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User:Quin

From A Tale in the Desert
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Open Letter to Teppy

This is a problem for every customer - UPDATE YOUR BILLING PAGES.

  1. Take off the PayByCash crap and put up PayPal information.
  2. Provide package-without-tshirt information on package pages.
  3. Make this information readily available offline (i.e. link from wiki under "Links")
  4. Have a "Place Billing Related GM Call" button on the billing tab.
  5. Work with PayPal to have a form with player name, subscription type, address, etc. for offline purchases -OR-
  6. Since the billing interface is online, it's ineffective(stupid) to present a credit card information box when an expired/quit account logs in. Instead, provide some kind of 'limbo' where they can submit billing calls or choose a subscription package. -OR- refer them to the form you created for (#5)
  7. There's a good reason T3's population dropped after 12 months. Sheep, fireworks, and cornerstones don't cut it for senior players. Add some incentive for repeat purchases, make an event out of the 6th/12th/18th/etc. month of the Tale by rolling out new packages. After the 6th month, make the T-Shirt optional just like the music CD.
  8. Add financial incentive to packages. They currently all boil down to $13.2/month - your consumer base is 20+ so can do the math, and many know basic economic principles (money today is worth more then money tomorrow). Figure out how much interest you save/can get if we pay you up front vs. monthly and pass that savings along!

If you don't believe me, ask! You have the unique advantage to be able to talk directly to your consumers. Most marketers would wet themselves for such a situation.

Response

Teppy: Some suggestions are easily done and worthwhile (#1,#2,#4), some more effort than they are worth (#3,#5), and some are by my judgement not wise for us to do (#6,#8)
Teppy: Thanks for the thoughts and the email - some will be done.
Teppy: On subscription costs more generally - I like the notion of "pay what you want." But done in a way where by paying more you get bonuses that don't affect gameplay.
Teppy: The multi-month packages are a step in that direction...
Teppy: (A baby step)
Teppy: Because they're really not intended as a financial incentive - the difference in actual dollars is meaningless to most who play.
Teppy: Even cornerstones only amount to bypassing an insignificant amount of Compound Maintenance. (Though there's a huge psychological difference between a compound that you must maintain and one that stands perfectly on it's own.)
Quin: I was thinking even small things (like being able to get the veggie seeds/default pyro shapes from 1 university instead of doing a tour), of even some of the mentorship awards in that you created would be more enticing
Teppy: Yeah, I'm open to swapping around the goodies. I do want to be careful to not make success in the game tied to how much $ you put in.
Quin: Yes, I do like that idea... and really the redecoration option for 12-months is a really good incentive (though make it clear if you can get more then one per tale, perhaps?)
Teppy: I think it's great that there is no tie between RL circumstances and status in ATITD. (I've come to know many players over the years.)
Teppy: Anyway, back to code for now - thanks.

Welcome!

Welcome! Many know me better as Quinton of T3. I spent my time last tale developing an advanced public works, called "Quin's Resource Center" near the University of Architecture in the Desert of Shades.

This Tale, I am living in Nomads' Paradise as a key member of Paradise Public Works as planner and general handyman. If you live in Nomads' Paradise, come pay us a visit, or possibly even join!

During Tale 3, I arrived mid-tale and departed roughly 4 months prior to the end of the tale. This was because I found myself here instead of doing homework for college! As such, I will probably have to disappear shortly after winter break. My goal before I go is to build the infrastructure to ensure Nomads' Paradise is a place I can return to once my hiatus is over. I hope to be back later in the tale (perhaps July 2009).

Guilds

Elder in Paradise Public Works
Elder in Paradise Public Mentoring
Member in Egyptian Life
Associate in Egyptian Mac Users Guild
Initiate in Nomad Scholar's Guild

Other Pages

My Cooking Experiments

My Macros

My Guides

Test Progress

Level 5 Initiate of Three

Architecture

  • Initiation: COMPLETE

Test of the Obelisk

  • Principle: COMPLETE
  • Test:
    • Gathering materials for Hard Wood Obelisk

Test of the Funerary Temple

  • LOCKED

Test of Towers

  • Principle:
    • Gathering materials for 2+ tower types

Art

  • Initiation: COMPLETE

Test of Khefre's Children

  • Principle:
    • Need to build a Terrarium
    • Breed from 50%
    • Mix paint
    • Exhibit Beetle

Test of Pyrotechnics

  • Principle:
    • Almost everything

Test of the Raeli Mosaic

  • LOCKED

Body

  • Initiation: COMPLETE

Test of the Acrobat

  • Principle: COMPLETE
    • Test: See in-game info for moves missing.

Test of the Singing Cicada

  • Principle:
    • Need to build cage (Have 1, need 4? more bugs)

Test of the Safari

  • Principle:
    • Force an Otter to move

Harmony

  • Initiation: COMPLETE

Test of the Prophet

  • Principle: COMPLETE
  • Test: Need to remember to place predictions!

Test of Marriage

  • Principle: COMPLETE
  • Test: Not Participating

Leadership

  • Initiation: COMPLETE

Test of the Kingmaker

  • Principle:
    • Participate in 2 more rounds
    • Make 1 more prediction

Test of Mentorship

  • Principle:
    • Built a Sacelum
    • Get Decrees

Thought

  • Initiation: COMPLETE

Test of the Pathmaker

  • LOCKED

Worship

  • Initiation: COMPLETE

Test of the Vigil

  • Principle: COMPLETE
  • Test: May participate in Vigils later in the tale, once points get to reasonable levels.

Path of the Pilgrim

  • Principle & Test: Gathering materials, will probably lead group eventually.

Skills Needed

Multi-School

Lvl Skill School Resource Notes
* Mechanics Arch 400 Concrete *(Lvl 8, 10, 13, 17, 22, 32)
* Mechanics Art 49 Acid *(Lvl 8, 10, 13, 17, 22, 32)
* Mechanics Body 300 Malt (raw), 300 Malt (burnt) *(Lvl 8, 10, 13, 17, 22, 32)
* Mechanics Harmony 200 Rope, 200 Slate *(Lvl 8, 10, 13, 17, 22, 32)
* Mechanics Leader 1000 Gold Wire *(Lvl 8, 10, 13, 17, 22, 32)
* Mechanics Thought 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise *(Lvl 8, 10, 13, 17, 22, 32)
* Mechanics Worship 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz *(Lvl 8, 10, 13, 17, 22, 32)
* Salvage Arch COMPLETE *Lvl 1
* Salvage Art COMPLETE *Lvl 4
* Salvage Body COMPLETE *Lvl 7
* Salvage Harmony 4 Night Granite, 4 Canary Granite, 4 White Travertine *(Lvl 14, 21, 28, 35)
* Salvage Lead 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble *(Lvl 14, 21, 28, 35)
* Salvage Thought 20 Cuttable Garnet, 20 Cuttable Turquoise *(Lvl 14, 21, 28, 35)
* Salvage Worship 200 Leather, 300 Glass Rods, 300 Papyrus Paper *(Lvl 14, 21, 28, 35)
* Maint Arch COMPLETE *Lvl 1
* Maint Art 4 Thermometer, 100 Sheet Glass *(Lvl 7, 14, 21, 28, 35)
* Maint Body 300 Linen, 300 Canvas *(Lvl 7, 14, 21, 28, 35)
* Maint Harmony 500 Papyrus Paper, 125 Glass Rods *(Lvl 7, 14, 21, 28, 35)
* Maint Leader 2 Large Gear, 80 Leather *(Lvl 7, 14, 21, 28, 35)
* Maint Thought COMPLETE *Lvl 4
* Maint Worship 4 Mud Granite, 4 Rose Alabaster *(Lvl 7, 14, 21, 28, 35)
* Repair Arch 14 Pulleys *(Lvl 4, 8, 12, 16, 22, 30, 38)
* Repair Art 60 Linen *(Lvl 4, 8, 12, 16, 22, 30, 38)
* Repair Body 200 Cut Stone, 200 Beeswax, 200 Charcoal *(Lvl 4, 8, 12, 16, 22, 30, 38)
* Repair Harmony 300 Glass Rods, 300 Leather *(Lvl 4, 8, 12, 16, 22, 30, 38)
* Repair Leader 300 Papyrus Paper, 300 Flint *(Lvl 4, 8, 12, 16, 22, 30, 38)
* Repair Thought 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks *(Lvl 4, 8, 12, 16, 22, 30, 38)
* Repair Worship 1 Huge Emerald, 1 Large Topaz, 1 Medium Ruby, 1 Small Sapphire *(Lvl 4, 8, 12, 16, 22, 30, 38)
11 Advanced Tub Design 1 Art 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble
14 Advanced Tub Design 2 Art 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap
8 Camp Decoration 1 Art 7 Medium Ruby, 7 Medium Emerald, 7 Medium Sapphire, 7 Medium Diamond
10 Camp Decoration 2 Art 1 Large Ruby, 1 Large Emerald, 1 Large Sapphire, 1 Large Diamond
12 Camp Decoration 3 Art 7 Large Ruby, 7 Large Emerald, 7 Large Sapphire, 7 Large Diamond
14 Camp Decoration 4 Art 1 Huge Ruby, 1 Huge Emerald, 1 Huge Sapphire, 1 Huge Diamond
21 Camp Decoration 5 Art 7 Huge Ruby, 7 Huge Emerald, 7 Huge Sapphire, 7 Huge Diamond
5 The Art of the Pipe Art 7 Fine Glass Rods
8 Botanical Identification 1 Body 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin
10 Botanical Identification 2 Body 15 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread
12 Botanical Identification 3 Body 20 Catnip, 20 Peasant's Foot, 20 Scorpion's Brood, 20 Heart of Ash, 20 Colt's Foot, 20 Heaven's Torrent
10 Carving 4 Body 10 Barrel Tap, 10 Wooden Pestle
14 Carving 5 Body 10 Bottle Stopper, 10 Cotter Pin
7 Ecology 2 Body 20 Cabbage Juice
12 Ecology 3 Body 20 Dried Flax
19 Ecology 4 Body 50 Cabbage
26 Ecology 5 Body 10 Papyrus Paper, 20 Cactus Sap
15 Indonesian Bee Care Body 500 Honey
14 Navigation 3 Harmony 25 Copper
19 Navigation 4 Harmony 50 Papyrus Paper
25 Navigation 5 Harmony 6 Silk Cloth
32 Navigation 6 Harmony UNKNOWN
7 Project Management 2 Leader 4 Canvas, 12 Rope
9 Botanist's Touch Worship 150 150 Flower Fertilizer, 100 Sticky Sun Fertilizer, 100 Liquid Sun Fertilizer, 50 Harvest Elixer, 1 Khefre's Essence
16 Cooking 5 Worship 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic
22 Cooking 6 Worship 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat
29 Cooking 7 Worship 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt)
9 Pilgrim Shrine Construction Worship 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite
2 Ritual Item Construction Worship 14 Candle