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Test of Pyrotechnics

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  Test of  
Pyrotechnics
Discipline
Requirements
  • Level 9
Principles
  • Learn any Star Recipe from the University of Art & Music
  • Make Gunpowder
  • Grind Aluminum into Powder
  • Learn the Neutralization Tech from a University of Thought
  • Build an Acid Bath
  • Start a batch of Salts
  • Complete 21 Salts
  • Build a Star Rack
  • Make a Batch of Stars
  • Build a Mortar
  • Arm and Test-Fire a Mortar
  • Register as an Exhibitor for a Legitimate Fireworks Show
  • Exhibit your shell at a show
Demonstration
  • Demonstrated by ?? in ?? on ??.


Pyro Display














University Text

You are now signed up for the Test of Pyrotechnics. To read about various aspects of pyrotechnics competitions, including exhibiting, judging, and scoring, visit any Pyrotechnics Stadium Headquarters.

Overview

The Test of Pyrotechnics is one the third test in the discipline of Art and Music. You will design colorful fireworks, which are displayed at a public Pyrotechnics Stadium and judged by your fellow Egyptians.

Passing the Principle

  • Make a batch of Stars and exhibit them.
  • In order to Arm and Test-Fire your Mortar, you must Edit your Design first. Click Edit Design and the Fireworks Editor tab pops up. At a minimum, select a Star add another stage by clicking the "Add Stage" button.

Designing and Choosing Stars

Passing the Test

After all the contestants have fired their mortars at a pyrotechnics show, the scores are shown in order from the highest to the lowest along with their rating.

There are 3 possible ratings: 1/4, 1/3, and 1/2.

You will earn the highest rating you are eligible for that you haven't already been awarded. For example, if you have already earned the top 1/4 rating and place in the top 1/4 a second time, you'll earn the top 1/3 rating instead.

You need to earn all three ratings to pass the test.

See Test Pass History

Pyrotechnics Stadiums

Atlas of Pyrotechnics Stadium Headquarters

Location Region Notes
554, 7084 Old Egypt West of sHarm
2816, 5067 Sinai Near uThought
-846, 2045 Desert of Shades Near uBody
1369, 2522 River Plains West side of the Nile, east of uHarm
1030, -5661 South Egypt Just south of chariot
-2168, 6980 Valley of the Kings Just south and a little east of chariot
850, 5065 Midland Valley Take road NORTH from CS, it is on the west side of the road.
4174, -5606 Eastern Grounds Near UHarm

Signing Up, Exhibiting and Judging

  • To start a contest, visit a School or University of Art and Music and sign up as an exhibitor. Select all shows that you would possibly be able to attend. If enough people sign up for the same date and time (at least 7 people), then a Show will be announced in the Calendar. Once a show is announced, any new folks to sign up can do so right before the show begins, by clicking on the stadium. Open enrollment usually starts right at the original scheduled time to start.
  • Contestants must be at the stadium on time! You only have 5 minutes to click on the stadium and enter the contest before it starts. Even if you have not previously requested to be in a contest at the School or University, you can sign up at this time as a Walk On.
  • The system will call all judges that have signed up at this stadium, and are online at the time of the show. If you haven’t previously signed up at this stadium to be a judge, you may do so by clicking on the stadium and click on Judge, prior to the show starting.
  • All judges will be given a temporary waypoint directly to the stadium, so you don't have to try to run there. Call for judges is on a 10 minute timer. If these judges don't arrive in time, the contest will start without them.
  • There must be a minimum of 7 judges online, otherwise the contest will be cancelled.
  • The competition itself will typically last 20 to 60 minutes, depending mostly on the number of participants.
  • Once the contest has started, the first exhibitor to ARM their mortar will be given the chance to fire it. The message will show up in your Main chat tab to ARM. If you aren't the first to ARM your mortar, you can click ARM again at the next opportunity (you do not need to disarm your mortar. Selecting "ARM" when its already loaded works fine).
  • When you do manage to arm your mortar when requested, you will get a popup in main clearing you for launch. Fire your mortar (which will require that you type in the word LAUNCH'). Judges get 20 seconds of time to get into a proper camera view and then the shell is fired.
  • Don't go into a show expecting to be able to gain a level off a shell that spurts out a single Squat Canary star, you may be voted as a fraud. Judges are expected to rate shells that show no effort as frauds.
  • After each launch, the judges can judge it (within a time limit). Directly after judging, the score for that particular mortar is shown. Please note that the name of the exhibitor who launched the mortar is anonymous and the judges will only know the name of your mortar. (Unless of course you use your own name in the name of your mortar)
  • There is 90 seconds given for someone to ARM their mortar. If no one ARMs their mortar within this time, then the contest ends.

~ by Korrin

Notes

  • From the last two contests, it appears that ratings are allocated as follows:

5 contestants: 1/3 and 1/2 (ie: top contestant gets 1/3, second gets 1/2)
6 contestants: 1/4 and 1/3 (ie: top contestant gets 1/4, second gets 1/3)

I don't know how this is calculated, if anybody has more knowledge please add it here :)

~ Raki

    • on 11 Jan '14: 6 contestants only gave 2 winners - also 12 judges of which 5 were rejected, although some of the rejected were present (and on time)
    • on 18 Jan '14: 10 contestants gave us 4 winners
    • on 25 Jan ((14: 12 contestants gave us 6 winners
    • if you signed up as contestant you can't change to be a Judge on the same round, you have to choose
    • 7 need to sign up for the same time to trigger a show

~ Jaylenaeybarre