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Difference between revisions of "Test of the Ritual Tattoo/Bastet"

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== Explanation of Passing the Test ==
 
== Explanation of Passing the Test ==
<br> '''''1)''' Go to any U Body and get a list of requirements.  If you don't like those requirements for whatever reason, you can go to a different U Body and get a new list. You can get a 2nd list from the same U Body but not until the next game month. This list will give you 7 combinations of herb, resin, gem, and location.  You need to do 4 of these 7. ''
+
'''''1)''' Go to any U Body and get a list of requirements. This list will give you 7 combinations of herb, resin, gem, and location.  You need to do 4 of these 7. ''
 
<br>  '''''2)''' Find an herb on your list.  Set the mortar down beside it, click the herb and select Add to Pigment Mortar from the menu.  At this point you can add the resin or you can do it later. ''
 
<br>  '''''2)''' Find an herb on your list.  Set the mortar down beside it, click the herb and select Add to Pigment Mortar from the menu.  At this point you can add the resin or you can do it later. ''
 
<br>  '''''3)''' Go to a location that matches the requirement.  Add the powdered gem. ''
 
<br>  '''''3)''' Go to a location that matches the requirement.  Add the powdered gem. ''
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For Principle you need just use one of the Herbs form your list. You can use the same Mortar again as one of your 4 when you turn them in to get progression on the test.
 
For Principle you need just use one of the Herbs form your list. You can use the same Mortar again as one of your 4 when you turn them in to get progression on the test.
  
You can try different Ubody to find a easy list for you.
+
If you don't like the requirements on your list you can go to a different U Body and get a new list. You can get a 2nd list from the same U Body but not until the next game month.
  
 
== Player Herb Requirements ==
 
== Player Herb Requirements ==

Revision as of 23:46, 21 June 2010

Main Shard Bastet T5 Beta
Test of the Ritual Tattoo
Discipline  
Requirements
Principles
  • Ask for Pigment Mortar requirements (UBody)
  • Make a Pigment Mortar
  • Pick up a Pigment Mortar
  • Place the Mortar on the ground
  • Add a fresh herb to the Pigment Mortar
  • Add a resin to the Pigment Mortar
  • Add powdered gems to the Pigment Mortar
  • Turn in Mortar perfectly matching any one requirement
Demonstrated by Ari in Shabbat Ab on Mar. 4, 2010.
Main
Test Page
School Sulfurous Water Hilltop Large Stone Peninsula or Bridge Statue Travel Facility Other Locations
University Cliff Altar

Introduction

Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings.

To accomplish this task, you will be provided a list of 7 sets of Mortar Requirements, each listing a herb, a resin with a quantity from 1 to 7, a powdered gem and two geographical features. Your job is to take a Pigment Mortar, place a fresh herb into it (that is, a herb growing on the ground, not any that have been previously harvested), place the required amount of resin into the mortar, then add a powdered gem at a location where the two geographical features can be found.

To pass the test, you will need to complete 4 of the given sets of Mortar Requirements a total of 7 times. Each time you achieve this, you will receive a focus point.

Once you have passed the test, you can continue receiving new mortar requirements, but from the 8th list, you will need to complete 5 of the given sets of Mortar Requirements.


Item list

Example of a requirements for a mortar ' Mortar Option: '

  • Fresh Butterroot
  • 4 Hawthorn Resin
  • Powdered Diamond
  • On Dirt
  • Near a Large Stone

Explanation of Passing the Test

1) Go to any U Body and get a list of requirements. This list will give you 7 combinations of herb, resin, gem, and location. You need to do 4 of these 7.
2) Find an herb on your list. Set the mortar down beside it, click the herb and select Add to Pigment Mortar from the menu. At this point you can add the resin or you can do it later.
3) Go to a location that matches the requirement. Add the powdered gem.
4) Turn in your 4 filled mortars at the same U Body that provided the list.

You must turn in 4 at once to progress, but you can try turning in less than 4 to test if your mortar is correct if you wish (or to get your principle accomplished). If you haven't got all four correct on you, you will get a message that reads You must complete at least 4 requirements. You have completed number: (numbers completed on hand). When doing this nothing is removed from your mortar and it can be turned in at a later time.

On successful completion of each stage the player will receive a +1 focus point and the ability to wear a temporary tattoo.

Note that you cannot use herbs that have already been picked - you must use herbs that are still growing, in the wild. Drop your pigment mortar next to the herb, then use the herb (you will have a new menu option).

For Principle you need just use one of the Herbs form your list. You can use the same Mortar again as one of your 4 when you turn them in to get progression on the test.

If you don't like the requirements on your list you can go to a different U Body and get a new list. You can get a 2nd list from the same U Body but not until the next game month.

Player Herb Requirements

Add your needs here and let others know when you find herbs they need!

Location Requirements

The following links show locations that work for the Bastet Shard check the original table and the separated pages, they often contain different info:

Demonstrating the Test

Opening the Test of the Ritual Tattoo required:

  • 1 Powdered Opal
  • 1 Powdered Sapphire
  • 1 Powdered Emerald
  • 1 Powdered Ruby
  • 1 Powdered Diamond
  • 1 Myristica
  • 1 Black Pepper Plant
  • 1 Blue Damia
  • 1 Silvertongue Damia
  • 1 Flaming Skirret
  • 1 Sandalwood
  • 1 Bull's Blood
  • 1 Camelmint
  • 1 Xanosi
  • 1 Pale Russet
  • 1 Crimson Windleaf
  • 1 Blood Balm
  • 1 Drapeau D'or
  • 1 Lamae
  • 1 Sorrel
  • 1 Morpha
  • 1 Jugwort
  • 1 Dameshood
  • 1 Beetle Leaf
  • 1 Mountain Mint
  • 1 Panoe
  • 1 Savaka Resin
  • 1 Fern Palm Resin
  • 1 Tapacae Miralis Resin
  • 1 Elephantia Resin
  • 1 Orrorin Resin
  • 1 Stout Palm Resin
  • 1 Cinnar Resin
  • 1 Oil Palm Resin
  • 1 Mini Palmetto Resin
  • 1 Phoenix Palm Resin
  • 1 Passam Resin
  • 1 Chicory Resin
  • 1 Beetlenut Resin
  • 1 Royal Palm Resin
  • 1 Trilobellia Resin
  • 1 Bloodbark Resin
  • 1 Tiny Oil Palm Resin
  • 1 Arconis Resin
  • 1 Razor Palm Resin
  • 1 Ranyahn Resin
  • 1 Monkey Palm Resin