whatever suits your fancy is the thing to do in this game!
Helpful web sites for playing
http://herbs.drunkenfumble.com Herbs categorized by search criteria
http://sharpnetwork.net/atitd/oyster/ Test of the Oyster Catcher solver
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first. Right-click to make your avatar dive once. If it says 2, then you Right-click to dive a second time and so on for 3. Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times. It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates. Click on Edit to clear the light panel. Then add the dots one by one of your pearl bed. Click once to enter a blue light. To enter a green light, click one more time to make it go from blue to green. Click a third time to make it go to a white light.
Mining shows the new mining system and a guide as to how to play the Mining Game.
A Normal Sequence of Principles and Activities to Accomplish
- Citizenship
- Level 0
- SKILLS
- SArch
- Brick Rack Construction - 4 Boards
- Carpenty - 3 Stone Blades
- Stone Blade Fabrication - 7 Slate
- Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles
- SArt
- Clothwork - 20 Rotten Flax
- Ferry Construction - 4 Tar
- Flax Processing - 20 Flax
- SThought
- Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)
- SArch
- SKILLS
- Level 1 Things to Get
- PRINCIPLES
- Architecture at either SArch or UArch
- Body at either SBody or UBody
- Harmony at either SHarmony or UHarmony
- SKILLS
- SArch
- Compound Construction 100 Boards, 200 Bricks
- Structure Maintainence - 20 Oil
- Salvage - First Degree - 200 Firebricks
- SBody
- Carving - First Degree - 100 Wood
- Fly Fishing - 16 Thread, 1 Sharpened Stick
- Rhythmic Strength - 500 Grass
- SHarmony
- Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)
- Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)
- SLeadership
- Firebuilding - 4 Tinder (requires Controlled Burn tech)
- SThought
- Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)
- SWorship
- Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic
- SArch
- PRINCIPLES
- Level 2 Things to Get
- PRINCIPLES
- Art and Music at either SArt or UArt
- Leadership at either SLead or ULead
- Thought at either SThought or UThought
- Worship at either SWorship or UWorship
- SKILLS
- SArch
- Rock Saw Construction - 10 Flint (Requires Stonecutting)
- SWorship
- Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)
- Foraging - First Degree - 300 Thorns, 30 Cactus Sap
- SArch
- PRINCIPLES
- Level 3 Things to Get
- TESTS (ONLY gotten at the Universities NOT the Schools)
- Obelisk - UArch
- Acrobat - UBody
- SKILLS
- SArch
- Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil
- SBody
- Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)
- Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus
- SWorship
- Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil
- Fly Tying - First Degree - 100 Thread, 25 Thorns
- SArch
- TESTS (ONLY gotten at the Universities NOT the Schools)
- Level 4 Things to Get
- TESTS
- Prophet - UHarmony
- Demipharaoh - ULead
- SKILLS
- SArt
- Structure Repair - 14 Pulley
- SArt
- Salvage - Second Degree - 100 Candle
- SThought
- Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax
- SWorship
- Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary
- SArt
- TESTS
- Level 5 Things to Get
- TESTS
- Towers - UArch
- Vigil - UWorship
- SKILLS
- SBody
- Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)
- SWorship
- Arthropodology - Second Degree - 200 Tadpoles
- Ritual Item Construction - Second Degree - 14 Candle
- SBody
- TESTS
- Level 6 Things to Get
- TESTS
- Oyster Catcher - UBody
- Marriage - UHarmony
- SKILLS
- SBody
- Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)
- SWorship
- Fly Tying - Second Degree - 7 Glass Worm, 7 Corkscrew Asp, 7 Wood Moth, 7 Leaf Snapper, 7 Woolly Aphid, 7 Camel Weevil, 7 White Sawfly
- SBody
- TESTS
- Level 7 Things to Get
- TESTS
- Library of Alexandria UArch
- Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)
- Pathmaker - UThought
- Venery - UThought
- SKILLS
- SArt
- The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts
- SBody
- Ecology - Second Degree - 20 Cabbage Juice
- Salvage - Third Degree - 1000 Charcoal
- Conflict Shrine Construction - 1 Oyster Shell Marble
- SHarmony
- Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)
- Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint)
- SWorship
- Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster
- Cooking - Third Degree - 49 Salt
- SArt
- TESTS
- Level 8 Things to Get
- TESTS
- Singing Cicada - UBody
- Chains - UHarmony
- SKILLS
- SArch
- Mechanics - 400 Concrete (requires Automation tech)
- SArt
- Mechanics - 49 Acid (requires Automation tech)
- Structure Repair - 60 Linen
- SBody
- Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)
- SHarmony
- Mechanics - 200 Rope, 200 Slate (requires Automation tech)
- SLeadership
- Mechanics - 1000 Gold Wire (requires Automation tech)
- SThought
- Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)
- Structure Repair - 14 Pulley
- SWorship
- Arthropodology - Third Degree - 300 Beeswax
- Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz
- SArch
- TESTS
- Level 9
- SKILLS
- SWorship
- Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker
- Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka
- Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite
- SWorship
- SKILLS
- Level 10
- SKILLS
- SBody
- Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)
- Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)
- SHarmony
- Navigation - Second Degree - 20 Glass Rods
- SWorship
- Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)
- SBody
- SKILLS
- Level 11
- SKILLS
- SArt
- Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)
- SWorship
- Arthropodology - Fourth Degree - 400 Cactus Sap
- Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread
- SArt
- SKILLS
- Level 12
- SKILLS
- SBody
- Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal
- SThought
- Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks
- SWorship
- Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)
- Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly
- SBody
- SKILLS
- Level 13
- SKILLS
- SBody
- Ecology - Third Degree - 20 Dried Flax
- SBody
- SKILLS
- Level 14
- SKILLS
- SArt
- Structure Maintenance - 4 Thermometer, 100 Sheet Glass
- Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)
- SBody
- Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin
- SHarmony
- Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)
- Navigation - Third Degree - 25 Copper
- Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine
- SWorship
- Arthropodology - Fifth Degree - 500 Raw Silk
- Preservation - 50 Papyrus Paper (Carry food)
- SArt
- SKILLS
- Level 15
- SKILLS
- SBody
- Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)
- SThought
- Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)
- SWorship
- Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug
- SBody
- SKILLS
- Level 16
- SKILLS
- SWorship
- Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic
- SWorship
- SKILLS
- Level 17
- Level 18
- Level 19
- SKILLS
- SArt
- Silkworm Farming - 500 Honey
- SBody
- Ecology - Fourth Degree - 50 Cabbage
- SHarmony
- Navigation - Fourth Degree - 50 Papyrus Paper
- SArt
- SKILLS
- Level 20
- Level 21
- SKILLS
- SBody
- Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap
- SHarmony
- Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine
- SBody
- SKILLS
- Level 22
- SKILLS
- SWorship
- Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat
- SWorship
- SKILLS
- Level 25
- SKILLS
- SHarmony
- Navigation - Fifth Degree - 6 Silk Cloth
- SHarmony
- SKILLS
- Level 28
- SKILLS
- SLeadership
- Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble
- SLeadership
- SKILLS
- SWorship
- Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt)
- SWorship
- SKILLS
- Level 32
- SKILLS
- SHarmony
- Navigation - Sixth Degree - 1 Large Sapphire
- SHarmony
- SKILLS
- Level 35
- SKILLS
- SThought
- Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise
- SThought
- SKILLS
- Level 40
- SKILLS
- SHarmony
- Navigation - Seventh Degree - 7 Huge Topaz
- SHarmony
- SKILLS