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Difference between revisions of "Test of the Archaeologist"

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m (cleaned it up a bit and added links to dig site, trophy case and relic)
 
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|requirements =  
 
|requirements =  
 
|principles =
 
|principles =
* Build a [[#Trophy Case|Trophy Case]]
+
* Build a [[Trophy Case]]
 
* Find an archaeological [[Dig Site]]
 
* Find an archaeological [[Dig Site]]
 
* Successfully extract a [[Relic]]
 
* Successfully extract a [[Relic]]
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|demo date  = 2015-12-01
 
|demo date  = 2015-12-01
 
}}
 
}}
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 +
[[File:ArchDigSite.png|100px]][[File:ArchaeologistShovel.png|100px]][[File:JewelryCollage.png|100px]][[File:TrophyCase.png|100px]]
 +
 +
==University Text==
 +
''You sign up for the Test of the Archaeologist and learn how to create Archaeological Shovels (also requires the Blacksmithing skill), build Trophy Cases, and excavate sites.  You are also given a list of relics to search for.  Trading relics with fellow Archaeologists is encouraged.''
  
 
== Overview ==
 
== Overview ==
 +
The '''Test of the Archaeologist''' is the second [[Tests|test]] available in the discipline of [[Body]].
 +
 
*Hunt for Archaeological [[Dig Site]]s on the roads of Egypt.  
 
*Hunt for Archaeological [[Dig Site]]s on the roads of Egypt.  
*Extract [[Relic]]s from them using an [[Shovel|Archaeologist Shovel]].  
+
*Extract [[Relic]]s from them using an [[Archaeologist Shovel]].  
*Match [[Relic]]s and attributes with your Relic List
+
** If you are successful at getting a relic you have to pick it up from the ground. Some are tiny and hard to see.
*The more attributes you match, the more points you receive.
+
** Use Utility/Make Nearby Portables Look Like Bags to expose the tiny relics
*Requires 7 relics in your [[Trophy Case]] to compete in the test. The top three Archaeologists each week pass the Test.
+
*When you start the test, you will be given a list of your 14 ideal [[Relic]]s.
 +
*Your goal is to find relics that match as many attributes as possible on your list.
 +
*You gain permanent Focus points for installed relicts, formula unknown atm.
  
 
==Passing the Principle==
 
==Passing the Principle==
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* Each type automatically gives you 7 points, so regardless of attributes, check your score and you'll pass.
 
* Each type automatically gives you 7 points, so regardless of attributes, check your score and you'll pass.
  
== Relics ==
+
== Scoring  ==
=== Relic Types ===
+
* When you install a relic in your Trophy Case, you will receive 1 point, with a 7x multiplier if you found it yourself.
 +
* Each attribute on the relic that matches your ideal list will add a multiplier to the score for that relic.
 +
* The multiplier for each attribute appears to be equal to the number of possibilities for that attribute minus 1, with the exception of color (which maxes out at 7).
 +
** Color: 7x
 +
** Size: 4x
 +
** Sturdyness: 2x
 +
** Weight: 3x
 +
** Age: 3x
 +
** Purpose: 4x
 +
 
 +
* The score of any relic is:
 +
::Collected By * Color * Size * Sturdyness * Weight * Age * Purpose
 +
* You may not install more than one of a particular type of relic in the case.
 +
* You may, however, remove installed relics, if you find a better match.
 +
* Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.
 +
 
 +
==Passing the Test==
 +
*Requires 7 relics in your [[Trophy Case]] to compete.
 +
*The top three Archaeologist scores each week pass.
 +
 
 +
See [[Test Pass History]] or http://julianatdeltona.com/atitd/PassedTests.aspx
 +
 
 +
== Additional Focus ==
 +
 
 +
You can gain a total of 28 focus.  A total of 21 focus comes from the [[Test of the Archaeologist]] from the relic scores over time. You earn 7 focus comes from passing the test.
 +
 
 +
Self/Special/Explain my Focus shows that you can get more by surpassing previous scores. It also explains how your current focus is calculated.
 +
 
 +
* Archaeologist Base 7
 +
* Archaeologist Bonus for surpassing weeks' best: 7
 +
* Archaeologist Bonus each week as Egypt's for top Score: 7
 +
: ---
 +
* Tattoos Earned: 7  from [[Test of the Ritual Tattoo]]
 +
 
 +
 
 +
You can continue to add and swap out relics from your relic chest.  Relics used to when passing the test will be marked with a "*" in their name.  Asterisked relics cannot be installed in another player's chest. By continuing to collect relics from Arch Sites you can improve your scores and gain the extra focus points.
 +
 
 +
== Trading ==
 +
 
 +
[[Relic#Trading|Relic Trading]]
 +
 
 +
== Relics Types ==
 +
 
 
There are 21 types of relics. Each relic will have a set of attributes, one from each category noted below.
 
There are 21 types of relics. Each relic will have a set of attributes, one from each category noted below.
  
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'''For example''', you might find an Air of Reason that is ''Violet, Tiny, Indestructible, Heavy, Timeless, Functional.''
 
'''For example''', you might find an Air of Reason that is ''Violet, Tiny, Indestructible, Heavy, Timeless, Functional.''
  
=== Relic List ===
+
== Historical Tale Information==
When you start the test, you will be given a list of your 14 ideal relics. Your goal is to find relics that match as many attributes as possible on your list.
+
Most of the information on this page has been pulled from the old T3 pages, and my own memory. ~~ Shebi
 
+
* [http://www.atitd.org/wiki/tale3/Tests/Test_Of_The_Archaeologist Tale 3]
== [[Trophy Case]] ==
 
Built in a compound (7 x 5). Option to build is under "Tests...".
 
 
 
* 20 [[requires::Gold Foil]]
 
* 1 [[requires::Mirror]]
 
* 20 [[Boards]]
 
* 2 [[Resin|Spindle Tree Resin]]
 
* 2 [[requires::Silk Cloth]]
 
* 2 [[Gems|Medium Diamond]]
 
* 2 [[Gems|Medium Sapphire]]
 
* 20 [[requires::Bearings]]
 
 
 
== Scoring and Passes ==
 
* When you install a relic in your Trophy Case, you will receive 1 point, with a 7x multiplier if you found it yourself.
 
* Each attribute on the relic that matches your ideal list will add a multiplier to the score for that relic.
 
* The multiplier for each attribute appears to be equal to the number of possibilities for that attribute minus 1, with the exception of color (which maxes out at 7).
 
** Color: 7x
 
** Size: 4x
 
** Sturdyness: 2x
 
** Weight: 3x
 
** Age: 3x
 
** Purpose: 4x
 
* You may not install more than one of a particular type of relic in the case.
 
* You may, however, remove installed relics, if you find a better match.
 
* You need at least 7 relics on your trophy case to be able to pass the test.
 
* Each week, the top three scores pass.
 
 
 
== Trading ==
 
Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.
 
 
 
In Tale 3, this led to an active trading market for relics.
 
 
 
''To be added'' [[Relic Trading]]
 
  
 
== Demonstration ==
 
== Demonstration ==
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* 1 [[Bearings]]
 
* 1 [[Bearings]]
  
== Historical Tale Information==
+
{{TestsNav|Body}}
Most of the information on this page has been pulled from the old T3 pages, and my own memory. ~~ Shebi
+
 
* [http://www.atitd.org/wiki/tale3/Tests/Test_Of_The_Archaeologist Tale 3]
+
[[Category:Tests]]

Latest revision as of 14:08, 3 April 2017

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  Test of the  
Archaeologist
Discipline
Requirements
Principles
Demonstration


ArchDigSite.pngArchaeologistShovel.pngJewelryCollage.pngTrophyCase.png

University Text

You sign up for the Test of the Archaeologist and learn how to create Archaeological Shovels (also requires the Blacksmithing skill), build Trophy Cases, and excavate sites. You are also given a list of relics to search for. Trading relics with fellow Archaeologists is encouraged.

Overview

The Test of the Archaeologist is the second test available in the discipline of Body.

  • Hunt for Archaeological Dig Sites on the roads of Egypt.
  • Extract Relics from them using an Archaeologist Shovel.
    • If you are successful at getting a relic you have to pick it up from the ground. Some are tiny and hard to see.
    • Use Utility/Make Nearby Portables Look Like Bags to expose the tiny relics
  • When you start the test, you will be given a list of your 14 ideal Relics.
  • Your goal is to find relics that match as many attributes as possible on your list.
  • You gain permanent Focus points for installed relicts, formula unknown atm.

Passing the Principle

  • Review your relic list. Self > Test > Test of the Archeologist > Read my Relic List...
  • Install 3 types of Relics listed in your Relic List into your Trophy Case
  • Note that they must be 3 different types. (ie you can't install 2 Security Props)
  • Each type automatically gives you 7 points, so regardless of attributes, check your score and you'll pass.

Scoring

  • When you install a relic in your Trophy Case, you will receive 1 point, with a 7x multiplier if you found it yourself.
  • Each attribute on the relic that matches your ideal list will add a multiplier to the score for that relic.
  • The multiplier for each attribute appears to be equal to the number of possibilities for that attribute minus 1, with the exception of color (which maxes out at 7).
    • Color: 7x
    • Size: 4x
    • Sturdyness: 2x
    • Weight: 3x
    • Age: 3x
    • Purpose: 4x
  • The score of any relic is:
Collected By * Color * Size * Sturdyness * Weight * Age * Purpose
  • You may not install more than one of a particular type of relic in the case.
  • You may, however, remove installed relics, if you find a better match.
  • Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.

Passing the Test

  • Requires 7 relics in your Trophy Case to compete.
  • The top three Archaeologist scores each week pass.

See Test Pass History or http://julianatdeltona.com/atitd/PassedTests.aspx

Additional Focus

You can gain a total of 28 focus. A total of 21 focus comes from the Test of the Archaeologist from the relic scores over time. You earn 7 focus comes from passing the test.

Self/Special/Explain my Focus shows that you can get more by surpassing previous scores. It also explains how your current focus is calculated.

  • Archaeologist Base 7
  • Archaeologist Bonus for surpassing weeks' best: 7
  • Archaeologist Bonus each week as Egypt's for top Score: 7
---


You can continue to add and swap out relics from your relic chest. Relics used to when passing the test will be marked with a "*" in their name. Asterisked relics cannot be installed in another player's chest. By continuing to collect relics from Arch Sites you can improve your scores and gain the extra focus points.

Trading

Relic Trading

Relics Types

There are 21 types of relics. Each relic will have a set of attributes, one from each category noted below.

Relics Color Size Sturdyness Weight Age Purpose
  • Aether Flag
  • Air of Reason
  • Amusement Papers
  • Attention Grabber
  • Celestial Magnifier
  • Dirt Pick
  • Font of Wisdom
  • Fortune Teller
  • Holy Book
  • Jewelry Collage
  • Land Anchor
  • Meditation Box
  • Metallic Chalice
  • Odd Bone
  • Portrait Collection
  • Ribbon of Harmony
  • Security Prop
  • Spreader of Delight
  • Strange Sundial
  • Sun Totem
  • Wrist Exerciser
  • Black
  • Blue
  • Brown
  • Green
  • Grey
  • Orange
  • Pink
  • Red
  • Violet
  • White
  • Yellow
  • Tiny
  • Small
  • Mid-sized
  • Large
  • Giant
  • Delicate
  • Sturdy
  • Indestructible
  • Featherweight
  • Lightweight
  • Welterweight
  • Heavy
  • Ancient
  • Antique
  • Old
  • Timeless
  • Decorative
  • Functional
  • Valuable
  • Royal
  • Sacred

For example, you might find an Air of Reason that is Violet, Tiny, Indestructible, Heavy, Timeless, Functional.

Historical Tale Information

Most of the information on this page has been pulled from the old T3 pages, and my own memory. ~~ Shebi

Demonstration

The Test of the Archaeologist must be unlocked by one who has read the Ancestral Inscriptions on every past Monument, and have on them: