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Difference between revisions of "Test of Empty Hand"

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Line 54: Line 54:
 
(PinBlX) 1372, -1146, Xaxyx 7L 1372, -1146
 
(PinBlX) 1372, -1146, Xaxyx 7L 1372, -1146
 
(PinBlX) 1568, 2880, Odis RP 1568, 2880
 
(PinBlX) 1568, 2880, Odis RP 1568, 2880
 +
(PinBlX) 1384, 3174, Sabuli RP 1384, 3174
 
Non Passed Empty Hand - Indicated by White Push Pin
 
Non Passed Empty Hand - Indicated by White Push Pin
 
(PinWhX) 1064, -5623, Rahu SE 1064, -5623
 
(PinWhX) 1064, -5623, Rahu SE 1064, -5623
(PinWhX) 1384, 3174, Sabuli RP 1384, 3174
+
(PinWhX) 1611, 2976, Porthos RP 1611, 2976
 
 
  
 
Handy Chariot Stops
 
Handy Chariot Stops
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| SE || 1064, -5623 || Rahu || No || Shemu III-20 ||  || By SE chariot
 
| SE || 1064, -5623 || Rahu || No || Shemu III-20 ||  || By SE chariot
 
|-
 
|-
| RP || 1384, 3174 || Sabuli || No || Peret I-24 || 2016-3-23 || By RP S.Worship
+
| RP || 1384, 3174 || Sabuli || Yes || Peret I-24 || 2016-3-23 || By RP S.Worship
 
|-
 
|-
 +
| RP || 1611, 2976 || Porthos || No || Peret II-22 || || N of RP chariot
 +
|-
 +
 
|}
 
|}
  

Revision as of 02:51, 4 April 2016

  Test of the  
Empty Hand
Discipline
Requirements
  • Level ?
Principles
  • Design an Empty Hand Puzzle and open it for judging
  • Tear down your Empty Hand Puzzle, OR do the following:
    • Have 7 judges solve and rate your Empty Hand
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Empty Hand Puzzles
Demonstration
  • Demonstrated by Arame in SE on 7-Nov-2015.

"?" is not a number.


EmptyHand.png

Overview

Design an Empty Hand Puzzle, and invite others to solve your creation. They will rate your puzzle on how clever and satisfying the solution is. Remember that only people who actually solve it will qualify as judges.

The Test of Empty Hand is the sixth test in the discipline of Thought.

Passing the Principle

Build, design and open an Empty Hand Puzzle for judging OR solve 3 recent winning puzzles.

Solving a Puzzle

  • There are two factors involved:
    • Transformations - which change the blocks from what they are now to what they will be.
    • Positions - which are where the blocks are placed on the track
  • The goal is to change groups of blocks to other groups of blocks (via transformations) until you can clear the track.
  • When you hit play, the display area in the bottom section shows all seven possible transformations that can ever occur.
  • A transformation only works if the pieces starting from the 'home' position match one of the options in the display area.
  • Usually, the top transformation in the display area is the final goal and provides an option to clear the track.

Passing the Test

Two people can pass each week. See Test Pass History or http://julianatdeltona.com/atitd/passedtests.aspx.

Empty Hand Tower Locations


Region Coordinates Designer Passed Build Date Date Recognized Remarks
RP 1555, 2838 ThePheonix Yes Peret II-14 2015-11-27 By RP chariot
SE 1043, -5628 Arame Yes Peret II-15 2015-11-27 By SE chariot
7L 1372, -1146 Xaxyx Yes Shemu I-29 2016-01-04 By 7L chariot
RP 1568, 2880 Odis Yes Shemu I-25 2016-01-04 By RP chariot
SE 1064, -5623 Rahu No Shemu III-20 By SE chariot
RP 1384, 3174 Sabuli Yes Peret I-24 2016-3-23 By RP S.Worship
RP 1611, 2976 Porthos No Peret II-22 N of RP chariot

Demonstration Required

Gearbox Design