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Difference between revisions of "Test of the Plantation"

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The plantation owner receives credit for cocoa harvested from their plantation and stashed there within the week. No benefit to cocoa traded for nor obtained from other plantations. No benefit for cocoa that is harvested but not stashed.
 
The plantation owner receives credit for cocoa harvested from their plantation and stashed there within the week. No benefit to cocoa traded for nor obtained from other plantations. No benefit for cocoa that is harvested but not stashed.
  
Each week, the top seven plantations advance. Advance three times to pass the test.
+
Each week, the top seven plantations advance. This ranking is determined by amount of cocoa harvested and turned in (perfect tending percentage is irrelevant). Advance three times to pass the test.
  
In addition, each week, perfectly tended plantations gain 3(?) additional cocoa seeds and the ability to grow three more trees. To be perfectly tended, each tree must have a different, unique, tender, and the tender must have collected and deposited at least 3 cocoa during the week. Also, the seven closest non-perfect plantations gain extra seeds.
+
In addition, each week, perfectly tended plantations gain 3 additional cocoa seeds and the ability to grow three more trees. To be perfectly tended, each tree must have a different, unique, tender, and the tender must have collected and deposited at least 3 cocoa during the week. Also, the seven closest non-perfect plantations gain extra seeds.  These extra seeds will be found by the tenders the next time they tend after perfect tending.
  
Gaining seeds is the only way to expand your plantation, so in the long run it is better to have different tenders getting, say, 7 cocoa per tree per week and growing, rather than the same tender getting 12-13 per tree per week and missing the perfect bonus. Your tenders will get the seeds for you when they tend after the perfect tend.
+
Gaining seeds is the only way to expand your plantation, so in the long run it is better to have different tenders getting, say, 3-5 cocoa per tree per week and growing, rather than the same tender getting 12-13 per tree per week and missing the perfect bonus.
  
 
==Strategies==
 
==Strategies==

Revision as of 07:11, 12 April 2010

Main Shard Bastet T5 Beta
Test of the Plantation
Discipline  
Requirements
Principles
Demonstrated by Seiun in Heaven's Gate on 2010-01-06.

Objective

Build a Plantation Headquarters and convince other people to tend your cocoa crops. Headquarters must be at least 2000 ft (about 125 coordinates) away from Chariot Stops, and 75 coordinates from other Plantation Headquarters. Cocoa must be planted within 1000 ft of the Headquarters.

Once you have your cocoa planted, you must notify your tenders that they've been selected to tend your trees. They can then tend the trees (harvest cocoa) every 12 RL (teppy) hours. Once the cocoa is harvested, it must be turned in by clicking on the Plantation Headquarters for the Plantation owner to get credit.

Passing the Test

Each plantation has a limited number of trees (initially 3 which you get when you sign up) allowed. Even if you have more cocoa seeds, you may not build more trees than your plantation is allowed. When you build a tree, you must designate a tender which can not be changed. Only the tender is allowed to harvest cocoa, up to once per 12 teppyhours. You may not designate yourself as a tender.

The plantation owner receives credit for cocoa harvested from their plantation and stashed there within the week. No benefit to cocoa traded for nor obtained from other plantations. No benefit for cocoa that is harvested but not stashed.

Each week, the top seven plantations advance. This ranking is determined by amount of cocoa harvested and turned in (perfect tending percentage is irrelevant). Advance three times to pass the test.

In addition, each week, perfectly tended plantations gain 3 additional cocoa seeds and the ability to grow three more trees. To be perfectly tended, each tree must have a different, unique, tender, and the tender must have collected and deposited at least 3 cocoa during the week. Also, the seven closest non-perfect plantations gain extra seeds. These extra seeds will be found by the tenders the next time they tend after perfect tending.

Gaining seeds is the only way to expand your plantation, so in the long run it is better to have different tenders getting, say, 3-5 cocoa per tree per week and growing, rather than the same tender getting 12-13 per tree per week and missing the perfect bonus.

Strategies

Notes

  • You only want 1 tree per tender. If you have more than 1 tree per tender, it no longer counts as "perfect," and you will not get more seeds. To count as "perfect" tends you need each tree in your platation to have a unique tender.
  • You will receive 3 seeds from the University automatically upon starting the test.
  • Mulching a tree kills that tree allocation ie. cannot plant replacement tree even if you have a spare seed
  • Not planting an earned seed lowers % towards perfect tend, eg had earned ability to plant 6 trees but only planted 5, all 5 were tended the minimum(3x) that week and all cocoa turned in but plantation only earned 83.3% perfect tending- 1/6th lost.

Guilds