The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Test of Towers"

From A Tale in the Desert
Jump to navigationJump to search
 
(17 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 +
{{Shards|Test of Towers}}
 
{{Sidebar Test
 
{{Sidebar Test
 
     |name = Test of Towers
 
     |name = Test of Towers
Line 25: Line 26:
 
Each Hour of Towers uses just one of the types of towers.  At the end of the hour, the towers disappear.  Any towers you own at the end of the hour count towards your cumulative total control of Egypt.  The percentage you earned during that hour will be shown in a message in Main.  Your total earned for all time can be seen in the Test menu.
 
Each Hour of Towers uses just one of the types of towers.  At the end of the hour, the towers disappear.  Any towers you own at the end of the hour count towards your cumulative total control of Egypt.  The percentage you earned during that hour will be shown in a message in Main.  Your total earned for all time can be seen in the Test menu.
  
The Towers are built in a [[Medium Construction Site]] and are only available on the build menu during one of the hours that a Hour of Towers is active.
+
The Towers are built in a [[Medium Construction Site]] (2 canvas, 8 rope) and are only available on the build menu during one of the hours that a Hour of Towers is active.  If you fail to load the required resources onto the construction site before the period ends, your construction site remains; you may disassemble it to get your resources back.
  
 
The Top 14 Scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Any other participants only get to add one seventh of their percentage points to their total.
 
The Top 14 Scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Any other participants only get to add one seventh of their percentage points to their total.
 
  
 
== Tower Types ==
 
== Tower Types ==
  
There are seven kinds of towers. Each type requires a demonstration of materials. Currently all types except for Racing Mind are unlocked.
+
There are seven kinds of towers. Each type requires a demonstration of materials. All types are now unlocked.
  
* '''[[Solid Land Tower]]'''
+
==='''Solid Land Tower'''===
** 1000 [[Bricks]] for Structure
+
* [[requires::Medium Construction Site]]
** 1 [[Clay Lamp]] for Illumination
+
* 1000 [[requires::Bricks]] for Structure
** 10 [[Cut Stone]]s for Reinforcement
+
* 1 [[requires::Clay Lamp]] for Illumination
** 20 [[White Sand]] as an Offering
+
* 10 [[requires::Cut Stone]]s for Reinforcement
** 7 [[Medium Quartz]] for the Beacon
+
* 20 [[requires::White Sand]] as an Offering
 +
* 7 [[requires::Medium Quartz]] for the Beacon
  
* '''[[Night Tower]]'''
+
==='''Rich Soil Tower'''===
** 1000 [[Brick]]s for Structure
+
* [[requires::Medium Construction Site]]
** 1 [[Clay Lamp]] for Illumination
+
* 1000 [[requires::Bricks]] for Structure
** 7 [[Medium Diamond]]s for the Beacon
+
* 1 [[requires::Clay Lamp]] for Illumination
** 70 [[Slate]] as Barrier
+
* 20 [[requires::Onions]] as an Offering
** 2 [[Night Granite]] as Shield
+
* 20 [[requires::Carrots]] as an Offering
** 3 [[Peasant's Foot Mushroom]]s as Offering
+
* 20 [[requires::Cabbage]] as an Offering
** 3 [[Toad Skin Mushroom]]s as Offering
+
* 20 [[requires::Leeks]] as an Offering
** 3 [[Sand Spore Mushroom]]s as Offering
+
* 20 [[requires::Garlic]] as an Offering
** 3 [[Earth Light Mushroom]]s as Offering
+
* 50 [[requires::Saltpeter]] as Enrichment
** 3 [[Eye of Osiris Mushroom]]s as Offering
+
* 7 [[requires::Medium Topaz]] for the Beacon
** 3 [[Bleeding Hand Mushroom]]s as Offering
 
** 3 [[Dung Rot Mushroom]]s as Offering
 
  
* '''[[Living Land Tower]]'''
+
==='''Hand of Man Tower'''===
** 1000 [[Wood]] for Structure
+
* [[requires::Medium Construction Site]]
** 1 [[Clay Lamp]] for Illumination
+
* 1000 [[requires::Bricks]] for Structure
** 7 [[Medium Emerald]]s for the Beacon
+
* 1 [[requires::Clay Lamp]] for Illumination
** 70 [[Dates]], sweet gift of Flora
+
* 100 [[requires::Ash]] to demonstrate life's end
** 280 [[Honey]], sweet gift of Fauna
+
* 250 [[requires::Firebricks]] to show Permenance
 +
* 50 [[requires::Charcoal]] to show man's control of nature
 +
* 4 [[requires::Iron Bar]]s to show Strength
 +
* 7 [[requires::Medium Ruby]] for the Beacon
  
* '''[[Rich Soil Tower]]'''
+
==='''Living Land Tower'''===
** 1000 [[Bricks]] for Structure
+
* [[requires::Medium Construction Site]]
** 1 [[Clay Lamp]] for Illumination
+
* 1000 [[requires::Wood]] for Structure
** 20 [[Onions]] as an Offering
+
* 1 [[requires::Clay Lamp]] for Illumination
** 20 [[Carrots]] as an Offering
+
* 70 [[requires::Dates]], sweet gift of Flora
** 20 [[Cabbage]] as an Offering
+
* 280 [[requires::Honey]], sweet gift of Fauna
** 20 [[Leeks]] as an Offering
+
* 7 [[requires::Medium Emerald]]s for the Beacon
** 20 [[Garlic]] as an Offering
 
** 50 [[Saltpeter]] as Enrichment
 
** 7 [[Medium Topaz]] for the Beacon
 
  
* '''[[New Life Tower]]'''
+
==='''New Life Tower'''===
** 1000 [[Bricks]] for Structure
+
* [[requires::Medium Construction Site]]
** 1 [[Clay Lamp]] for Illumination
+
* 1000 [[requires::Bricks]] for Structure
** 7 [[Eggs]] as Offering
+
* 1 [[requires::Clay Lamp]] for Illumination
** 1 [[Onion Seeds]] as Precious Gift
+
* 7 [[requires::Eggs]] as Offering
** 1 [[Carrot Seeds]] as Precious Gift
+
* 1 [[requires::Onion Seeds]] as Precious Gift
** 1 [[Cabbage Seeds]]  as Precious Gift
+
* 1 [[requires::Carrot Seeds]] as Precious Gift
** 1 [[Leek Seeds]] as  as Precious Gift
+
* 1 [[requires::Cabbage Seeds]]  as Precious Gift
** 1 [[Garlic Seeds]] as  as Precious Gift
+
* 1 [[requires::Leek Seeds]] as  as Precious Gift
** 7 [[Medium Sapphire]]s for the Beacon
+
* 1 [[requires::Garlic Seeds]] as  as Precious Gift
 +
* 7 [[requires::Medium Sapphire]]s for the Beacon
  
* '''[[Hand of Man Tower]]'''
+
==='''Racing Mind Tower'''===
** 1000 [[Bricks]] for Structure
+
* [[requires::Medium Construction Site]]
** 1 [[Clay Lamp]] for Illumination
+
* 1000 [[requires::Bricks]] for Structure
** 100 [[Ash]] to demonstrate life's end
+
* 1 [[requires::Clay Lamp]] for Illumination
** 250 [[Firebricks]] to show Permenance
+
* 100 [[Prequires::Papyrus Paper]], showing Contemplation
** 50 [[Charcoal]] to show man's control of nature
+
* 1 [[requires::Nut's Essence]], showing Daring
** 4 [[Iron Bar]]s to show Strength
+
* 3 [[requires::Quicksilver]], showing Haste
** 7 [[Medium Ruby]] for the Beacon
+
* 1 [[requires::Cut_Gems#Lens | Lens Amethyst]] for the Beacon
  
* '''[[Racing Mind Tower]]'''
+
==='''Night Tower'''===
** 1000 [[Bricks]]
+
* [[requires::Medium Construction Site]]
** 1 [[Clay Lamp]]
+
* 1000 [[requires::Brick]]s for Structure
** 100 [[Papyrus Paper]]
+
* 1 [[requires::Clay Lamp]] for Illumination
** 1 [[Nut's Essence]]
+
* 70 [[requires::Slate]] as Barrier
** 3 [[Quicksilver]]
+
* 2 [[requires::Night Granite]] as Shield
** 1 [[Cut Gems|Lens Amethyst]]
+
* 3 [[requires::Peasant's Foot Mushroom]]s as Offering
 +
* 3 [[requires::Toad Skin Mushroom]]s as Offering
 +
* 3 [[requires::Sand Spore Mushroom]]s as Offering
 +
* 3 [[requires::Earth Light Mushroom]]s as Offering
 +
* 3 [[requires::Eye of Osiris Mushroom]]s as Offering
 +
* 3 [[requires::Bleeding Hand Mushroom]]s as Offering
 +
* 3 [[requires::Dung Rot Mushroom]]s as Offering
 +
* 7 [[requires::Medium Diamond]]s for the Beacon
  
 
== Passing the Principle ==
 
== Passing the Principle ==
 +
 +
== Monumental Towers ==
 +
 +
As a reward, once you've passed the test, you can build monumental towers. They look the same as the standard towers, but they don't disappear. You may only build one monumental tower of each type. After building, you can reposition them once.
 +
 +
=== Rich Soil (after you get 100%) ===
 +
* [[requires::Medium Construction Site]]
 +
* 7000 [[requires::Bricks]] for Structure
 +
* 7 [[requires::Clay Lamp]] for Illumination
 +
* 140 [[requires::Onions]] as an Offering
 +
* 140 [[requires::Carrots]] as an Offering
 +
* 140 [[requires::Cabbage]] as an Offering
 +
* 140 [[requires::Leeks]] as an Offering
 +
* 140 [[requires::Garlic]] as an Offering
 +
* 350 [[requires::Saltpeter]] as Enrichment
 +
* 28 [[requires::Medium Topaz]] for the Beacon
 +
 +
=== Solid Land (after you get 110%) ===
 +
* [[requires::Medium Construction Site]]
 +
* 7000 [[requires::Bricks]] for Structure
 +
* 7 [[requires::Clay Lamp]] for Illumination
 +
* 70 [[requires::Cut Stone]]s for Reinforcement
 +
* 140 [[requires::White Sand]] as an Offering
 +
* 49 [[requires::Medium Quartz]] for the Beacon
 +
 +
=== Hand of Man (after you get 140%) ===
 +
* [[requires::Medium Construction Site]]
 +
* 7000 [[requires::Bricks]] for Structure
 +
* 7 [[requires::Clay Lamp]] for Illumination
 +
* 700 [[requires::Ash]] to demonstrate life's end
 +
* 1750 [[requires::Firebricks]] to show Permenance
 +
* 350 [[requires::Charcoal]] to show man's control of nature
 +
* 28 [[requires::Iron Bar]]s to show Strength
 +
* 28 [[requires::Medium Ruby]] for the Beacon
 +
 +
=== Living Land Tower (after you get 200%) ===
 +
* [[requires::Medium Construction Site]]
 +
* 7000 [[requires::Wood]] for Structure
 +
* 7 [[requires::Clay Lamp]] for Illumination
 +
* 49 [[requires::Medium Emerald]]s for the Beacon
 +
* 490 [[requires::Dates]], sweet gift of Flora
 +
* 1960 [[requires::Honey]], sweet gift of Fauna
 +
 +
=== Racing Mind Tower (after you get 300%) ===
 +
* [[requires::Medium Construction Site]]
 +
* 7000 [[requires::Bricks]] for Structure
 +
* 7 [[requires::Clay Lamp]] for Illumination
 +
* 700 [[requires::Papyrus Paper]], showing Contemplation
 +
* 7 [[requires::Nut's Essence]], showing Daring
 +
* 21 [[requires::Quicksilver]], showing Haste
 +
* 7 [[requires::Cut Gems|Lens Amethyst]] for the Beacon
 +
 +
=== New Life Tower (after you get 500%) ===
 +
* [[requires::Medium Construction Site]]
 +
* 7000 [[requires::Bricks]] for Structure
 +
* 7 [[requires::Clay Lamp]] for Illumination
 +
* 49 [[requires::Eggs]] as Offering
 +
* 7 [[requires::Onion Seeds]] as Precious Gift
 +
* 7 [[requires::Carrot Seeds]] as Precious Gift
 +
* 7 [[requires::Cabbage Seeds]]  as Precious Gift
 +
* 7 [[requires::Leek Seeds]] as  as Precious Gift
 +
* 7 [[requires::Garlic Seeds]] as  as Precious Gift
 +
* 49 [[requires::Medium Sapphire]]s for the Beacon
 +
 +
=== Night Tower (after you get 700%) ===
 +
* [[requires::Medium Construction Site]]
 +
* 1000 [[requires::Brick]]s for Structure
 +
* 7 [[requires::Clay Lamp]] for Illumination
 +
* 49 [[requires::Medium Diamond]]s for the Beacon
 +
* 490 [[requires::Slate]] as Barrier
 +
* 14 [[requires::Night Granite]] as Shield
 +
* 21 [[requires::Peasant's Foot Mushroom]]s as Offering
 +
* 21 [[requires::Toad Skin Mushroom]]s as Offering
 +
* 21 [[requires::Sand Spore Mushroom]]s as Offering
 +
* 21 [[requires::Earth Light Mushroom]]s as Offering
 +
* 21 [[requires::Eye of Osiris Mushroom]]s as Offering
 +
* 21 [[requires::Bleeding Hand Mushroom]]s as Offering
 +
* 21 [[requires::Dung Rot Mushroom]]s as Offering
  
 
== Tower History ==
 
== Tower History ==
Line 107: Line 192:
 
[[Tower_History]]
 
[[Tower_History]]
  
 +
{{TestsNav|Architecture}}
 
{{Languages}}
 
{{Languages}}

Latest revision as of 07:54, 2 May 2010

Main Shard Bastet T5 Beta
Test of Towers
Discipline  
Requirements
Principles
  • First Tower Type
  • Second Tower Type
  • Control 7% of Egypt
Demonstrated by Sola in Saqqarah on 2009-03-07.

The Test of Towers is a test in the discipline of Architecture.

University Text:

The Hour of Towers occurs about once per three (Egypt) days. The schedule for the next seven Hours of Towers is shown at all Universities of Architecture. When the hour arrives, build any number of Towers across the land. You control all land that is closest to one of your towers. Control an amount of land equal to all of Egypt to pass the Test of Towers.
Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.

The Hour of Towers schedule appears on the in-game calendar, not the University of Architecture.

Each Hour of Towers uses just one of the types of towers. At the end of the hour, the towers disappear. Any towers you own at the end of the hour count towards your cumulative total control of Egypt. The percentage you earned during that hour will be shown in a message in Main. Your total earned for all time can be seen in the Test menu.

The Towers are built in a Medium Construction Site (2 canvas, 8 rope) and are only available on the build menu during one of the hours that a Hour of Towers is active. If you fail to load the required resources onto the construction site before the period ends, your construction site remains; you may disassemble it to get your resources back.

The Top 14 Scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Any other participants only get to add one seventh of their percentage points to their total.

Tower Types

There are seven kinds of towers. Each type requires a demonstration of materials. All types are now unlocked.

Solid Land Tower

Rich Soil Tower

Hand of Man Tower

Living Land Tower

New Life Tower

Racing Mind Tower

Night Tower

Passing the Principle

Monumental Towers

As a reward, once you've passed the test, you can build monumental towers. They look the same as the standard towers, but they don't disappear. You may only build one monumental tower of each type. After building, you can reposition them once.

Rich Soil (after you get 100%)

Solid Land (after you get 110%)

Hand of Man (after you get 140%)

Living Land Tower (after you get 200%)

Racing Mind Tower (after you get 300%)

New Life Tower (after you get 500%)

Night Tower (after you get 700%)

Tower History

Tower_History