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Difference between revisions of "Test of the Windsong"

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To open the Test of the Windsong you require:
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{{Languages}}
1 Fine Glass Rods (Missing)
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1 Gold Wire (Missing)
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{{Sidebar Test
1 Steel Wire (Missing)
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|prefix=Test of the
1 Mirror (Missing)
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    |name = Windsong
1 Large Topaz (Missing)
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    |discipline = Art and Music
1 Large Ruby (Missing)
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    |level = 24
1 Bearings (Missing)
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    |principles =
1 Ra's Lantern cut Sunstone (Missing)
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*Build a [[Windsong Tower]]
1 Hile's Chevrons cut Sunstone (Missing)
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*Create at least 7 distinct type of Pure Chimes
1 Bastet cut Sunstone (Missing)
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*Install at least 3 Pure Chimes
1 Amanti cut Jade (Missing)
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*Open your Chime Tower for judging
1 Choronzon cut Jade (Missing)
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*Tear down your Chime Tower OR do the following:
1 Khufu's Ship cut Jade (Missing)
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**Have 7 judges rate your Windsong Tower
1 Appolonia cut Garnet (Missing)
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**Design rated Good by most judges
1 Full Eye cut Gem (any type) (Missing)
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  |demo name = McArine
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    |demo region = River Plains
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    |demo date = 2016-02-16
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    |released = Yes
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}}
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[[Image:Chimetower.png|Chime Tower|400px]]
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==University Text==
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''In this test, you create Pure Chimes to create melodies in a Chime Tower.''
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==Overview==
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The '''Test of the Windsong''' is the seventh [[Tests|Test]] in the discipline of [[Art and Music]].
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==Passing the Principle==
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Build a [[requires::Windsong Tower]]. This is also sometimes called a Chime Tower.
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Once you have built one, you have the option of tearing it down if you are just looking to pass the principle but not the test.
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==Scoring== 
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As judges vote on your windchime, your score is updated. The total score of your windchime is a weighted average of all the judges scores.
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==Passing the Test==
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The two highest scoring Windsong Towers each week will pass the test, which is announced in the System channel.
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See [[Test Pass History]] or http://julianatdeltona.com/atitd/PassedTests.aspx
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== Locations for Judging==
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{| border="1" cellpadding="8" cellspacing="3" class="wikitable sortable"
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|-
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! Region !! Coordinates !! Designer !! Passed
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|-
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| River Plains || 750, 2756 || LadyKaytay || Yes
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|-
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| River Plains || 1552, 2837 just west of CS || Tedra || Yes
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|-
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| 7L || 1406, -1059 just north of CS || Lizzi || Yes
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|-
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| 7 Lakes || 1351, -1026 just north of CS|| Wimsankh|| Yes
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|-
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| 7 Lakes || 1396, -1117 just north of CS|| Nissim || No
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|-
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| River Plains || 1437, 3175 near S.Worship|| Sabuli|| Yes
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|-
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|}
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{{TestsNav|Art and Music}}
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[[Category:Tests]]

Latest revision as of 22:07, 21 January 2017

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  Test of the  
Windsong
Discipline
Requirements
  • Level 24
Principles
  • Build a Windsong Tower
  • Create at least 7 distinct type of Pure Chimes
  • Install at least 3 Pure Chimes
  • Open your Chime Tower for judging
  • Tear down your Chime Tower OR do the following:
    • Have 7 judges rate your Windsong Tower
    • Design rated Good by most judges
Demonstration


Chime Tower

University Text

In this test, you create Pure Chimes to create melodies in a Chime Tower.

Overview

The Test of the Windsong is the seventh Test in the discipline of Art and Music.

Passing the Principle

Build a Windsong Tower. This is also sometimes called a Chime Tower.

Once you have built one, you have the option of tearing it down if you are just looking to pass the principle but not the test.

Scoring

As judges vote on your windchime, your score is updated. The total score of your windchime is a weighted average of all the judges scores.

Passing the Test

The two highest scoring Windsong Towers each week will pass the test, which is announced in the System channel.

See Test Pass History or http://julianatdeltona.com/atitd/PassedTests.aspx

Locations for Judging

Region Coordinates Designer Passed
River Plains 750, 2756 LadyKaytay Yes
River Plains 1552, 2837 just west of CS Tedra Yes
7L 1406, -1059 just north of CS Lizzi Yes
7 Lakes 1351, -1026 just north of CS Wimsankh Yes
7 Lakes 1396, -1117 just north of CS Nissim No
River Plains 1437, 3175 near S.Worship Sabuli Yes