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Difference between revisions of "Wine"

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* For every 21 grapes you put into a barrel, you will later get 1 bottle of wine out. (Remainders will be lost, but may be used to affect the wine stats.)
 
* For every 21 grapes you put into a barrel, you will later get 1 bottle of wine out. (Remainders will be lost, but may be used to affect the wine stats.)
 
* After you have loaded the barrel with your grapes, you must then ''Crush the grapes and seal the barrel''. Doing so requires one [[Barrel Tap]] (in inventory).  
 
* After you have loaded the barrel with your grapes, you must then ''Crush the grapes and seal the barrel''. Doing so requires one [[Barrel Tap]] (in inventory).  
* You will then be asked to name this vintage of wine. This name will be carried through to the bottled wine. Recent improvements now allow you to rename the wine while still in the barrel.
+
* You will then be asked to name this vintage of wine. This name will be carried through to the bottled wine. Recent improvements now allow you to rename the wine while still in the barrel. This requires 1 [[Quill]], 1 [[Papyrus paper]] and 1 [[Ink]]. The Quill is not consumed by the process.
 
* Once the barrel is sealed, the grapes will begin to ferment into wine.
 
* Once the barrel is sealed, the grapes will begin to ferment into wine.
  

Revision as of 12:43, 29 December 2009

Wine is an alcoholic drink (although it can be made with 0% alcohol) made with grapes harvested from a Vineyard and allowed to ferment in a sealed Wine Barrel. When drunk at a Ceremonial Tasting Table, wine gives palate increases and allows one to fill a Wine Notebook. This allows one to raise their perception.

Tending Quick Links

-

Next vintage is in wine_vintage.php.png.

Phenotypes

Vine Starting Grapes Phenotype
Amusement 11 GGVV
Appreciation 12 QQQ
Balance 10 ACQKS
Contemplation 8 QQKK
Distraction 9 GG
Frivolity 9 AACCSS
Wisdom 8 KKK

--

Wine on the Vine

Vine Cuttings

Vine cuttings can be obtained from the University of Worship in regions that have unlocked Viticulture.

  • You must pay 1 Tilapia Fish for a cutting.
  • A new cutting becomes available about every hour. Unclaimed cuttings will be stored.
  • It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.

Vine cuttings may also be taken from your vineyard every two hours (even if you do not tend the vine at that time). Thus, you may find it easier to get a cutting directly from another player if it has been out in Egypt for a while.

Once you have a cutting, you may Plant it on the vineyard. You will see the vines appear, and clicking on the vineyard again will reveal the starting grapes for that vine.

Vine Attributes

Each vine has seven key attributes or statistics that are affected by your tending methods.

Attribute Abbreviation Notes
Acid A Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age. The exact formula for determining how long wine will last is unknown.
Color C In combination with the vine's genetics (see below), determines the hue of wine made from these grapes (though again, the exact role is not clear).
Grapes G Each cutting type will have a set number of starting grapes, each time it is planted. If the grape count ever reaches 0, the vine will die.
Quality Q Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.
Skin K May be involved in the production of Tannin in the barrel (see below).
Sugar S Sugar is converted to alcohol in the barrel.
Vigor V How much "life" is left in the vine. If Vigor ever reaches 0, the vine will die.

Vineyard States

Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.

There are seven possible vineyard states:

Short Long Full Text
Sa Sagging The vines are sagging a bit
W Wilting Leaves are wilting
M Musty A musty smell can be detected
F Fat Stems look especially fat
R Rustle Leaves rustle in the breeze
Sv Shrivel The grapes are starting to shrivel
Sm Shimmer Leaves shimmer with moisture

Tending Methods

Vines may be tended once per hour, using one of seven methods:

Short Long Full Text
AS Aerate Aerate the soil
MG Mist Mist the grapes
PO Pinch Pinch off the weakest stems
SL Shade Shade the leaves
SV Spread Spread out the vines
TV Tie Tie the vines to the trellis
TL Trim Trim the lower leaves

Putting It All Together

Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. These changes may be positive or negative.

For example, with a Balance vine, if you "aerate" a "sagging" vineyard, you will see:
Acid +8, Color +3, Grapes +0, Quality +2, Skin -3, Sugar +0, Vigor -10.

Because these numbers will be the same each time this yard state/tend method/vine combination is used, they are collected in Tending Tables on the wiki for everyone to use.

The specific tend method you choose at any tending will depend on your own goals for that vine. In general, though, the following are good guides:

  • If acid is too low, older vintages may end up losing their flavour.
  • Higher grapes is an obvious goal, to make more bottles of wine. Again, if grapes ever reaches 0, the vine will die.
  • If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be "thin," with no detectable flavors.
  • Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as "grape juice" (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes. Alcohol also plays a part in the longetivity of the wine while it is bottled.
  • If vigor ever reaches 0 or below, the vine will die.

Harvesting

Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.

In either case, once you Harvest the Grapes, they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.

Notes:

  • You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -> Special -> Examine Grapes menu.
  • It is a good idea to check the "confirm harvest" option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.


Wine in the Barrel

Filling/Sealing

To use a Wine Barrel, you must have grapes in your inventory.

  • For every 21 grapes you put into a barrel, you will later get 1 bottle of wine out. (Remainders will be lost, but may be used to affect the wine stats.)
  • After you have loaded the barrel with your grapes, you must then Crush the grapes and seal the barrel. Doing so requires one Barrel Tap (in inventory).
  • You will then be asked to name this vintage of wine. This name will be carried through to the bottled wine. Recent improvements now allow you to rename the wine while still in the barrel. This requires 1 Quill, 1 Papyrus paper and 1 Ink. The Quill is not consumed by the process.
  • Once the barrel is sealed, the grapes will begin to ferment into wine.

Barrel Attributes

You may Siphon a sample of the wine at any time to check its progress, without affecting the wine.

  • Alcohol is converted from residual sugar over time.
  • Residual Sugar = Grape Sugar/2
  • Tannin conversion rates are believed to be determined by Color*Skin.
  • Acid is equal to Grape Acid/10 and will not change during fermentation.

The barrel will also show the Hue of the wine (e.g. White, Light Red). Possible hues are:

  • White
  • Rose
  • Light Red
  • Red
  • Dark Red
  • Purple-Red
  • Purple
  • Deep Purple

Fermentation

As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).

  • Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually).
  • Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).
  • The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)
  • In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.

Note: There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.

Bottling

When the wine has fermented sufficiently, you may bottle it.

  • You must have enough Empty Wine Bottles in inventory for the number of bottles in the barrel (again, 21 grapes = 1 bottle).
  • The wine will be named the same as the barrel from which it came.
  • The vintage of the wine will be set by the current Egypt vintage.
  • Bottled wine may be stored, given, traded, dropped etc. as any other portable item.

Wine in the Bottle

Understanding Vintages

Egypt's vintages started at vintage 0 in Akhet I of the first year of the telling, and a new vintage happens on the first of every game month (about every 10-11 days in RL time).

  • The current vintage in Egypt is shown when you siphon a taste from a barrel. However, an individual wine's vintage is not locked-in until it is bottled.
  • Bottled wine has a specific vintage, set when bottled. The difference between that vintage and the current Egypt vintage is considered the "age" of the wine.
    • Immediately after bottling, wine is thus 0 vintages old.
    • This age of the wine is used to satisfy wine notebook requirements (e.g. "wine at least 3 vintages old").
    • Wine age also plays a role in which flavors that can be detected (see below).
  • The higher the vintage number on a bottle of wine, the younger the wine is.

Using the Table

A bottle of wine may be opened at a Ceremonial Tasting Table. Each bottle contains seven glasses of wine. To drink, click on a wine glass on the table, fill it, and then drink it.

You will receive a pop-up showing the results of your tasting, and any wine notebook or palate points earned.

The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).

Understanding Flavors

Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.

Vineyard Flavors

  • Each vineyard can have up to 3(?) flavors.
  • Wines with grapes from more than one vineyard can show up to 7(?) flavors total.
  • Each flavor has three "tiers," somewhat akin to category, subcategory and specific flavor. For example: Fruit > Tree Fruit > Peach.
  • Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.
  • Each flavor appears in the wine at a specific age of the wine. If the wine has not aged sufficiently to reveal at least one flavor, it will present as "thin." For example:
    • Peach can be detected as soon as the wine is bottled (age 0 vintages), but Apricot cannot be tasted til the wine is at least 1 vintage old.
    • A wine with both Peach and Apricot flavors will show Peach at age 0 and both at age 1.
  • See the Known Flavors table.
  • Wines low in acid and alcohol will eventually lose their flavour the longer they are kept (information provided by Tedra, the exact formula for determining the life of the wine is unknown.)

Detecting Flavors

  • The quality of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.
  • Your "palate" for wine will also affect your ability to detect more flavors.
    • You may occasionally receive a notice that your palate has improved after drinking a wine. Your current palate level is not recorded anywhere, so take notes if you want to keep track.
    • With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.
    • With no or low palate, more subtle flavors may be masked by stronger ones.
  • The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors.

Other Wine Attributes

A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)

Flavor Intensity Quality Sweetness
Overflowing
Bursting
Intense Aromas
Ample Amounts
Displays
Hints
Fluttering
Thin





Pharaoh's private collection
Describe to grandchildren
Moved to tears
Historic
Stupendous
Luxury
Spectacular
Astonishing
Stunning
Graceful
Very passable
Hint of character
Pleasant (thin wine)
Pharaoh's dessert
Mind boggling, syrupy
Luxuriously sweet and haunting
Honeyed dessert
Luscious
Light dessert
Delicious
Warm hint
Fluttering
Dry
Hard wine, extremely dry


Wine Notebooks

You can get the notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point, and can return to the school to get the next book (if there are further books available).

Beginner Notebook

  • A sampling of 28 Wines (different flavors, including different tier levels)
  • 12%+ Alcohol Wines (14 wines)
  • High Quality Wines (14 wines)
  • 3+ Vintage Wines (7 wines)

Enthusiast Notebook (confirmed for T4)

  • A sampling of 49 Wines
  • Sweet Wines (14 Wines: >10% sugar when bottled; thin wines and 0% alcohol wines count)
  • 13%+ Alcohol Wines (14 Wines)
  • Very Good Quality Wines (21 Wines)
  • Fourteen Old (5+ vintages) Wines

Oenophile (Confirmed for T4)

  • A sampling of 70 Wines
  • Explorations of Berries (21 Wines)
  • Explorations of Spice (14 Wines)
  • Explorations of Dried Fruit (7 Wines)
  • Sweet Flavors of Caramel (7 Wines)
  • Confluence of Melon and Apricot (7 Wines)
  • Confluence of Walnut and Tobacco (1 Wine)
  • Seven very old (9+ vintages) Wines

Sommalier (Sommelier)

  • A Sampling of 107 Wines
  • Desert Explorations of Flowers (21 Wines)
  • Desert Explorations of Nuts (21 Wines)
  • Selections from Pharaoh's Cellar (21 Wines)
  • Explorations of Vegetables (21 Wines)
  • Extremely old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines (3 Wines)
  • Confluence of Blackberry, Tea, and Caramel (7 Wines)
  • Ancient (35+ vintages) Wines (21 Wines)

Other Uses of Wine

Add some notes about ambrosia, spirits, etc. later


Related Pages

Supplemental Guides

Tools

Wine Guilds/Traders

  • Guilds/Kha'ys Vintners A profession / discussion guild for wine makers and traders.
  • Zezima - Introducing a new brand: Le Quebecois (Quebec wine) 12% wine bottles for sale.
  • Shabbat Ab Vineyards - Wines of all strengths and flavors
  • Bogas - A new brand this tale. Called Peoples Paradise, Doing 12%+, wines high quality & vintage.
  • User:Andrei - QR winemaker. Quality wines , 12% and 13% wines , many many flavors, check my page for details.
  • Nyasara - SW winemaker. Growing flavors, 12%+ upon request, order now for older vintages
  • Mariasha - QR winemaker for quality 12%+ wines in many flavours, check my page or game info for available flavours
  • Almelkehdes - Quality 13%+ wines from the Adn East Delta Vineyards (AEDV). Also developer of grape vines. See user page for list and tend charts.