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Difference between revisions of "Tests"

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'''Tests''' are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each discipline containing seven tests.
+
{{Languages}}
  
In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
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'''Tests''' are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each [[discipline]] containing seven tests.
  
* Before starting a test or initiation, you must visit the appropriate university to apply. Initiation tests can also be applied for at schools.
+
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
 +
 
 +
* Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools.
 
* Tests have level restrictions.  
 
* Tests have level restrictions.  
 
* Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
 
* Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
* Completing a Test will give you a level, you may get a new title, and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc).
+
* Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
--- Tests only give levels, if you get a new title, like going from initiate to student. So first test completed will give a level, but more tests may not (/Catote)
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* The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".
  
 
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come.  
 
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come.  
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|| {{SidebarDiscipline|#f80|Architecture|1
 
|| {{SidebarDiscipline|#f80|Architecture|1
 
|3|[[Test of the Obelisk]]|1
 
|3|[[Test of the Obelisk]]|1
 +
|4|[[Throne of Pharaoh]]|1
 
|5|[[Test of Towers]]|1
 
|5|[[Test of Towers]]|1
|7|[[Library of Alexandria]]|1
+
|10|[[Test of the Megalopolis]]|1
 
|11|[[Test of Funerary Temple]]|1
 
|11|[[Test of Funerary Temple]]|1
 
|13|[[Test of Life]]|1
 
|13|[[Test of Life]]|1
 
|18|[[Test of Seven Phoenix]]|1
 
|18|[[Test of Seven Phoenix]]|1
 +
 +
 
}}
 
}}
 
|| {{SidebarDiscipline|#0cf|Art and Music|2
 
|| {{SidebarDiscipline|#0cf|Art and Music|2
 
|4|[[Test of Khefre's Children]]|1
 
|4|[[Test of Khefre's Children]]|1
|7|[[Test of the Raeli Mosaic]]|1
+
|7|[[Test of The Raeli Mosaic]]|1
 
|9|[[Test of Pyrotechnics]]|1
 
|9|[[Test of Pyrotechnics]]|1
|11|[[Test of The Formal Garden]]|0
+
|11|[[Test of The Formal Garden]]|1
 
|13|[[Test of Flight]]|1
 
|13|[[Test of Flight]]|1
|16|[[Test of Dancing Waters]]|0
+
|16|[[Test of Dancing Waters]]|1
 +
|24|[[Test of the Windsong]]|1
 
}}
 
}}
 
|-
 
|-
Line 39: Line 45:
 
|6|[[Test of the Oyster Catcher]]|1
 
|6|[[Test of the Oyster Catcher]]|1
 
|8|[[Test of the Singing Cicada]]|1
 
|8|[[Test of the Singing Cicada]]|1
|10|[[Test of the Safari]]|1
+
|10|[[Safari | Test of Safari]]|1
 
|12|[[Test of Darkest Night]]|1
 
|12|[[Test of Darkest Night]]|1
 
|14|[[Test of the Ritual Tattoo]]|1
 
|14|[[Test of the Ritual Tattoo]]|1
|16|[[Test of the Banquet]]|1
+
|16|[[Banquet | Test of Banquet]]|1
 
}}
 
}}
 
|| {{SidebarDiscipline|#c0f|Harmony|1
 
|| {{SidebarDiscipline|#c0f|Harmony|1
|4|[[Test of the Prophet]]|1
+
|4|[[Test of Promotion]]|1
 
|6|[[Test of Marriage]]|1
 
|6|[[Test of Marriage]]|1
 
|8|[[Test of Chains]]|1
 
|8|[[Test of Chains]]|1
|≤9|[[Test of Reason]]|1
+
|9|[[Test of Reason]]|1
 
|11|[[Test of the Critic]]|1
 
|11|[[Test of the Critic]]|1
 
|14|[[Test of the Freeman]]|1
 
|14|[[Test of the Freeman]]|1
 
|17|[[Balance of Goods]]|1
 
|17|[[Balance of Goods]]|1
 +
  
 
}}
 
}}
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|| {{SidebarDiscipline|#44f|Leadership|2
 
|| {{SidebarDiscipline|#44f|Leadership|2
 
|4|[[Test of the Demipharaoh]]|1
 
|4|[[Test of the Demipharaoh]]|1
|12|[[Test of the Covered Cartouche]]|0
+
|10|[[Test of the Plantation]]|1
 +
|12|[[Test of the Covered Cartouche]]|1
 
|14|[[Test of the Coalition]]|1
 
|14|[[Test of the Coalition]]|1
 
|16|[[Test of the Bureaucrat]]|1
 
|16|[[Test of the Bureaucrat]]|1
 
|18|[[Test of Mentorship]]|1
 
|18|[[Test of Mentorship]]|1
|?|[[Test of Plantation]]|0
+
|23|[[Test of the Hegemon]]|1
 
}}
 
}}
 
|| {{SidebarDiscipline|#f44|Thought|2
 
|| {{SidebarDiscipline|#f44|Thought|2
|5|[[Test of the Pathmaker]]|1
+
|6|[[Test of the Pathmaker]]|1
 
|8|[[Test of the Venery]]|1
 
|8|[[Test of the Venery]]|1
 
|10|[[Test of the Bijou]]|1
 
|10|[[Test of the Bijou]]|1
 
|13|[[Test of the Constellation]]|1
 
|13|[[Test of the Constellation]]|1
 
|15|[[Test of Hexaglyphs]]|1
 
|15|[[Test of Hexaglyphs]]|1
|17|[[Test of the Pulse of the People]]|1
+
|17|[[Pulse of the People]]|1
|18|[[Test of the Riddle of the Sphinx]]|0
+
|18|[[Riddle of the Sphinx]]|1
 
}}
 
}}
 
|-
 
|-
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|5|[[Test of the Vigil]]|1
 
|5|[[Test of the Vigil]]|1
 
|6|[[Path of the Pilgrim]]|1
 
|6|[[Path of the Pilgrim]]|1
 +
|9|[[Test of Festivals]]|1
 +
|11|[[Test of the Messenger]]|1
 
|12|[[Test of Beacons]]|1
 
|12|[[Test of Beacons]]|1
 
|14|[[Test of Leavened Bread]]|1
 
|14|[[Test of Leavened Bread]]|1
|≤14|[[Test of Festivals]]|0
+
|17|[[Test of the Humble Priests]]|1
 +
 
 +
 
 
}}
 
}}
 
||  
 
||  
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== Test Pass History ==
 
== Test Pass History ==
The tests on the [[Test Pass History]] page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes.
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* The tests on the [[Test Pass History]] page were the ones in which there are points given towards passing, but this page hasn't been maintained for a long period of time.
 +
 
 +
* [http://julianatdeltona.com/atitd/passedtests.aspx This webpage] builds list of passes for each test, taking info from the System log, so it increases automatically and dosn't need to be mantained. By now it only has information of the last months but I plan to add more historic data. (Sabuli)
  
 +
== Unpassed Art and Thought pieces ==
  
{{Languages}}
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[[Un-Passed_Tests| Unpassed Tests]]

Latest revision as of 22:39, 23 July 2015

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Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.

In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.

  • Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools.
  • Tests have level restrictions.
  • Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
  • Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
  • The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".

As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.

Tests by Discipline

  Discipline of  
Architecture
Lvl Test
1 Principles of Architecture
3 Test of the Obelisk
4 Throne of Pharaoh
5 Test of Towers
10 Test of the Megalopolis
11 Test of Funerary Temple
13 Test of Life
18 Test of Seven Phoenix


  Discipline of  
Art and Music
Lvl Test
2 Principles of Art and Music
4 Test of Khefre's Children
7 Test of The Raeli Mosaic
9 Test of Pyrotechnics
11 Test of The Formal Garden
13 Test of Flight
16 Test of Dancing Waters
24 Test of the Windsong


  Discipline of  
Body
Lvl Test
1 Principles of Body
3 Test of the Acrobat
6 Test of the Oyster Catcher
8 Test of the Singing Cicada
10 Test of Safari
12 Test of Darkest Night
14 Test of the Ritual Tattoo
16 Test of Banquet


  Discipline of  
Harmony
Lvl Test
1 Principles of Harmony
4 Test of Promotion
6 Test of Marriage
8 Test of Chains
9 Test of Reason
11 Test of the Critic
14 Test of the Freeman
17 Balance of Goods


  Discipline of  
Leadership
Lvl Test
2 Principles of Leadership
4 Test of the Demipharaoh
10 Test of the Plantation
12 Test of the Covered Cartouche
14 Test of the Coalition
16 Test of the Bureaucrat
18 Test of Mentorship
23 Test of the Hegemon


  Discipline of  
Thought
Lvl Test
2 Principles of Thought
6 Test of the Pathmaker
8 Test of the Venery
10 Test of the Bijou
13 Test of the Constellation
15 Test of Hexaglyphs
17 Pulse of the People
18 Riddle of the Sphinx


  Discipline of  
Worship
Lvl Test
2 Principles of Worship
5 Test of the Vigil
6 Path of the Pilgrim
9 Test of Festivals
11 Test of the Messenger
12 Test of Beacons
14 Test of Leavened Bread
17 Test of the Humble Priests


Key

Test Available - Test Available
Requires Demonstrating - Requires Demonstrating
Not yet available - Not yet available

Test Pass History

  • The tests on the Test Pass History page were the ones in which there are points given towards passing, but this page hasn't been maintained for a long period of time.
  • This webpage builds list of passes for each test, taking info from the System log, so it increases automatically and dosn't need to be mantained. By now it only has information of the last months but I plan to add more historic data. (Sabuli)

Unpassed Art and Thought pieces

Unpassed Tests