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Difference between revisions of "Test of Towers"

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     |discipline = Architecture
 
     |discipline = Architecture
 
     |level = 5
 
     |level = 5
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    |principles =
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* Build a First Tower Type
 +
* Build a Second Tower Type
 +
* Control 7% of Egypt
 
}}
 
}}
  

Latest revision as of 15:33, 24 January 2015

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  Test of  
Towers
Discipline
Requirements
  • Level 5
Principles
  • Build a First Tower Type
  • Build a Second Tower Type
  • Control 7% of Egypt
Demonstration
  • Demonstrated by ?? in ?? on ??.


The Test of Towers is a test in the discipline of Architecture. During periodic pre-determined "Tower Hours", you (and others willing to help you) will construct temporary towers to "control" the land. Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.


University Text

The Hour of Towers occurs about once per three (Egypt) days. The schedule for the next seven Hours of Towers is shown on the calendar. When the hour arrives, build any number of Towers across the land. You control all land that is closest to one of your towers. Control an amount of land equal to all of Egypt to pass the Test of Towers.
Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.


Building Towers

Each Hour of Towers uses just one of the seven types of towers. At the end of the hour, all towers disappear. Tower Hours last for one in-game hour -- which is to say, about 20 real-time minutes.

Towers are built in a Medium Construction Site (2 canvas, 8 rope) and are only available on the build menu during one of the hours for that type of tower. If you fail to load the required resources onto the construction site before the period ends, your construction site remains; you may disassemble it to get your resources back.


Scoring

Any towers you own at the end of the hour count towards your cumulative total control of Egypt. (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.) The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.

The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.

Your total cumulative score so far can be viewed from your Tests menu. When your cumulative score reaches 100%, you pass the Test of Towers.


Passing the Principle

Principle is satisfied when you have built two towers (must be different types) and have successfully controlled 7% or more of Egypt.


Tower Types

There are seven kinds of towers. Each type requires a demonstration of materials. All types are now unlocked.

Solid Land Tower

Solid land.png

Rich Soil Tower

Rich soil tower.png

Hand of Man Tower

Handofman.png

Living Land Tower

Living land.png

New Life Tower

New Life.jpg

Racing Mind Tower

Racing Mind.jpg

Night Tower

Night Tower.jpg

Monumental Towers

As a reward, once you've passed the test, you can build monumental towers. They look the same as the standard towers, but they don't disappear. You may only build one monumental tower of each type. After building, you can reposition them once.

Rich Soil (after you get 100%)

Solid Land (after you get 110%)

Hand of Man (after you get 140%)

Living Land Tower (after you get 200%)

Racing Mind Tower (after you get 300%)

New Life Tower (after you get 500%)

Night Tower (after you get 700%)

Demonstration required

Initially opening the Test of Towers required:

  • 10 Bricks
  • 10 Cut Stone
  • 1 Clay Lamp
  • 10 Medium Quartz
  • 100 Onions
  • 100 Carrots
  • 100 Cabbage
  • 100 Leeks
  • 100 Garlic
  • 100 Saltpeter
  • 10 Medium Topaz


Passes

See Test Pass History.