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Difference between revisions of "Test of the Obelisk/Bastet"

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--- Nomad paradise queue ---
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{{Sidebar Test
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    |name = Test of the Obelisk
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    |discipline = Architecture
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    |level = 3
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    |requirements =
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* [[Obelisk Construction]]
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* [[Project Management]]
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    |principles =
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* Learn [[Project Management]]
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* Create [[Bricks]]
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* Create [[Boards]]
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* Gather [[Slate]]
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* Harvest [[Flax]]
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* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]
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* Gather [[Clay]]
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* Make [[Linen]]
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* Gather [[Flint]] from Clay Beds
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* Build a [[Small Construction Site]]
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* Complete a size 7 or larger [[Obelisk]]
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    |demo name = Ari
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    |demo region = Sinai
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    |demo date = 2010-02-26
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}}
  
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The '''Test of the Obelisk''' is a test in the discipline of [[Architecture]]. Passing the test requires that you build the largest obelisk of its kind in your Region and hold the title of "Largest Obelisk" for a given time.
  
{{BResNavHeader|Research by Region}}
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You can find out the heights required for the various kinds of obelisk in your current region by choosing "Meditate on Obelisks" from you "Tests" menu.
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'''WARNING:''' Building an obelisk and disassembling it will still register in the obelisk history for the region, and anyone else building the same obelisk type will have to build a bigger one than the disassembled type to pass the test.
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== Obelisk Types ==
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There are seven kinds of obelisks. Each type requires a different level of [[Obelisk Construction]].
 +
 
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* '''[[Desert Obelisk]]''' — [[Obelisk Construction|Tech Level 1]] - Available for Construction: {{TechAvailable| Obelisk Construction}}
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**Needs to be held for ''7 Egyptian days''. Made from [[Boards]], [[Bricks]], [[Clay]], [[Dried Flax]], [[Flint]], [[Slate]] and [[Linen]].
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* '''[[Metallic Obelisk]]''' — [[Obelisk Construction 2|Tech Level 2]]  - Available for Construction: {{TechAvailable| Obelisk Construction 2}}
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**Needs to be held for ''14 Egyptian days''.
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* '''[[Cut Stone Obelisk]]''' — [[Obelisk Construction 3|Tech Level 3]] - Available for Construction: {{TechAvailable| Obelisk Construction 3}}
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**Needs to be held for ''21 Egyptian days''.
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* '''[[Hardwood Obelisk]]''' — [[Obelisk Construction 4|Tech Level 4]] - Available for Construction: {{TechAvailable| Obelisk Construction 4}}
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**Needs to be held for ''28 Egyptian days''.
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* '''[[Marble Obelisk]]''' — [[Obelisk Construction 5|Tech Level 5]] - Available for Construction: {{TechAvailable| Obelisk Construction 5}}
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**Needs to be held for ''35 Egyptian days''.
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* '''[[Crystal Obelisk]]''' — [[Obelisk Construction 6|Tech Level 6]] - Available for Construction: {{TechAvailable| Obelisk Construction 6}}
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**Needs to be held for ''42 Egyptian days''.
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* '''[[Heavenly Obelisk]]''' — [[Obelisk Construction 7|Tech Level 7]] - Available for Construction: {{TechAvailable| Obelisk Construction 7}}
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== Passing the Principle ==
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The principle can be passed with a simple size 7 Desert Obelisk. It requires:
 +
 
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* 231 [[Bricks]]
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* 23 [[Boards]]
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* 24 [[Clay]]
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* 3 [[Dried Flax]]
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* 1 [[Flint]]
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* 7 [[Linen]]
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* 5 [[Slate]]
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* A [[small Construction Site]]
 +
 
 +
'''NOTE:''' You can disassemble your obelisk after building it and passing the principle, with '''no''' loss of materials apart from the construction site.
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'''WARNING:''' You won't be able to disassemble or salvage it if you have passed the test with it or after an unspecified period of time. (Looks like 2 teppy-days, from the message I got. - [[User:Akilan|Akilan]])
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== '''Build Queues''' ==
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'''Many regions have a build queue which they maintain. Some consider it polite to check whether such a queue exists before building another obelisk in that region, and consider violating the queue a form of griefing. Others contend that queues game (cheat) the system.'''
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* [[Adn Obelisk Queue/Bastet]]
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* [[Cat's Claw Ridge Obelisk Queue/Bastet]]
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* [[Falcon Bay Obelisk Queue/Bastet]]
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* [[Heaven's Gate Obelisk Queue/Bastet]]
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* [[Khmun Obelisk Queue/Bastet]]
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* [[Meroe Obelisk Queue/Bastet]]
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* [[Nomad's Paradise Obelisk Queue/Bastet]]
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* [[Pyramid Lake Obelisk Queue/Bastet]]
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* [[Queens Retreat Obelisk Queue/Bastet]]
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* [[Saqqarah Obelisk Queue/Bastet]]
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* [[Shabbat Ab Obelisk Queue/Bastet]]
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* [[Sinai Obelisk Queue/Bastet]]
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* [[Stillwater Obelisk Queue/Bastet]]
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 +
 
 +
<br>
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  When you build your Obelisk, please add a timer script showing when it will be complete:<br>
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  <nowiki>[http://armeagle.atitd.org/timer.php?gameid=ATITD4.B]</nowiki>
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{{BTestsNav}}{{Languages}}

Latest revision as of 14:01, 19 June 2010

Test of the Obelisk
Discipline  
Requirements
Principles
Demonstrated by Ari in Sinai on 2010-02-26.

The Test of the Obelisk is a test in the discipline of Architecture. Passing the test requires that you build the largest obelisk of its kind in your Region and hold the title of "Largest Obelisk" for a given time.

You can find out the heights required for the various kinds of obelisk in your current region by choosing "Meditate on Obelisks" from you "Tests" menu.

WARNING: Building an obelisk and disassembling it will still register in the obelisk history for the region, and anyone else building the same obelisk type will have to build a bigger one than the disassembled type to pass the test.

Obelisk Types

There are seven kinds of obelisks. Each type requires a different level of Obelisk Construction.


Passing the Principle

The principle can be passed with a simple size 7 Desert Obelisk. It requires:

NOTE: You can disassemble your obelisk after building it and passing the principle, with no loss of materials apart from the construction site.

WARNING: You won't be able to disassemble or salvage it if you have passed the test with it or after an unspecified period of time. (Looks like 2 teppy-days, from the message I got. - Akilan)

Build Queues

Many regions have a build queue which they maintain. Some consider it polite to check whether such a queue exists before building another obelisk in that region, and consider violating the queue a form of griefing. Others contend that queues game (cheat) the system.



 When you build your Obelisk, please add a timer script showing when it will be complete:
[http://armeagle.atitd.org/timer.php?gameid=ATITD4.B]


Test Constructions that require judging