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Difference between revisions of "Vegetable"

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[[Category:Guides]]
 
[[Category:Guides]]
  
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  All vegetables can be grilled in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.
+
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  All vegetables can be [[Grilled Food|grilled]] in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.
 +
 
 +
Egypt has access to the five standard vegetables -- [[cabbage]], [[carrots]], [[garlic]], [[leeks]], and [[onions]] -- the seeds of which are available to paid accounts from Universities of Worship where the [[Agriculture]] tech is open.
  
Egypt currently has access to five vegetables: [[cabbage]], [[carrots]], [[garlic]], [[leeks]] and [[onions]].  Prior tellings have also featured '''cucumbers''', '''eggplants''', '''peppers''' and '''watermelons''', but these have yet to make an appearance in Tale 5.
+
A sixth vegetable, [[peppers]], was introduced to Tale 6 during the "Race of the Phoenix" event on December 10, 2011.  [[Vegetable Seeds|Pepper seeds]] were given out as one of the prizes in the race.
 +
 
 +
[[watermelons]], [[cucumbers]], and [[eggplants]] are now available.
  
  
 
=How To Grow=
 
=How To Grow=
  
All vegetables are grown from [[Vegetable Seeds]].  Vegetables can only be planted in the proper terrain: grass for cabbages and carrots, sand for garlic, leeks and onions.
+
All vegetables are grown from [[Vegetable Seeds]].  Vegetables can only be planted in the proper terrain: grass for cabbages and carrots; sand for garlic, eggplants, leeks and onions; and dirt for peppers.
  
All five vegetables are grown in the same way.  Planting a seed produces a tiny vegetable; this must be [[Water_in_Jugs|watered from a jug]] quickly or it will die back into a seed.  A vegetable that has been watered will soon grow to the next larger size, at which time it must be watered again or it will shrink.  When a vegetable reaches maximum size, it may be harvested.  It takes 4 waterings to bring a vegetable to full size (assuming no mistakes along the way).
+
All five standard vegetables and eggplants are grown in the same way.  Planting a seed produces a tiny vegetable; this must be [[Water_in_Jugs|watered from a jug]] quickly or it will die back into a seed.  A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink.  When a vegetable reaches maximum size, it may be harvested.  A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).
  
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.
+
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions and peppers, overwatering (watering more then once between growths) will result in it dying and reverting to seed.
  
'''If you know of a location that produces a good yield please post the coordinates.'''
+
Some towers give a large (3x) bonus to vegetable yields for one random type of vegetable when grown near the tower. Here is a map of [[Test of Life/Bonus Towers| towers with known bonuses]].
  
Note on Achievements and seed reproduction: Pharaoh has 77 known ("heard of") Achievements. If one compares Achievements with Pharaoh, one obtains all 77.  That is where the seed reproduction Achievements came from. Incidentally, Pharaoh had only accomplished two or three achievements when I compared with him.  -- Ouijdani
+
  '''If you know of a location other than that of a bonus tower that produces a good yield, please post the coordinates here for research purposes.'''
  
 
=List of Vegetables=
 
=List of Vegetables=
 
== [[Cabbage]]==
 
== [[Cabbage]]==
  
In Celaeno, I get cabbage yields of 9 at -2420, 192 and 18 at -2398, -1 (Daetrin)<br>
+
{|border="1"
verified 18 cabbage at -2398, -1 (elmer)
+
! Yield !! Location !! Gardener !! Date/Time
<br> I got 19 at same location (Queenie)<br>
+
|-
 +
| 12 || 598, -783 ||  [[User:Flowbar|Flowbar]]
 +
|-
 +
| 20 || 254, -308 || [[User:Zen|Zen]] || 10:07am
 +
|-
 +
| 20 || 4300, -732 (pond north of CotS chariot) || Avanya
 +
|-
 +
| 20 || -4302, -442(north of CotS Chariot)|| [[User:sana|sana]]
 +
|-
 +
|}
  
Verified cabbage are shy. When harvesting while a person other than the planter is standing close (as if to acro), 0 yield, 1 seed. In fact yield seems to be half the normal quantity, rounded down. I got a yield of 9 at the 18 spot above, and a yield of 5 with a player nearby at a spot of 10 yield when alone. -TME
+
Obtained halved cabbage yield standing next to one person when growing (not three, not four, not six. Worked with both genders.) -Indra
  
Doing something which cuts the yields in half is generally a hint for what you need to do to get extra seeds.
+
Obtaining half yield in SE at dawn on Peret I-1...located at 1042, -5781 by the tower (no cabbage bonus) getting 4 instead of 8. Went back to normal later that day. - Hyksos
 
 
'''Reproduction:''' Unknown, but achievement of this is out there<br>
 
NOT with stamina maxed out<br>
 
NOT growing near several herbs<br>
 
NOT harvesting after foraging 1 herb (Strychnos)<br>
 
NOT growing by a common altar<br>
 
NOT with Endurance Maxed out<br>
 
NOT with a beetle dropped next to before harvesting (used a Burrowing(F) beetle)<br>
 
NOT growing near apiary<br>
 
NOT growing near a fresh mushroom (Acorn's Cap)<br>
 
NOT when grown near flaming altar<br>
 
NOT when grown near dromedary pen with 1 male and 1 female inside<br>
 
NOT after eating a single herb<br>
 
NOT while under effect of a single herb<br>
 
NOT when growing near a date palm<br>
 
NOT growing near a coconut palm<br>
 
NOT growing near oil palm<br>
 
NOT after harvesting coconuts<br>
 
NOT growing near a brick rack<br>
 
NOT growing with carrots<br>
 
NOT harvesting cabbage planted by someone else (or spouse)<br>
 
NOT watering and harvesting cabbage planted by someone else (or spouse)<br>
 
NOT growing around a large group (tested with 14) of people<br>
 
NOT growing next to 2 Male Sheep (wild, not dropped)<br>
 
NOT growing near a large stone<br>
 
NOT growing 300-400 , 800+ feet up<br>
 
NOT growing near the  base of a cliff<br>
 
NOT growing near a statue<br>
 
NOT growing after slaughtering a rabbit<br>
 
NOT growing after slaughtering hens<br>
 
NOT with constitution maxed out<br>
 
NOT with strength maxed out<br>
 
NOT growing while smoking<br>
 
NOT Close to Papyrus plants<br>
 
  
 
==[[Carrots]]==
 
==[[Carrots]]==
 +
 
 +
{|border="1"
 +
! Yield !! Location !! Gardener !! Date/Time
 +
|-
 +
| 10-15 || 4150, 3881 ||  [[User:farmer|farmer]]|| Carrots yielding 10 at 2pm until 3pm yielding 15.    in sinai
 +
|-
 +
| 13-14 || 2166,2821 ||  [[User:Tribisha|Tribisha]]|| Yield started to drop off from 14 at approx. 4:36pm. Short run from RP CS, next to water
 +
|-
 +
|}
 +
Carrot sweet spots are moving across the map, with a max yield in the center of something like 12-16, dropping down to 1 the further away from the center of the sweet spot you get (the drop might be 1 carrot less for every 2-3 coords away from the sweet spot). The sweet spot is moving slowly, so growing a batch (takes a couple of minutes9 and moving a couple of coordinates in the direction the sweet spot is moving will give a maximum yield every time.
  
Carrot yields are based upon a wave timer. The waves run SW, and more W than S. There are several waves with varying maximum yield.
+
Around my compound carrot sweet spots pass by in the SW direction. -Flowbar
 
 
In practice this means that to get a decent yield, you first need to hunt a wave. Start somewhere where there is plenty of grassland so that you can move about. Grow carrots. If yield is one, move 100 coords W. Grow again. Repeat until the yield is different from 1. Then move 10 coords W and see if yield is higher. If it is, repeat. If it isn't, try the opposite direction. Once you find the peek (of say 11/12), simply grow until it falls to 10, and then move 10 coords W. You can also experiment going NNW or SSE (slowly) to reach a more convenient growing location, say near water.
 
 
 
When growing carrots (and any other non-onion veggie), I find it useful to lay them out in a grid, say 2x4 or 3x3. Try to remember the pattern of the carrots not grown to the next level. Try to delay watering carrots that are getting ahead as much as you can as that you don't have to remember too many things at once.
 
 
 
'''Reproduction:''' Unknown<br>
 
NOT growing near several herbs<br>
 
NOT harvesting after foraging 1 herb (Buckler-leaf)<br>
 
NOT harvesting after killing 1 herb (Wild Lettuce)<br>
 
NOT with endurance maxed<br>
 
NOT with beetle dropped before harvesting (used Burrowing(F) beetle)<br>
 
NOT when growing next to apiary<br>
 
NOT growing near a fresh mushroom (Acorn's Cap)<br>
 
NOT when grown near flaming altar<br>
 
NOT when grown near dromedary pen with 1 male and 1 female inside<br>
 
NOT when growing near a date palm<br>
 
NOT growing near a coconut palm<br>
 
NOT growing near an oil palm<br>
 
NOT after harvesting coconuts<br>
 
NOT growing next to 2 Male Sheep (wild, not dropped)<br>
 
NOT growing near a large stone<br>
 
NOT growing 300-400 , 800+ feet up<br>
 
NOT growing near the  base of a cliff<br>
 
NOT growing near a statue<br>
 
NOT growing after slaughtering a rabbit<br>
 
NOT growing after slaughtering hens<br>
 
NOT with constitution maxed out<br>
 
NOT with strength maxed out<br>
 
NOT growing while smoking<br>
 
NOT Close to Papyrus plants<br>
 
 
 
In case anyone is trying to track the wave timers:<br>
 
- from approximately 5:50pm (game time) 4-5 yield<br>
 
- 5:55pm 6-7 yield<br>
 
- 6:00pm 8 yield<br>
 
- 6:01pm-6:10pm 7 yield<br>
 
All planted on the same spot in Merope -1575, 7045<br>
 
 
 
- 10:20am 12 yield<br>
 
Planted @ 705 5545 Taygete
 
  
 
==[[Garlic]]==
 
==[[Garlic]]==
  
Was able to find my garlic spot in Sinai with a yield of 18 (Anyolina) <br>
+
Garlic yield is avatar dependent.
<br>
 
Known yields range from 1 to 12 and every character has '''their own unique places''' to get more than 1.
 
<br>
 
<br>
 
On a tip from galahad, I tried planting near the Merope-Taygete border at the Mediterranean (around -5, 7545)- he reported a better onion yield, and a 2 garlic yield there.  My yield was 7 garlic there, versus 1 garlic a hundred or so coords away.  I started my way northwest and here are the garlic yields I got (sidenote: if I recall correctly the onion yield dropped back to 4 at least at the -307, 7702 spot):<br>
 
7 yield @ (-3, 7548)<br>
 
8 yield @ (-2, 7572) & (-10, 7598) & (-7, 7620)<br>
 
10 @ (-10, 7682) & (-5, 7712) & (-4, 7751)<br>
 
11 @ (-4, 7801) & (-307, 7702)<br>
 
Note the area in which I could get 11 yield was at least 300x100 coords. (tehm YI-Akhet-I-13)<br>
 
I also heard 3rd hand reports that another player found an 11 yield @ (-1112, 4786)<br>
 
I get a 12 garlic yield at Celaeno -2030, -374, in an area slightly worse for onions than the surroundings. Only 1 garlic yield to another player who lived nearby. -Somebob
 
  
 
+
{|border="1"
 
+
! Yield  !! Location !! Gardener
 
+
|-
'''Reproduction:''' Unknown<br>
+
| 18  || 0,4300 || [[User:Tunnen/Garlic | Tunnen]]
NOT when growing near a cactus<br>
+
|-
NOT when a beetle is dropped before harvesting (used Burrowing(F) beetle)<br>
+
|}
NOT with endurance maxed<br>
 
NOT when growing next to apiary<br>
 
NOT growing near a fresh mushroom (Acorn's Cap)<br>
 
NOT grown near a sheep pen<br>
 
NOT growing near several herbs<br>
 
NOT in proximity to trees, herbs, thorny plants, roads, palm trees, meditation altars<br>
 
NOT in high altitudes<br>
 
NOT allowing it to grow to harvest size, then wither to just before seed, then regrowing<br>
 
NOT with 2, 3, or 4 waterings per stage<br>
 
NOT on a slope<br>
 
NOT when grown near dromedary pen with 1 male and 1 female inside<br>
 
NOT when grown next to a smouldering-out firepit.<br>
 
NOT growing with onions<br>
 
NOT growing at a public dig, or a bauxite one<br>
 
NOT growing near a brick rack<br>
 
NOT growing in a mountain <br>
 
NOT growing near a large stone<br>
 
NOT growing 300-400 , 800+ feet up<br>
 
NOT growing near the  base of a cliff<br>
 
NOT growing near a statue<br>
 
NOT growing after slaughtering a rabbit<br>
 
NOT growing after slaughtering hens<br>
 
NOT Close to Papyrus plants<br>
 
 
 
-Just a thought, but if there are player specific spots for high yield, what if there are player specific seed spots with 0 garlic yield? - Tazendra
 
  
 
==[[Leeks]]==
 
==[[Leeks]]==
 +
{|border="1"
 +
! Yield !! Location !! Gardener
 +
|-
 +
| 8 || 1326 -860 (near University of Worship in Seven Lakes) || [[User:Eugie|Eugie]]
 +
|-
 +
| 11 || 4267, 2936 || [[User:AbesGhost#Personal_Onion_Map|AbesGhost]]
 +
|-
 +
| 13 || 625, -715 (just west of S Lead in Seven Lakes) || [[User:MrStoned#Personal_Leeks_Map|MrStoned]]
 +
|-
 +
| 14 || near MV U Lead || [[User:Ay|Ay]]
 +
|-
 +
| 21 || 250, -300 (Seven Lakes) ||
 +
|-
 +
| 19 || 4290, -765 (CotS Chariot) || Avanya
 +
|-
 +
| 20 || 4302, -442 (north of CotS Chariot) || Avanya
 +
|-
 +
| 21 || 4668, -216 (north of CotS Chariot) ||
 +
|-
 +
| 25 || 260, -480 (Seven Lakes) || Ptonum
 +
|-
 +
| 30 || 1250, 2025 (River Plains) ||
 +
|-
 +
|}
  
In Caelano, I get yields of 18 at (-2422, -32) (Daetrin) <br>
+
I got a half yield when planting next to my spouse at a bonus tower in RP. - Hyksos
I also get yields of 18 at (-2422, -32) (Skyfeather) <br>
 
Getting 21 leeks in Maia (-2395, -2898) (Anyolina) This location is too close to a school, you can't plant there. (McArine)
 
  
A map of yields (including the one above) is being compiled at [[User:Kasiya/LeekTest]]. The bottom map is manually filtered to show yields above 3. Please feel free to edit the top map with any additional points :)
+
I just got a 1/2 yield on my first harvest of leeks (6 instead of 13).  It is possible the 'cursed tree' effects leeks as well as onions, or there is some other  step that I took which was close to what was needed to produce a seed but not quite. I grew and dried a large amount of papyrus today, I can't think of anything else I did out of the norm. I have also experinced the half yield after woodgathering. Other possible actions, gathering resin and brewing beer. Naia
  
'''Reproduction:''' Unknown* <br>
+
==[[Onions]]==
<nowiki>*</nowiki>Apparently the Achievement is now going around that this has been accomplished (Y1 Akhet I-18) - anyone know how?<br>
+
{|border="1"
NOT when endurance is maxed<br>
+
! Yield !! Location !! Gardener
NOT when focus is maxed<br>
+
|-
NOT when growing near apiary<br>
+
| 7 || near -500, -500 (West of S Harmony Seven Lakes) || [[User:MrStoned#Personal_Onion_Map|MrStoned]]
NOT when growing near cactus<br>
+
|-
NOT growing near a fresh mushroom (Acorn's Cap)<br>
+
| 10 || 4267, 2936 || [[User:AbesGhost#Personal_Onion_Map|AbesGhost]]
NOT growing near several herbs<br>
+
|-
NOT when grown near dromedary pen with 1 male and 1 female inside<br>
+
| 12 || 1113,275 || [[User:Stoneyard#Personal_Onion_Map|Stoneyard]]
NOT when grown next to a smouldering-out firepit.<br>
+
|-
NOT when growing near a date palm<br>
+
| 13 || 0,0 || [[User:Stoneyard#Personal_Onion_Map|Stoneyard]]
NOT when grown after harvesting onions, cabbage, garlic, or carrots.<br>
+
|-
NOT growing in a mountain <br>
+
| 13 || 4108, 3913 (Sinai, just east of UArt)
NOT growing after slaughtering a camel (male or female) <br>
+
|-
NOT growing near a large stone<br>
+
| 14 || 4071, -314 (UoArt in CotS)
NOT growing 300-400 , 800+ feet up<br>
+
|-
NOT growing near the  base of a cliff<br>
+
| 15 || -78, 4265 (Sarch in 4 corners about 2 mins run form cs)
NOT growing near a statue<br>
+
|-
NOT growing after slaughtering a rabbit<br>
+
| 0 || -78, 4265 (Sarch in 4 corners about 2 mins run form cs)
NOT growing after slaughtering hens<br>
+
|-
NOT Close to Papyrus plants<br>
+
|}
 +
Seed Yield Table
 +
{|border="1"
 +
! Seed Name !! Time !! Location !! Gardener
 +
|-
 +
| Onion || Peret III-17,9:10AM|| 670, -565 ( Seven Lakes) || Saros
 +
|-
 +
|}
 +
Yield looks like a diagonal wave pattern to me. For example @ the CS in Sinai it's always 4. Going west slowly increases yield until you reach the coast line (west of UThought @2220 5010). Going east had the same effect only it went up to 13. Didn't venture farther than 4463 3758 though. Going north or south doesn't seem to have (much) effect on yield.
 +
--entux<br><br>
  
I got an extra leek seed on Akhet I-28 around 3:30am. It was the first leeks I harvested after killing a '''female''' camel. Before that I grew cabbages, carrots and onions. Earlier today I got my first permanent END point, not sure if that matters. Need people to test!
+
Seeds can be reproduced by harvesting wood from a certain, avatar specific tree (not tree type!) prior to planting the onion seed.  The tree may change over time. Some other trees are will give half yield on the next harvest, these trees are not cursed or bad, they enable you to ping the tree that will give you extra seeds. Half yields will only occur if you have harvested wood from a tree that is close to your specific seed tree. (I disagree, I find "cursed" trees that give half yield here and there, but not in the vicinity of my seed generating tree. -Flowbar)
-Did not get one from killing a female camel or male sheep.  Had 3 end but not permanent.
 
[http://localhostr.com/files/fcc7da/leekseed.png (screenshot)]
 
(Aiko)
 
  
I have been able to get extra leek seeds 2 times.  I think the way to do it is to grow onions at the same time as leeks.  Both times, I grew onions as well.  I have not been able to duplicate this at will.  When I do, I will edit this again.  (Shiranai)
+
I did a test while bored growing onions:<br>
 +
Stout Palm followed by Bottle tree(a) followed by Bottle tree(b)= cursed<br>
 +
Bottle Tree(b), followed by Bottle Tree(a), followed by Stout Palm =cursed<br>
 +
Stout palm followed by Bottle tree(a) = not cursed<br>
 +
One of the Bottle trees was cursed to me but not the other, Bottle tree(b)
  
==[[Onions]]==
+
==[[Cucumbers]]==
  
Yields a minimum of 4. Onions can not be overwatered but doing so may slow growth.<br>
+
==[[Watermelons]]==
galahad tipped me off to a 9 yield around the Merope-Taygete border at the Mediterranean starting around (-5, 7545).  The yield jumped was 9 there vs 4 about one hundred coords east.  The 9 yield area continued at least 100 coords northwest from there.<br>
 
9 yield @ (-5, 7545) and area Northwest on the Mediterranean. (tehm YI-Akhet-I-13)<br>
 
9 yield at 1535, 2041 in Acl (Neferhotep)<br>
 
9 Yield at 1965, -2056 in Sterope near CS, has Water Icon needed for Jimbly's VeggieTales macro (Tribisha)
 
10 yield at 1082, 1755 in AC1 (kabasto)<br>
 
10 yield at 1075, 3857 in Taygete<br>
 
12 yield at -2213, 7174 in Merope (Hexadeimos' camp)<br>
 
12 yield at 2133, -1785 Sterope <br>
 
13 yield at 235, 3490 Taygete near red sand (Thutamun) <br>
 
14 yield at 2060, -2005 Sterope near CS (Ming)<br>
 
  
 +
Yield theory
 +
http://www.atitd.org/wiki/tale6/Talk:Vegetable
  
'''Reproduction:'''
+
Reproducing seeds: A second seed is produced if you plant a watermelon seed immediately after finishing a bridge cut gem and tend to harvest size. Found by Harvey, verified by Nemoder and tested by Cate. We all used different gems. I watered with 2 water to harvest size with success, so seed reproduction is not tied to maximum yield tending. And it looks like harvest yield is halved when a seed is reproduced. Normal tend produced 10 watermelons, 5 were produced with the extra seed. - Cate 15/5/2014
Onion seeds seem to be reproduced by allowing them to come to the point of harvest, then allowing them to shrink back to original size. Repeat this process until the onion is ready to harvest for the fourth time.  
+
Harvest yield is halved after cutting any gem any cut. But except of bridge with just 1 seed. - Harvey 15/5/2014
 +
* Today, during the Gem Cutting Trial Event, I found my 'secret cut' to be a Full Eye, the same as my Bijou. On a hunch, I checked Harvey's Bijou, and it too happen to have matched . . .a bridge cut. [[User:Koinif|Koinif]] 11:41 06/7/2014 (PST)
  
NOTE: It isn't necessary to allow the onions to shrink all the way back to planting size. After reaching the harvest stage, allow them to shrink one size then water to bring them back to harvest size...this completes one cycle as the counter appears to tick when harvest stage is reached.  This is much faster than allowing them to shrink all the way back to planting size and yields the same result. The number of cycles required to reproduce seeds appears to vary by the number of onions normally harvested in a particular location. At my camp, I normally harvest 12 onions.  For me to reproduce seeds requires 10 cycles.  On the 10th harvest stage, I get 0 onions and 2 seeds. - Amisi
+
==[[Peppers]]==
 
 
NOTE: Seems unrelated to how many times the plant reaches harvestable stage. Only factor for me seems to be how many times the plant grows one step. On my spot where yield on a regular grow is 2 onions i need to make the plant grow one step 15 times to reproduce the seeds. The ammount of times might be affected by that locations specific harvest. [[User:Nurkii|Nurkii]] 12:16, 15 September 2010 (EST)
 
 
 
NOTE: i did the grow to harvest and then let it go down one step and then go to harvest again. i repeated 11 times and harvested on the 12 time it said harvest. this is when i got the extra seed. the harvest-able amount i tested went from 7 onions my first three repeats to 3 onions on repeat 4 to 6, 1 onion repeat 7 to 10 and 0 onions 11 and 12 (12 is were i got my extra seed. then it went up to 1 onion on 13 to 15, 3 seeds 16 to 18 and up again in similar pattern
 
  
so if you are trying to find your reproduction amount just watch the onion harvest. if it says 1 or 0 you are within a couple. if you go from 0 to 1 on the next repeat then you probably went too far. i hope this will help. -wopper87
+
Pepper yield changes every Egypt day. To find out which watering pattern gives the highest yield, try finding which watering makes the plant grows fastest. Pepper is harvestable after the plant reaches a certain size. You'll want to water it in such a way as to make it grow the fastest. This will take about eight watering. Thanks Asnath!
  
Confirmed: 11 cycles (water to harvestable, let shrink once, then water to harvestable = 2 cycles) to get onion seeds at Maia 1236, -5648. ~Serethos
+
Found this recipe: 211-142 for a yield of 18 /Catote (male)
  
==[[Cucumbers]]==
+
The first day I was getting 19 yield for 346761.  Other people in regional chat confirmed they were getting the same yield for the same sequence, as well as a couple people in other regions I mentioned it to during the phoenix race.  The following day the recipe no longer worked.  I believe it is a global recipe that changes every so often (per egypt day?) --[[User:LehmanHotep|LehmanHotep]] 15:17, 11 December 2011 (EST)
Achievement knowledge "Have heard of Cucumbers Grew a Seed" in T5
 
  
==[[Watermelons]]==
+
I grew an extra pepper seed, but no idea how. It was the first time I grew peppers, so might have been anything I'd done since start of tale.  Mebala
Achievement knowledge "Have heard of Watermelons Grew a Seed" in T5
 
  
==[[Peppers]]==
 
  
16 yield from watering 1,6 and 2 for rest. --NOTE: This watering schedule did not work for me on any of the female avatars.  So yields may be gender specific.  Tamb 10/18<br>
+
== [[Eggplants]] ==
15 yield from watering 7-7-2-2-2-1-7  works for all 3 female avatars,  Logged in spouse (also female) and was able to repeat. - Tamb 10/18<br>
 
Pepper yield appears to vary with time of day -- same schedule above that yielded 15 peppers then (didn't document time of day), yielded 6 peppers at 12:32am Egypt time. -- Tamb 10/18 <br>
 
  
Growth consists of 8 watering stages with choices of 1-7 jugs of water per stage.<Br>
+
=Yield Mapping=
19 yeild watering each growth stage with this many jugs. 1-2-3-4-5-6-7-7-harvest <Br>
+
[[Atlas/Static_Vegetable_Yield|Static Vegetable Yield Mapping]]
  
'''Reproduction''': Unknown<br>
 
NOT End Timer<br>
 
NOT Str Timer<br>
 
NOT Foc Timer<br>
 
NOT after catching a fish<br>
 
NOT after filleting a fish<br>
 
NOT after eating a fresh herb<br>
 
NOT after harvesting an herb<br>
 
 
[[Category:Guides]]
 
[[Category:Guides]]
 +
[[ Category:unconfirmed]]

Latest revision as of 11:59, 16 August 2014

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Vegetables refer to the various edible plants which can be grown and harvested from seeds. All vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well.

Egypt has access to the five standard vegetables -- cabbage, carrots, garlic, leeks, and onions -- the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open.

A sixth vegetable, peppers, was introduced to Tale 6 during the "Race of the Phoenix" event on December 10, 2011. Pepper seeds were given out as one of the prizes in the race.

watermelons, cucumbers, and eggplants are now available.


How To Grow

All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain: grass for cabbages and carrots; sand for garlic, eggplants, leeks and onions; and dirt for peppers.

All five standard vegetables and eggplants are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).

To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions and peppers, overwatering (watering more then once between growths) will result in it dying and reverting to seed.

Some towers give a large (3x) bonus to vegetable yields for one random type of vegetable when grown near the tower. Here is a map of towers with known bonuses.

If you know of a location other than that of a bonus tower that produces a good yield, please post the coordinates here for research purposes.

List of Vegetables

Cabbage

Yield Location Gardener Date/Time
12 598, -783 Flowbar
20 254, -308 Zen 10:07am
20 4300, -732 (pond north of CotS chariot) Avanya
20 -4302, -442(north of CotS Chariot) sana

Obtained halved cabbage yield standing next to one person when growing (not three, not four, not six. Worked with both genders.) -Indra

Obtaining half yield in SE at dawn on Peret I-1...located at 1042, -5781 by the tower (no cabbage bonus) getting 4 instead of 8. Went back to normal later that day. - Hyksos

Carrots

Yield Location Gardener Date/Time
10-15 4150, 3881 farmer Carrots yielding 10 at 2pm until 3pm yielding 15. in sinai
13-14 2166,2821 Tribisha Yield started to drop off from 14 at approx. 4:36pm. Short run from RP CS, next to water

Carrot sweet spots are moving across the map, with a max yield in the center of something like 12-16, dropping down to 1 the further away from the center of the sweet spot you get (the drop might be 1 carrot less for every 2-3 coords away from the sweet spot). The sweet spot is moving slowly, so growing a batch (takes a couple of minutes9 and moving a couple of coordinates in the direction the sweet spot is moving will give a maximum yield every time.

Around my compound carrot sweet spots pass by in the SW direction. -Flowbar

Garlic

Garlic yield is avatar dependent.

Yield Location Gardener
18 0,4300 Tunnen

Leeks

Yield Location Gardener
8 1326 -860 (near University of Worship in Seven Lakes) Eugie
11 4267, 2936 AbesGhost
13 625, -715 (just west of S Lead in Seven Lakes) MrStoned
14 near MV U Lead Ay
21 250, -300 (Seven Lakes)
19 4290, -765 (CotS Chariot) Avanya
20 4302, -442 (north of CotS Chariot) Avanya
21 4668, -216 (north of CotS Chariot)
25 260, -480 (Seven Lakes) Ptonum
30 1250, 2025 (River Plains)

I got a half yield when planting next to my spouse at a bonus tower in RP. - Hyksos

I just got a 1/2 yield on my first harvest of leeks (6 instead of 13). It is possible the 'cursed tree' effects leeks as well as onions, or there is some other step that I took which was close to what was needed to produce a seed but not quite. I grew and dried a large amount of papyrus today, I can't think of anything else I did out of the norm. I have also experinced the half yield after woodgathering. Other possible actions, gathering resin and brewing beer. Naia

Onions

Yield Location Gardener
7 near -500, -500 (West of S Harmony Seven Lakes) MrStoned
10 4267, 2936 AbesGhost
12 1113,275 Stoneyard
13 0,0 Stoneyard
13 4108, 3913 (Sinai, just east of UArt)
14 4071, -314 (UoArt in CotS)
15 -78, 4265 (Sarch in 4 corners about 2 mins run form cs)
0 -78, 4265 (Sarch in 4 corners about 2 mins run form cs)

Seed Yield Table

Seed Name Time Location Gardener
Onion Peret III-17,9:10AM 670, -565 ( Seven Lakes) Saros

Yield looks like a diagonal wave pattern to me. For example @ the CS in Sinai it's always 4. Going west slowly increases yield until you reach the coast line (west of UThought @2220 5010). Going east had the same effect only it went up to 13. Didn't venture farther than 4463 3758 though. Going north or south doesn't seem to have (much) effect on yield. --entux

Seeds can be reproduced by harvesting wood from a certain, avatar specific tree (not tree type!) prior to planting the onion seed. The tree may change over time. Some other trees are will give half yield on the next harvest, these trees are not cursed or bad, they enable you to ping the tree that will give you extra seeds. Half yields will only occur if you have harvested wood from a tree that is close to your specific seed tree. (I disagree, I find "cursed" trees that give half yield here and there, but not in the vicinity of my seed generating tree. -Flowbar)

I did a test while bored growing onions:
Stout Palm followed by Bottle tree(a) followed by Bottle tree(b)= cursed
Bottle Tree(b), followed by Bottle Tree(a), followed by Stout Palm =cursed
Stout palm followed by Bottle tree(a) = not cursed
One of the Bottle trees was cursed to me but not the other, Bottle tree(b)

Cucumbers

Watermelons

Yield theory http://www.atitd.org/wiki/tale6/Talk:Vegetable

Reproducing seeds: A second seed is produced if you plant a watermelon seed immediately after finishing a bridge cut gem and tend to harvest size. Found by Harvey, verified by Nemoder and tested by Cate. We all used different gems. I watered with 2 water to harvest size with success, so seed reproduction is not tied to maximum yield tending. And it looks like harvest yield is halved when a seed is reproduced. Normal tend produced 10 watermelons, 5 were produced with the extra seed. - Cate 15/5/2014 Harvest yield is halved after cutting any gem any cut. But except of bridge with just 1 seed. - Harvey 15/5/2014

  • Today, during the Gem Cutting Trial Event, I found my 'secret cut' to be a Full Eye, the same as my Bijou. On a hunch, I checked Harvey's Bijou, and it too happen to have matched . . .a bridge cut. Koinif 11:41 06/7/2014 (PST)

Peppers

Pepper yield changes every Egypt day. To find out which watering pattern gives the highest yield, try finding which watering makes the plant grows fastest. Pepper is harvestable after the plant reaches a certain size. You'll want to water it in such a way as to make it grow the fastest. This will take about eight watering. Thanks Asnath!

Found this recipe: 211-142 for a yield of 18 /Catote (male)

The first day I was getting 19 yield for 346761. Other people in regional chat confirmed they were getting the same yield for the same sequence, as well as a couple people in other regions I mentioned it to during the phoenix race. The following day the recipe no longer worked. I believe it is a global recipe that changes every so often (per egypt day?) --LehmanHotep 15:17, 11 December 2011 (EST)

I grew an extra pepper seed, but no idea how. It was the first time I grew peppers, so might have been anything I'd done since start of tale. Mebala


Eggplants

Yield Mapping

Static Vegetable Yield Mapping