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Test of the Ritual Tattoo/Bastet

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Main Shard Bastet T5 Beta
Test of the Ritual Tattoo
Discipline  
Requirements
Principles
  • Ask for Pigment Mortar requirements (UBody)
  • Make a Pigment Mortar
  • Pick up a Pigment Mortar
  • Place the Mortar on the ground
  • Add a fresh herb to the Pigment Mortar
  • Add a resin to the Pigment Mortar
  • Add powdered gems to the Pigment Mortar
  • Turn in Mortar perfectly matching any one requirement
Demonstrated by Ari in Shabbat Ab on Mar. 4, 2010.
Main
Test Page
School Sulfurous Water Hilltop Large Stone Peninsula or Bridge Statue Travel Facility Other Locations
University Cliff Altar

Introduction

Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings.

To accomplish this task, you will be provided a list of 7 sets of Mortar Requirements, each listing a herb, a resin with a quantity from 1 to 7, a powdered gem and two geographical features. Your job is to take a Pigment Mortar, place a fresh herb into it (that is, a herb growing on the ground, not any that have been previously harvested), place the required amount of resin into the mortar, then add a powdered gem at a location where the two geographical features can be found.

To pass the test, you will need to complete 4 of the given sets of Mortar Requirements a total of 7 times. Each time you achieve this, you will receive a focus point.

Once you have passed the test, you can continue receiving new mortar requirements, but from the 8th list, you will need to complete 5 of the given sets of Mortar Requirements.


Item list

Example of a requirements for a mortar ' Mortar Option: '

  • Fresh Butterroot
  • 4 Hawthorn Resin
  • Powdered Diamond
  • On Dirt
  • Near a Large Stone

Explanation of passing the test


1) go to any UBody and get a list of requirements. if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody. this list will give you 7 combinations of herb, resin, gem, and location. you need to do 4 of these 7.
2) find an herb on your list. set the mortar down beside it and add the herb to the mortar. from this point on, you can add the resin whenever.
3) go to a location that matches the requirement. add the powdered gem.
4) turn in at the same UBody that provided the list.

You must turn in 4 at once, you cannot turn them in one at a time, but you can show it to them to confirm it is okay (and get your principle if you are needing it). If you haven't got all four correct on you, you will get a message that reads You must complete at least 4 requirements. You have completed number: (numbers completed on hand)

On successful completion of each stage the player will receive a +1 focus point and the ability to wear a temporary tattoo.

Note that you cannot use herbs that have already been picked - you must use herbs that are still growing, in the wild. Drop your pigment mortar next to the herb, then use the herb (you will have a new menu option).

For Principle you need just use one of the Herbs form your list. U can use the same Mortar again with the herb, when u turn in all 4 to get test advancement.

You can try different Ubody to find a easy list for you.

Player Herb Requirements

Add your needs here and let others know when you find herbs they need!

Location Requirements

The following links show locations that work for the Bastet Shard check the original table and the separated pages, they often contain different info:

Demonstrating the Test

Opening the Test of the Ritual Tattoo required:

  • 1 Powdered Opal
  • 1 Powdered Sapphire
  • 1 Powdered Emerald
  • 1 Powdered Ruby
  • 1 Powdered Diamond
  • 1 Myristica
  • 1 Black Pepper Plant
  • 1 Blue Damia
  • 1 Silvertongue Damia
  • 1 Flaming Skirret
  • 1 Sandalwood
  • 1 Bull's Blood
  • 1 Camelmint
  • 1 Xanosi
  • 1 Pale Russet
  • 1 Crimson Windleaf
  • 1 Blood Balm
  • 1 Drapeau D'or
  • 1 Lamae
  • 1 Sorrel
  • 1 Morpha
  • 1 Jugwort
  • 1 Dameshood
  • 1 Beetle Leaf
  • 1 Mountain Mint
  • 1 Panoe
  • 1 Savaka Resin
  • 1 Fern Palm Resin
  • 1 Tapacae Miralis Resin
  • 1 Elephantia Resin
  • 1 Orrorin Resin
  • 1 Stout Palm Resin
  • 1 Cinnar Resin
  • 1 Oil Palm Resin
  • 1 Mini Palmetto Resin
  • 1 Phoenix Palm Resin
  • 1 Passam Resin
  • 1 Chicory Resin
  • 1 Beetlenut Resin
  • 1 Royal Palm Resin
  • 1 Trilobellia Resin
  • 1 Bloodbark Resin
  • 1 Tiny Oil Palm Resin
  • 1 Arconis Resin
  • 1 Razor Palm Resin
  • 1 Ranyahn Resin
  • 1 Monkey Palm Resin