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Difference between revisions of "Principles of Architecture"

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The '''Principle of Architecture''' is a task which, once completed, enables the player to pursue the seven Tests in the Architecture discipline. A [[level]] is also gained on completion. To sign up for the Principle of Architecture, visit a School or University of Architecture and use the "Tests" menu. You must be level 1 or higher to sign up.
 
 
 
 
{{Sidebar Test
 
{{Sidebar Test
 
     |name = Principles of Architecture
 
     |name = Principles of Architecture
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     |demo date = 03/12/2011
 
     |demo date = 03/12/2011
 
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The '''Principle of Architecture''' is a basic task which, once completed, enables the player to pursue the seven Tests in the Architecture discipline. A [[level]] is also gained on completion. To sign up for the Principle of Architecture, visit a School or University of Architecture and use the "Tests" menu. You must be level 1 or higher to sign up.
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== Principles of Architecture ==
 
== Principles of Architecture ==
 
Build a [[compound]], and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.  
 
Build a [[compound]], and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.  

Revision as of 21:57, 15 December 2011

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  Test of (the)  
Principles of Architecture
Discipline
Requirements
Principles
  • 1000 Boards
  • 1000 Bricks
Demonstration


The Principle of Architecture is a basic task which, once completed, enables the player to pursue the seven Tests in the Architecture discipline. A level is also gained on completion. To sign up for the Principle of Architecture, visit a School or University of Architecture and use the "Tests" menu. You must be level 1 or higher to sign up.


Principles of Architecture

Build a compound, and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.

To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.

If you have a paid account, immediately add a cornerstone to prevent deterioration.

Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Architecture discipline (provided that you meet the level requirements and that the tests have been released).

Level Required: 1

Minimum Materials Needed

A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors, and is also the most cost-efficient way to expand your compound. Materials required:

For the initial CP:

For the expansion:

(The new architectural elements used in this expansion are 10 standard ceilings, 9 default facades, 3 corner facades, and 10 granite floors.)

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