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Difference between revisions of "Buildings"

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Revision as of 15:18, 11 August 2010

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This is a summary table of all buildings in the game. A building is something that is visible on the ground, and you can do something with it besides pick it up, and can be built by players.

Before updating this list or creating new building pages, please read the Guidelines at the bottom of this page.

See also the Buildings Index.

Please keep the items in alphabetical order, with the name used in-game.

Jump to letter: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Building Summary

A

Name Cost Size Where Brief Description Prerequisite

B

Name Cost Size Where Brief Description Prerequisite

C

Name Cost Size Where Brief Description Prerequisite
Compound 100 Boards, 200 Bricks 6 sectors Out Main Building SK: Compound Construction

D

Name Cost Size Where Brief Description Prerequisite
Dromedary Pen 200 Boards, 400 Bricks scs, on sand Home for camels to live and breed SK: Animal Husbandry

E

Name Cost Size Where Brief Description Prerequisite

F

Name Cost Size Where Brief Description Prerequisite
Firepit 80 Slate 40 Fire bricks n/a Outside early CC making and ash/lime production Sk: Controlled Burn
Flax Comb 18 Boards, 36 Bricks, 60 Thorns 5x6 CP / Out* Low-tech Flax processing. Sk: Flax Processing
Flimsy Brick Rack 4 Boards n/a Out Early building for making Bricks. Sk: Brick Rack Construction

G

Name Cost Size Where Brief Description Prerequisite

H

Name Cost Size Where Brief Description Prerequisite
Hackling Rake 18 Boards, 36 Bricks, 60 Nails 6x5 CP Better Flax processing. Sk: Flax Processing

I

Name Cost Size Where Brief Description Prerequisite

K

Name Cost Size Where Brief Description Prerequisite

L

Name Cost Size Where Brief Description Prerequisite

M

Name Cost Size Where Brief Description Prerequisite

O

Name Cost Size Where Brief Description Prerequisite

P

Name Cost Size Where Brief Description Prerequisite
Pottery Wheel 12 Boards, 48 Bricks, 1 Flystone, 1 Leather, 4 Oil, 4 Rope 5x5 CP For turning Clay into Wet Jugs. Sk: Pottery

R

Name Cost Size Where Brief Description Prerequisite
Rock Saw 100 Boards 500 Bricks 12 Flint 15 Leather 100 Oil 9 Rope 9x14 CP Saws Rocks Rock Saw Construction

S

Name Cost Size Where Brief Description Prerequisite
Small Distaff 12 Boards, 100 Bricks, 10 Wood 10x15 Out*, CP For secondary processing of Flax products (Tow, Lint, Twine). Sk: Flax Processing
Student's Loom 8 Boards, 120 Twine 4x7 CP For weaving Linen, Canvas, Sail, Baskets and Silk Cloth. Sk: Clothwork
Sheep Pen 100 Boards, 1200 Bricks, 60 Dried Flax 29x48 SCS, on grass Basic building for the storage and breeding of Sheep. Sk: Animal Husbandry

T

Name Cost Size Where Brief Description Prerequisite

V

Name Cost Size Where Brief Description Prerequisite

W

Name Cost Size Where Brief Description Prerequisite
Wood Plane 4 Slate, 1 Stone Blades Out, CP Early building for making Boards. Sk: Carpentry


Building Page Guidelines

When creating a new building page, please observe the format used in existing pages. For details on the template to use and how to denote requirements and item production so autogenerated lists on resource pages pick it up, please see Template:BuildingInfo.

List Guidelines

In future, this list should be automatically generated from all the building pages. In the meantime, please observe these guidelines when updating the list.

Legend

  • Name: The name of the building when you try to build it or click on it in the game.
  • Cost: The cost of the building, briefly, for quick reference.
  • Size: The size of the building when built inside a compound.
  • Where: How the building is built:
    • CP = inside a Compound
    • Out = Self > Projects menu
    • Out* = Self > Projects menu, but only by a Peasant
    • SCS = Small Construction Site
    • MCS = Medium Construction Site
    • ACS = Aqueduct Construction Site
  • Brief Description: Just some comment about it, in case people don't want to load the individual pages.
  • Prerequisite: What you need to have to build
    • Sk = Skill
    • Tc = Tech
    • Ts = Test (started, not passed)

Building Names

  • All buildings (as defined above) should be in the list. If you know of a building that is not in the list, please add it.
  • All buildings should appear in the list AS NAMED IN GAME. So if it's "oreinferno" in game, it should be "oreinferno" here. Including capitalization, please.
    • The authoritative form is the name you get when you click on the completed building "This is a Foo."
    • If you think "Ore Inferno" should link to "oreinferno," others probably agree. Add a page that REDIRECTS Ore Inferno to oreinferno using the Formatting rules.
    • If you think "Ore Infernos" and "oreinfernos" and "inferno" and "infernos" should all link there too, since people will want to link with singular and plurals, or any other kinds of things similar to this, others probably agree. Add a page that REDIRECTS those pages to oreinferno, using the Formatting rules.
  • Groupings are allowed and encouraged. "Furnaces" should exist, and should describe furnaces in general, then link to each individual furnace. Same with any other groups people feel are appropriate.

Requests

  • Please add any buildings to the list if they exist and are not in the list.
  • Please fill in the building detail page, using the building template.
    • Cost to build (including links to each resource).
    • Things the building can produce, costs involved, etc, including links to resources/buildings where appropriate.
    • Links to closely related topics. For instance, the "Anvil" page will link to "Blacksmithing" because they are related.
    • Please include a [[Category:Buildings]] tag at the end of the detail page.
  • If you want to develop extensive information, such as how-to, theory pages, FAQs, etc, please make separate pages, as this is intended to be a list of fact, not speculation or theory.
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